American art branch in world of tanks. Review of the American branch of the Fri with a rotating turret


Commanders!

When playing Blitz after update 1.7, pay close attention to the enemy's vehicles. Especially for American tank destroyers: decide to get used to the clumsy T110E3 from the side, and it will turn around the turret that came from nowhere and make a hole in your tank with a diameter of 15 centimeters. Then it will become clear that this is not a T110E3 at all, but a T110E4 - the top vehicle of the new branch of American tank destroyers with a turret. It's time to learn about the features and main features of the new technology! Shall we get started?

Fluttering and stinging levels IV–VII

The words of the famous boxer Mohammed Ali are the shortest and most accurate description of the new tank destroyers from tiers IV to VII. Sometimes it seems that these light and agile machines are capable of being in several places at the same time. Elusive like butterflies, they always end up where they are not expected, and the guns in the rotating towers sting like bees (and as the level increases, like wasps and even hornets).

M8A1

This vehicle cannot boast of armor: 29 mm will only protect against a light tank’s machine gun. But the speed of movement and one of two good weapons allows you to climb far into the rear and flanks of the enemy and inflict impressive damage from there. One of the obvious disadvantages of the M8A1 is the open turret cabin, which practically guarantees receiving full damage from landmines. However, the M8A1 is very small in size. Compared to other vehicles, this is really a small bee, and hitting it with an inaccurate high-explosive weapon is not an easy task. Apart from the rather slowly rotating turret, everything in this tank destroyer invites you to play in the style of light tanks: always be on the move, deceive the enemy and throw him out of balance, and at the most inopportune moments, disable his equipment. Also, do not forget about tank destroyer tactics, because a small silhouette provides excellent camouflage. Rest assured - this little dirty trick will more than once provoke angry statements from defeated enemies!

T49

The armor of this vehicle is even weaker than that of the M8A1. But why do you need armor when you have a maximum speed of 61 km/h, a small silhouette and appropriate camouflage, as well as a rapid-fire gun from ? The T49 continues the style of play set by the M8A1: it is a tank destroyer that can “gnaw” at the enemy out of nowhere, remaining unnoticed, and in case of danger, instantly change position or even go on reconnaissance. However, the T49 is still not a light tank: a lack of maneuverability and a slowly rotating turret make close combat a dangerous activity, not to mention the danger of land mines and ramming. Thanks to good vertical aiming angles, this tank destroyer fights well in hilly terrain: even at medium distance, the small T49 turret becomes completely microscopic in the enemy’s sights. It’s not easy to hit this moving point, but it snaps back quite noticeably. Angering more powerful enemies on T49 is a sweet thing and will appeal to many. It will be difficult to resist the temptation to leave this car in the hangar!

M18 Hellcat

The bee is slowly turning into a wasp: the M18 Hellcat (which can literally be translated as “hell cat”) in the top configuration is armed with a 90-mm gun with good penetration and heavy damage. But the armor has been weakened to the limit: 13 mm - much less? Hellcat is very afraid of land mines, rams and maneuverable vehicles in close combat: its hull and turret turn reluctantly and lazily. But there will be plenty of reasons to love this car: a maximum speed of 72 km/h, excellent camouflage, and good visibility. The gun is aimed very quickly and hits accurately - just what you need for the annoying style of play that this machine requires. Like the T49, the “witch” (second nickname) has good gun deflection, so playing from the turret is a must. Moreover, the forehead of the turret is covered with a sufficiently strong gun mantlet, which will protect you from being sent to the hangar prematurely. Perhaps it is Hellcat that will give you some of the most vivid and emotional battles. This machine fully lives up to its name: it loves risk, adrenaline and audacity, but at the same time it requires the composure of a fatalist from its commander.

T25/2

Breathe easy: the armor of this vehicle will not be weaker than that of the M18 Hellcat. After the crazy gambit-prone Hellcat, the T25/2 may seem like an unremarkable tank destroyer, but don't rush to judge by first impressions. The armor finally stopped thinning and returned to a more soothing 76mm. However, at level VII this still cannot be considered a good defense. In terms of performance characteristics, the T25/2 is very close to medium tanks. It does not have a high maximum speed, but it has good acceleration dynamics and good maneuverability. While inferior to medium tanks in mobility, the T25/2 is quite capable of spinning around a clumsy tank destroyer without a turret or even a heavy tank. But resorting to such adventures should only be done as a last resort. The gun of this self-propelled gun penetrates 170 mm, and this is not always enough at level VII. You'll have to keep a few sub-caliber shells in reserve just in case. However, the weapon cannot be called bad either: its potential damage per minute can exceed 2000 units. Combined with fast aiming and good accuracy, the tanker receives a tool that requires proper use: the gun forces him to use the mobility of the T25/2 in order to confidently inflict damage on the weakly protected sides and stern of enemy vehicles.

Changed wings to shell levels VIII–X

Starting from level VIII of the new branch, commanders will have to change their habits. After fast self-propelled guns, the time comes for leisurely, well-armored and heavily armed vehicles.

T28 Prototype

This self-propelled gun is often affectionately called “sprat”, but we will call it culturally. In short, the T28 Prototype is like the T28, only with a turret. The destiny of this vehicle is the choice of a specific direction, preferably with the most protected flanks, followed by a leisurely attack or impregnable defense. Strong frontal armor allows it to withstand attacks perfectly, but very thin sides and poor maneuverability force you to be very careful in choosing a direction and the presence of fire support from your allies. The T28 Prototype gun is a slower-firing variant of the T28 gun, but it makes up for this by having a turret. The new self-propelled gun is supposed to stay away from close maneuverable combat and inflict hefty portions of damage to everyone who dares to engage in a head-on confrontation.

T30

This tank destroyer can be described in just a few words: if you played on T34 or T29, you know very well what kind of vehicle is in front of you. By and large, the T30 is a T34 with a 155 mm “bump”, which takes an average of 640 points of strength per penetration. The tactics of the game are very similar to those on American heavy tanks: we hide the hull, show the almost impenetrable turret, and fire when ready: armor-piercing shells with 276 mm penetration will do their job. The “pass-through” gun, which was the “top” gun on the T28 Prototype, also has the right to life. It allows you to fire more than 6 shots per minute, and in combination with bonuses from equipment and consumables, produce more than 2700 units of damage per minute. This vehicle should be avoided in close combat due to its weak hull armor and low turret traverse speed: you may be able to hit the enemy medium tank with one shell, but it will not be easy to catch it in your sights. But with a hidden hull, the T30 turns into an insurmountable obstacle, because the huge gun mantlet is extremely reluctant to let shells through, and damage can only be done to the commander’s hatch or the “cheeks” of the turret. Getting into these weak spots is not easy even at medium range.

T110E4

Finally, having gone through a line of six wonderful cars with a bright and strong character, we reached the top - the T110E4. The armor protection of this vehicle is weaker than that of the T110E3, but more powerful than that of the T110E5 (on the basis of which both tank destroyers are built). If you look at the performance characteristics, the front armor of the hull and turret of the E4 and E5 is the same, however, the self-propelled gun has a very large and thick gun mantlet, which allows it to harmlessly accept shells from any gun. Good tower defense also dictates a playstyle similar to T30: the use of terrain and elevation angles. Well, against vehicles of a lower level, you can safely “tank” with the forehead of the hull, just don’t stand still: the machine-gun turret on the turret will become the main target of most enemies. As for the sides and stern, take care of them like the apple of your eye, because any enemy can penetrate them. The T110E4 turret rotates 90 degrees to the right and 90 degrees to the left, so this vehicle is not able to cover its own rear. Let's finish with the main argument of the T110E4 - a 155-mm gun capable of making a hole in the armor of almost any enemy. It is not the fastest firing, but it is quite accurate and deals impressive damage. Remember that exchanging shots head-on with the T110E4 is a disaster!

Good day! This article completes the series dedicated to changes in game mechanics in patch 0.8.6. First of all, I offer my deepest apologies for the unfortunate mistake I made in the article about the Soviet development branch. In fact, the SU-122A self-propelled gun is at level V (as can be seen from the gluing of the development branch), and not at IV, as was written in the detailed description of the characteristics of this art. As for the mechanics changes, in 0.8.6 test2 compared to 0.8.6 test1. With the exception of fixes for various bugs and the introduction of an assist for knocking down tracks, the art was affected by only two changes: 1) the absorption of anti-fragmentation lining has been increased, which is now 20, 25, 30 and 50%, for light, medium, heavy and super-heavy types of lining, respectively ; 2) the profitability of level 8,9 and 10 self-propelled guns has been reduced by 10-15%.
Now about the American branch itself. The following changes were made to the branch: M7 Priest and M37 were swapped, now M7 is level III, and M37 is level IV; added level IV M44 self-propelled gun; M12 and M40/M43 became levels VII and VIII, respectively; added level IX self-propelled gun M53/M55; At level X there is a T92 self-propelled gun.
The ability to upgrade the M7 Priest with the M3 Lee has been removed, and the ability to upgrade the M44 with Chaffee has been added. After rearranging the M7 and M37 self-propelled guns, they are now more correctly located on the timeline. The top guns for both self-propelled guns are almost identical, but the M37 has a slightly faster and more accurate gun.

American branch of ART SPG.

Level II – T57 (140 experience 3,300 credits)
Level III – M7 Priest (1,130 experience 47,000 credits)
Level IV – M37 (3,150 experience 130,000 credits)\
Level V – M41 (13,150 experience 405,000 credits)
Level VI – M44 (33,800 experience 920,000 credits)
Level VII – M 12 (59,400 experience 1,400,000 credits)
Level VIII – M40/M43 (116,500 experience, 2,700,000 credits)
Level IX – M53/M55 (200,000 experience 3,550,000 credits)
Level X – T92 (271,000 experience 6,100,000 credits)

New cars:

M44.
Self-propelled gun based on the M41 light tank. Mass-produced in 1953-54.
Booking
Case – 12/12/12
Durability 280
The chassis turning speed is 20-22 degrees/sec.
Horizontal aiming speed – 10 degrees/sec.
Viewing range – 360m
Communication range – 500-750m

Weapons:

Crew: 5 people

M44 – stock with 155 mm Howitzer M1

M44 – top with 155 mm Howitzer M45

M44 is a slightly thicker (in terms of strength) twin brother of M41. As can be seen from the table above, the top gun differs from the stock one (which is the only one available for the M41) by only a meager increase in rate of fire and accuracy. The guns have the lowest penetration, one-time damage and accuracy at the level (only the SU-122A has worse accuracy), which they tried to compensate for by a high rate of fire and less aiming time (6 seconds versus 7 seconds for all other “classmates”). It should also be noted that this vehicle has rather mediocre mobility and maneuverability. In general, the self-propelled gun turned out to be somewhat dull and does not evoke practically any emotions, there is very little penetration for bending, as a result of which very often quite ridiculous damage comes out, the rather low accuracy does not allow effective shooting with cumulative bullets, all this is to some extent compensated for by one single plus – rate of fire.

M53/M55

SAU based on Patton. M53 is a self-propelled gun with a 155mm M47 howitzer, M55 is a self-propelled gun with a 203.2mm M48 howitzer. They were in service with the Marine Corps. They took part in hostilities in Vietnam.

Booking
Housing – 12/25/12
Tower – 12/12/12
Durability 450
The chassis turning speed is 22-24 degrees/sec.
The turret rotation speed is 10 degrees/sec.
View range – 30m5
Communication range – 500-750m

Weapons:

M53 – stock with 155mm Gun M46

M55 – top with 8-inch Howitzer M48

Unlike its dull brother, the M53/M55 is perhaps one of the best Tier IX self-propelled guns in the game. Wonderful weapons, both stock and top-end, allow you to confidently damage Tier X vehicles. Thanks to the presence of a fully armored tower, improved ventilation can be installed. The tower rotates by +30º..-30º, which allows you to control more than 50% of the map space if you choose the right location. In addition to the above advantages, the car is also quite mobile. I haven't found any annoying flaws yet.
Regarding the T92. The top American art remained virtually unchanged, still just as scary and terrible! Those. it still takes a terribly long time to converge and shoots terribly inaccurately. After M53/M55, the difference in gameplay simply drives you into a stupor. But this, as they say, is a matter of habit.
That's all. Good luck in your battles! Madspider.

Hi all! I want to present you with an article that is not quite typical, however, which many may find interesting, namely: an opinion about the thread that was followed. It will be interesting primarily for those who are deciding what to download next, even if there are no special preferences. What will you see below? A brief description of each of the nine cars, highlighting the bright pros and cons, and of course the subjective feelings from passing it, which is also very important, because many people are unlikely to want to go through an entire branch, wasting a lot of time, knowing that only “cacti” await you ahead, even if a very good tank is waiting at level ten. However, I would like to immediately warn you that it is quite difficult to say anything about the first levels, because after playing only 10 battles, the sensations remain rather faded and inexpressive. However, this is unlikely to be a big hindrance for anyone, because low-level machines are completed quickly, and many people only start playing at level five.
So, we will talk about the branch of American turret-based ATs. Well, let's get started.

We start with T18. Even at this level, a pleasant surprise awaits us: this PT is capable of bending very well. We have excellent frontal armor for the second level - 51 mm, good speed - up to 48 km/h, and a good selection of guns, among which we can highlight the 75 mm Howitzer M1A1 - a high-explosive weapon with 175 average damage, which practically guarantees "one-shots" of same-level opponents. Overall, it’s a very pleasant car, and the only negative may be that it goes through too quickly, after all, the second level. However, no one bothers you to leave it just for fun. T18 can be safely called the thunderstorm of the sandbox; playing it is a sheer pleasure.

Next comes T82. It is also quite an interesting vehicle, which also has good mobility - the same 48 km/h, but, unfortunately, unlike its predecessor, it does not differ in armor. However, the armor is completely redeemed by excellent weapons: there is a high-explosive bomb with crazy damage, capable of killing even higher-level targets with one shot, or an accurate and very penetrating 57mm cannon. It will be much more difficult to play on this PT than on the T18, but if you use it correctly, you will be guaranteed to bend. And killing a KV-1 with two hits on a third-level tank is more than pleasant.

Next comes the M8A1 - not so flexible, but still a pretty good AT. It is from this point that PTs with a tower begin, and continue like this until the very end of the branch. The M8A1 is no longer as remarkable as its predecessors: it does not have a high explosive shell or excellent armor. However, adding up all its advantages, of which there are many (excellent speed of 58 km/h, a rotating turret, and a gun with a good combination of armor penetration, accuracy and damage per minute), you can understand that in the right hands this tank can easily drag out battles. Moreover, in the coming levels you should get used to exactly this kind of gameplay: a cardboard tank with a good gun and turret.

Having finished with M8A1, we find ourselves in the world of bending. The next vehicle, the T49, has everything you need to destroy the enemy, and is most likely the most atypical of all the tanks in the game. It looks much more like a firefly - a maximum speed of 61 km/h, a low silhouette, except that the visibility is disappointing - only 350 meters, but with optics, and at such a speed, in some cases it can be illuminated. And don’t forget about the rotating (albeit extremely slowly) turret, and a good selection of guns, among which you can choose either a gun with higher damage, or a more accurate one with excellent damage per minute. The only thing that really distinguishes us from the firefly is that it is very difficult to spin someone due to the too slow rotation of the turret, but this is completely compensated by the excellent choice of weapons.

Next comes the well-known M18 Hellcat, which is considered by many to be almost the best tank in the game. And, although it is just as atypical for the PT class as the M8A1, it has more than enough advantages, and there is something to love it for. We still don’t have armor, moreover, it’s even less than that of the M8A1, but there’s no big difference in that, both are always penetrated anyway, but in the case of the M18, there is at least a small probability of not penetrating the turret - in forehead 76 mm. With mobility, everything here is not as good as before, but not bad either. Although the maximum speed is indicated as 72 km/h, in reality we will drive around 50 km/h, which is also very good. It is also worth taking into account the good visibility - 370 meters, and excellent aiming angles -10....+20. And of course, we can’t help but mention an excellent weapon - 160 mm of penetration and 240 one-time damage, coupled with excellent accuracy, make for an excellent weapon. Adding up all the advantages (and this PT is practically the only one that has them), we get an excellent machine; after playing it a couple of times, it immediately becomes clear why everyone loves it so much.

Next comes T25/2. It’s also a very good AT, but the M18 is still a little inferior (with a discount on the battle levels, of course). The first thing that catches your eye is its significantly increased size, that is, now you shouldn’t count on not being noticed right away. However, everything else is the same. Staying true to tradition, we don’t have armor, but at least land mines won’t hit us in the forehead, and we can generally rely on the gun mantlet – it can quite often reflect shells from not very serious guns. The speed is no longer so high - the maximum speed is 56 km/h, but in reality, as always, the average speed will be much lower, but still, we are quite capable of driving with the ST. With everything else, everything is the same as before - the turret barely turns, the aiming angles are still good, and the gun as a whole is not bad, except that penetration is disappointing - only 170, which does not go well when playing with ten levels. However, it all depends on the playing style, and perhaps someone might like the T25/2. This PT is no longer as challenging as the ones that came before it, but it is not difficult to master, and passing it will not be a problem, and even some fun is guaranteed.

And with this we move on to the most delicious and interesting - levels 8, 9, and 10.
At the eighth level we have the T28 prototype, and it really stands out from the crowd. After the previous machines, it will be quite difficult to play on it, it is very different from them. We get the long-awaited, and by the way, very good armor, but we pay for it with speed. And how we pay... Playing on this T28 prot, you will envy even the owners of British PTs, even they will overtake you. So, maximum speed *drum roll*... 18 kilometers per hour. Yeah, after the previous PTs with their speed, this will be a real torment. However, if you are patient, it becomes clear that the T28 prot. very good: the frontal armor perfectly protects against enemy shells (of course, until they switch to gold), and the gun distributes damage perfectly. Plus, the tower also rotates, though not completely, but most often it’s enough. It’s worth mentioning about the gun separately: we have average accuracy, but excellent penetration (248) and good damage (400), and even a good rate of fire, so our gun is excellent. By the way, about the reservation: it is only good in the frontal projection, in the sides, stern and roof, we will even suffer from landmines, let alone artillery. As a conclusion to this machine, we can say that it is very unique, and you will have to exert a lot of self-control to pass it, but just like in the case of the T25/2, it has quite pronounced advantages that do not allow the game on it to fall into crap . Yes, there is also a transition from it to an alternative branch of American PT, although in this case you will have to endure this speed for another 2 cars.

Having skated the painfully slow T28 prot., we get the long-awaited T30 - a very interesting, and in skillful hands, a very bendable machine. Opening it, we return to our roots - we have no armor again. To understand this, just look at its appearance - and outwardly it is almost indistinguishable from T34 and T29, and their armor is also the same, and T29 breaks through quite often even at the seventh level, let alone 9 and 10 - there are our 102 mm they don’t even save you from fireflies. And given our not very high mobility - the maximum is 35, but in the game it’s around 25-30 and the lack of armor, as well as the presence of powerful artillery at high levels, it is clear that we must choose a position extremely carefully. But if in the case of the hull, we have nothing to show, then our turret holds the damage as it should - they can only penetrate the commander’s turret, but it is very difficult to hit it. And our most important advantage is our weapon. In terms of numbers, it is almost similar to the gun of object 704, and that is exactly what it is - absolutely crazy numbers: 276 penetration and 750 units of one-time damage, although the accuracy is 0.39 and charging is about 16-17 seconds, which forces you to carefully aim and choose the moment to shoot. Given these advantages, by “tanking with a turret” or moving out from behind cover to exchange shots, we can deal crazy damage per game. The T30 is a great car, but, as always, it has its advantages and disadvantages. With the right choice of position, she can very well land powerful blows on her opponents. After completing it, you are left with a pleasant feeling and a desire to leave the T30 in the hangar for pleasure.

And now we finally get what we have been looking for for so long - a tank destroyer with armor and heavy mobility, a turret and an excellent weapon. And the T110E4 does not disappoint - indeed, everything is so, in terms of speed, we are of course a little behind the same T110E5, but this is not critical. The turret only rotates 180 degrees, so what, we’re a PT, we shouldn’t have a turret at all! And the armor is also pleasing, the numbers seem to be small, however, exposing the hull as a diamond and dancing, it is often quite difficult to penetrate the T110E4, but she does not have such a problem - after all, three hundred penetration and 850 average damage can surprise anyone. And don’t forget about the solid safety margin – 2000 hp. The only thing that disappoints is the same long reload time of the gun (16 seconds), and rather mediocre accuracy; it’s quite easy to miss with this gun. But considering all the other advantages, this is the least we can pay. And again, you can play it like a typical heavyweight, with an eye to the long reload time, which brings its share of pleasure to the gameplay. The T110E4 is a very pleasant machine to use, which is worth finishing this thread, especially since this passage itself also brings mostly exclusively positive emotions.

Well, in the end I would like to say something like a conclusion about the thread itself: for me personally, absolutely all the cars were nice in their own way, and there wasn’t a single one that I really didn’t like playing. From the second to the tenth level, it was interesting to play, and I didn’t want to give up leveling, as sometimes happens in other cases. Overall, this is probably one of the best balanced branches in the game, and if you don’t know what to download next, I could recommend it.

IN American development branch in World of tanks All classes of equipment are represented. By choosing this branch of upgrade, at the top, you can get a medium tank M48 Patton, a heavy one - T110E5, tank destroyers T110E3 and T110E5, art. installation of T-92. The T-57 Heavy crowns the development branch of tanks with a drum loading mechanism and an oscillating turret. Various modifications of the famous Sherman tank are also represented in the American development branch.

Among the tank destroyers present in World of tanks there are both vehicles with a rotating turret and those without it. The PT SAU 95 is one of the brightest vehicles in World of Tanks; it has very thick armor, a good gun and the speed of a snail, which has given rise to many jokes.

A distinctive feature of most US tanks in WoT are good elevation angles and a thick gun mantlet. If you learn to shoot at the enemy showing only the gun mask, you can achieve success on American tanks in WoT.

US development tree in World of Tanks

The development tree of American tanks in World of tanks is shown in the figure. To enlarge, left-click on the picture.

Should US WoT tanks be upgraded?

Good guns and the absence of frankly bad cars make the American branch one of the most attractive when choosing a development path new to World of tanks. The development branch of US tanks includes all classes of equipment, which is also a positive side.

Experienced players will also find a lot of useful things in American vehicles; skillful use of good elevation angles combined with good turret armor will allow them to achieve excellent results.

There are not many American tanks in World of Tanks, for example, German or Soviet vehicles

Heavy tanks


So, let's start with the heavy tanks branch. On the fifth and sixth levels are T1 Heavy And M6, which are, in general, pass-through machines. You still can’t call them bad, but they aren’t outstanding either. They are distinguished by good mobility, a tall silhouette, mediocre armor for their class, and fast-firing guns. The one-time damage of T1 is only 115 units, which forces you to constantly maintain fire contact with the enemy. In general, these are classic support vehicles, in which you have to stay somewhere on the second line and not push too far forward.

T29, which is on the seventh level, is radically different from them. He has an almost impenetrable turret, which can tank a huge amount of damage. And good vertical aiming angles (-10 and +15) allow you to successfully use hills. Behind some hill you can easily hold back superior enemy forces, unless you are covered by artillery. Also pleasing is the gun, which can penetrate 198 mm with a regular shell and does 320 units of damage per shot. You have to pay for such advantages with poor mobility, large size and a cardboard body, which can be penetrated by the enemy without any problems.

On the eighth level is T32, which inherited a gun from its predecessor, good elevation angles and an impenetrable turret forehead. Although tank destroyers of the tenth level can penetrate T32 directly into the mask, he rarely encounters them. A penetration of 198 mm is frankly not enough for the eighth level. It is also worth noting the vulnerable observation devices (in the T29 they are located in the rear of the turret, they are more difficult to target), which are shot at by experienced opponents. The dynamics have improved significantly when compared with its predecessor. The T32 accelerates well, but, unfortunately, it loses a lot of speed when cornering. On soft soils, the dynamics deteriorate greatly; its chassis cross-country ability is one of the lowest.


M103, about which players respond rather controversially. Some praise it for its good dynamics (15 hp per ton) and penetrating gun (258 mm penetration with a conventional projectile and 340 mm cumulative), others criticize it for its low one-time damage (400 units) and rather weak armor for its class. Firstly, the thickness of the sides is only 45 mm, so it is better not to use a diamond. Secondly, although there are strong places in the forehead (the gun mantlet, most of the upper frontal part), there are also places that can be penetrated by literally everyone (the lower frontal part, large observation devices). The “cheeks” of the turret are quite good at breaking through; many tank destroyers sew M103 directly into the upper frontal part (the area directly under the turret is especially vulnerable). You can play it “from armor”, but for this you need to constantly move and make it difficult for the enemy to aim.

Finally, the crown of the branch is T110E5, which is similar in many ways to the M103. It has the same weapon (naturally, with an increased rate of fire and aiming speed), similar dynamics. The armor is better, but it is still greatly spoiled by large surveillance devices that penetrate everyone. One of the noticeable advantages of the T110E5 is its small size for its class. Combined with good dynamics, this allows you to avoid many shots. Some players consider it almost the best heavy tank of the tenth level, but it is probably only suitable for experienced players. Still, weak armor can make playing on it simply unbearable for a beginner.

T110E5


Medium tanks


The medium tank branch is not very popular. For example, the M48A1, which is at level ten, is perhaps one of the worst medium tanks: its large size and cardboard armor make the game very difficult. Nevertheless, there are also decent cars in the branch (even the majority of them), but first things first. We will not consider the second and third levels, since they are completed in literally a few battles. And on the fourth is the infamous M3 Lee, it does not have a turret, but it does have surveillance devices that will stick out from behind a small mound if you hide the body. This is not to say that the tank is unbalanced: for example, it has a good weapon with high one-time damage and acceptable damage per minute. But for beginners, the lack of a tower is a serious disadvantage.

On the fifth level is M4. It does not have a high maximum speed (48 km/h), it has virtually no armor, and its accuracy leaves much to be desired (0.43). But the gun is quick-firing and very penetrating for its level, and it lowers by as much as 12 degrees! From the fifth level you will begin to get acquainted with the concept of American medium tanks: mediocre dynamics and weak armor are compensated by good vertical aiming angles and excellent visibility.

At the sixth level there are two medium tanks: M4A3E8 And M4A3E2. Their guns are identical, but the armor is radically different. The M4A3E8 is a continuation of the M4, that is, it is virtually devoid of armor, while the M4A3E2 in this regard is the complete opposite: in the front of the hull it has 100 mm at a good angle, the turret is even thicker (150 mm). This allows you to confidently tank most single-tier tanks. But, naturally, you have to sacrifice dynamics; the M4A3E2 is in many ways similar to a heavy tank.

Unfortunately, M4A3E2 did not receive a further continuation in the game; it is located at the seventh level T20, which is characterized by an almost complete absence of armor. Its dynamics, unfortunately, also cannot be called outstanding. This is compensated by good vertical aiming angles, a field of view of 390 meters and a powerful gun with a penetration of 160 mm by a conventional projectile and a one-time damage of 240 units. The gold sub-caliber penetrates 243 mm, which allows you to hit most tanks, even the ninth level, directly in the forehead.

On the eighth level is M26 Pershing. One-time damage also remained 240 units, but penetration by a conventional projectile increased to 180 mm (a sub-caliber projectile penetrates 268 mm in general). Good vertical aiming angles remained unchanged, both damage per minute and size increased. How is the latter compensated? The Pershing has an extremely strong gun mantlet, which is often not penetrated even by the T-54's cumulative guns. Unfortunately, the remaining areas of the tower's forehead do not withstand impact at all.

M26 Pershing


Located on the ninth level M46 Patton. Don't be fooled by the name; it looks very similar to Pershing. Unfortunately, the gun mantlet has become noticeably smaller, so it is much easier to hit Patton in the front of the turret than a tank at a lower level. But the one-time damage increased to 390 units, while the damage per minute remained quite decent. The M46 Patton was given a good upgrade in patch 9.2: accuracy was added (previously it was generally 0.42, now it has improved to 0.4). The result is a good tank that can deal damage from a distance and show good results in close combat.

M46 Patton


But with the tenth level everything is noticeably worse. М48А1 It is simply huge for a medium tank in size, with the only really strong point being the gun mantlet. But it’s rare to tank with it, since everyone immediately aims the observation devices, which are all called “caps” because of their shape. Wide tracks sometimes allow for good reverse diamond tanking, but this is where the advantages of the M48A1 actually end. But when it was introduced, this vehicle was a real hitch, largely due to the excellent stabilization of the gun, but several nerfs did their job, and now the M48A1 is significantly inferior to Soviet medium tanks in this parameter.

Tank destroyer


The American nation has two branches of tank destroyers (the division occurs at the fourth level). But it's not all surprises: many cars have a turret! Although it rotates slowly and often not 360 degrees. But first it’s worth talking about T18, which is only on the second level. This is a generally recognized weapon of its level, which has, firstly, excellent frontal armor, and secondly, good dynamics for a tank destroyer. But its biggest advantage is the choice of two magnificent weapons: you can install a “high explosive”, which often sends opponents to the hangar with one hit, and a rapid-fire “hole punch”, which pierces almost any enemy at any point.

On the third level there is a completely passable machine, and on the fourth there is a division into two branches. T40 is a strong middle peasant, but М8А1 a tower appears. This vehicle also has excellent dynamics from a light tank, which allows you to change position extremely quickly. You have to pay for this with an almost complete lack of armor. The logical continuation is T49: excellent dynamics, miniature size, turret rotating 360 degrees, completely cardboard armor. A landmine can easily send you into a hangar with one hit. The T49 is one of the best vehicles at tier 5, but only if you know how to play from disguise. Unfortunately, the accuracy of the gun does not allow it to effectively hit targets from long distances, but the T49 does not need this. In another branch on the fifth level there is M10 Wolverine. Overall, this is a good vehicle (the M10 also has a turret and some armor in the front), but it is inferior to the T49 in all respects. In modern gaming realities, good dynamics allow you to show better results than good armor.

The same can be said about the sixth level. After T49 there is M18 Hellcat, one of the most impressive cars of the sixth level. It has no armor (for example, there is only 13 mm in the forehead of the body!), but the mask can withstand a blow quite well. The dynamics are simply magnificent, as is the weapon, which is similar to the one on T20. Only on the M18 it also converges faster, although the stabilization is noticeably worse. The M36 is located in another branch. Its dynamics are noticeably worse compared to the M18, but the front of the body is 114 mm. But here the situation is the same as at the fifth level: armor rarely saves, but the lack of dynamics is a critical drawback in most battles.

But at the seventh level everything changes. The continuation of M18 is T25/2(“T25 in half”), the penetration of a conventional shell for this tank destroyer is only 10 mm more than that of the sixth level (170 mm). The dynamics are noticeably worse, but the 360-degree rotating tower has not gone away. But the analogue from another branch of the T25 AT is noticeably better. Overall, this is a fairly standard tank destroyer without a turret. The armor leaves much to be desired, but the powerful weapon is pleasing, a typical projectile of which penetrates an average of 198 mm and deals 320 units of damage.

At the eighth level, the concept of American tank destroyers completely changes. If previously these were mostly fast vehicles or with weak armor, or with the virtual absence of it, then from the eighth level there are real assault tank destroyers, which in some situations can tank well. After T25 AT coming T28: a slow and clumsy vehicle without a turret, but there is good armor in the forehead, which allows you to often repel shells from tanks of the same level. One-time damage is 400 units, which is not enough for an eighth-level vehicle, but the high damage per minute (2600 units) is pleasing. The aiming is very fast (2.1 seconds), although the accuracy of 0.38 is not enough for long-range shootings.


An analogue from another branch is T28 Prototype, which is equipped with a tower. It does not rotate 360 ​​degrees, but the angle of rotation is enough to shoot from around the corner. This tank destroyer has 203 mm in the forehead at a mediocre angle, so you can tank tanks of your level quite well. Unfortunately, the “cheeks” of the tower are easily penetrated, and the sides are extremely vulnerable. The T28 Prototype is a good combination of a heavy tank and a tank destroyer. If you are at the top of the list, then sometimes you can even lead the attack, but if you are thrown to the ninth and tenth levels, then you should play the role of a classic tank destroyer. The penetration of a conventional 248 mm projectile is enough to defeat almost any enemy. In general, American tank destroyers of the eighth level, although they are assault vehicles, also have a low silhouette, which means a high stealth coefficient.

T28 Prototype


At the ninth level after T28 there is the infamous T95. There is as much as 300 mm in the forehead of this car, even the sides can withstand impacts quite well, but you have to pay for it at simply terribly low speed (13 km/h). Unfortunately, surveillance devices are easily penetrated, so in close combat a thick forehead is of little value. Although in medium-range firefights the T95 is capable of repelling most projectiles from even level ten vehicles. An analogue from another branch is the T30, which has a turret with full rotation and a strong forehead (like the heavy tanks of this nation). Unfortunately, all other zones are penetrated without any problems. Another disadvantage of the T30 is the long convergence and poor stabilization on the move. The one-time damage of both vehicles is 750 units when penetrated by a conventional 276 mm projectile.



At the tenth level after T95 comes T110E3. In many ways, this is an underrated machine that most players simply don’t get to the level of because of the T28 and T95. T110E3 has a simply impenetrable forehead. If the T95 has vulnerable surveillance devices (and there are several of them), then the “cap” of a level ten vehicle has a front thickness of 300 mm. Most tanks, even with premium shells, have difficulty penetrating the lower frontal part, let alone the wheelhouse of the T110E3. This tank destroyer allows you to push through the flanks, but you need to make sure that no one comes in from the flank, since the sides can easily be penetrated even by low-level vehicles.

T110E3


T110E4, the top tank destroyer of another branch, has a turret with incomplete rotation (90 degrees in each direction), but this comes at the cost of weakened armor compared to the T110E3. The observation devices, the lower frontal part, and even the “cheeks” of the turret, which are not covered by the gun mantlet, are also vulnerable. The T110E4 reminds many of a heavy tank, at least the presence of a turret greatly simplifies firefights from behind cover.

T110E4


Light tanks


It is worth mentioning separately Chaffee(M24 Chaffee), which is a light tank of the fifth level. As we said at the beginning, this is a “relic” of a bygone era, when the top fireflies were three light vehicles of the fifth level. But the T-50-2 was removed due to being too “motorcycle-like” (as one of the developers put it), the Leopard was noticeably nerfed and raised to a higher level. But Chaffee remained unchanged: 400 meters of visibility, not the best dynamics for its class and simply excellent stabilization on the move. Only some medium tanks of the tenth level have such stabilization! You can hit an enemy on the move from 100 meters without any problems. Of course, the light tank’s gun, to put it mildly, is not the most powerful (a typical shell penetrates an average of 137 mm of armor and deals 115 units of damage), but it is fast-firing. In battles with machines from the fifth to the seventh level, Chaffee is capable of showing simply amazing results; many players have the maximum result in terms of experience gained during the battle.

M24 Chaffee


Branch self-propelled guns We will not describe it in detail, because the gameplay on this class of equipment is not very different at all, if we consider different nations. It is only worth noting that most American self-propelled guns represent the “golden mean” in terms of accuracy, aiming speed, rate of fire and one-time damage. Only gets knocked out a lot T92, which is on the tenth level. Its gun has a simply huge dispersion (0.92!), but a single blast damage of 2250 units with a penetration of 120 mm with a direct hit very often sends it to the hangar. But, unfortunately, for one such hit there are several misses, but even covering with a splash often removes 500-700 points of safety from weakly armored targets.

Finally, we got to the drum branch, which was introduced relatively recently, although newcomers to World of Tanks did not catch this moment. This is a rather strange thread. On the fourth level is M5 Stuart, from which, by the way, Chaffee opens. M5 is a good fourth level firefly, on which you can put a landmine. It works just fine against weakly armored enemies of the fourth and fifth levels.

Further (fifth level) goes M7, which is a medium tank. This vehicle is often called a “cactus” due to its poor accuracy (0.43) and complete lack of armor. Moreover, the ammunition rack is located in the front, so if it is penetrated in the forehead, it will often be damaged. But the M7 has a good rate of fire and simply remarkable maneuverability. This tank is a pleasure to spin around clumsy opponents and shoot them at their vulnerable sides. But this can be difficult to do, so the tank as a whole is not for nothing considered a “cactus”. It requires a special approach.

On the sixth level is T21, which is a light tank. That is, first in the branch there is a light car (M5), then a medium one (M7), and then again a light one. This cannot be called logical, but nothing can be done. T21 is a lightweight version of T20, which is in the medium tanks branch. The T21 has better dynamics, but worse armor (although the T20 actually doesn’t have it) and a worse gun. Perhaps the main disadvantage of the T21 is still its dynamics: compared to the T20, it, of course, goes noticeably faster, but it does not reach other light tanks.

Finally, on the seventh level T71 a drum appears. In general, the appearance of American drums made some French tanks simply unnecessary, and this fully applies to the T71. It is better than the French tank in dynamics and visibility (400 meters). The drum holds six projectiles with a penetration of 175 mm for sub-caliber (this is the basic one for the T71) and one-time damage of 150 units. Thus, the damage from the drum is 900 units. Only the size of the light Frenchman is better, but this cannot be called a decisive advantage.

Next comes T69, who at one time was a real eighth-level imba. Then its cumulative shells penetrated 300 mm, and this was even before the mechanics of their action were changed (they did not work on screens). Now the T69 is a well-balanced machine. The top gun penetrates 173 mm with a regular shell (this is the lowest among medium tanks of this tier), but is equipped with a loading drum for 4 shells. The one-time damage is 240 units, so the damage from the entire reel is 960 units. HEAT shells penetrate 250 mm, but do not forget that any screen reduces their effectiveness to almost zero. It is worth noting that the drum reloads quite quickly (27 seconds) and the short time between shots inside the drum (2 seconds), so four shots can be fired in 6 seconds, which is almost 1000 damage.


At the ninth level there is a medium tank T54E1, which is a logical continuation of T69. Penetration by a conventional projectile has increased to 210 mm, but for the ninth level this is frankly not enough. Much more noticeable is the increase in one-time damage to 390 units. Instead of cumulative shells, sub-caliber shells with a penetration of 255 mm are now available. The reload time inside the drum is still 2 seconds, which is a big advantage. The T54E1 is a tier 9 medium tank that can deal almost 1600 damage in 6 seconds.

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