Walkthrough of the game assassins creed 3. Storyline

Part 1.

Nowadays.

After listening to the story on behalf of Desmond’s father that the culminating notorious date of 12/21/12 is approaching, we leave the van and head to the cave. The main character uses the Apple of Eden and opens the passage. We continue to move deeper into the cave until we find ourselves at the Animus training field.

Repetition of what has been learned.

Updating the Animus firmware is a reason for training. The controls have remained virtually unchanged since the previous parts, but climbing has become much easier. Now you don’t need to press additional buttons to do this. It is still recommended to use a controller, along with the traditional PC mouse + keyboard combination. We quickly run forward and climb the ledges. We kill two enemies in the air and get to the exit.

Deadly number.

Playing as Haytham Kenway's ancestor, we move forward. We go through the door and find ourselves at the ball. We go into the hall of the opera house and take our place on the left. After talking with an ally, we activate Eagle Vision and find the target on the balcony on the right at the far end. We move to the left, go into a small room and climb up. We move along the ledge to the right (occasionally up). We find ourselves on the bed, which is opposite the one where the target is located. We go backstage, having previously picked the lock on the door. We rotate each of the master keys until a characteristic click is heard and quickly press the corresponding button to complete the hack. We jump onto unstable scenery that constantly falls down. But this will not stop us from reaching the right place and dealing with the enemy. We take his amulet and leave the building, pushing aside the panicking crowd.

Journey to a new world.

Additional instructions:

Limit of lost health: 10% (during the first fight with sailors)
- Rescue James within the given time (after the mast collapses)

On the ship "Providence" we are going to the distant continent - America, namely to the city of Boston, where we will find like-minded people for our great cause. Let's take a walk to the upper deck and meet aggressive sailors. We should teach them a lesson. To do this, hold down the counterattack button and parry the enemy’s attacks three times. We carry out a series of quick strikes. With the next opponent, quickly press the counterattack button and also quickly press the strike button. This will knock out your opponent. Let's repeat this action again to finish off the previous impudent one. The sailor pulled out a knife, as soon as he is about to strike, press the counterattack button, and then the button indicated on the screen. By doing this we will disarm our opponent. Let's follow the captain who appears. He will ask for a favor: to find out what is going on on the ship. We return to the cabin and interact with the table.

The captain says it's time to act. Let's talk to the sailor who sends us to the cook and the doctor. Cook, in turn, will direct us to James. We go up to the helm. Someone is throwing barrels of food over the side. We go down to the lower deck and head to green area on the mini map. Activate Eagle Vision to see the clue on the barrel. We return to the cabin.

Let's talk with the captain, and then we will be sent to the lower deck due to the attack of the enemy ship. Below, Mills says that it was he who started this whole mess in order to get even with us for what we did in the theater. We counterattack and deliver quick strikes to deal with the enemy. We climb up and secure the gear at the points indicated by the marker. We climb onto the mast and lower the sails. Next, we help James; getting to it won't be difficult.

We go upstairs and talk to the captain. After 72 days, we successfully moored to the shores of America! We climb up to the highest mast.

Part 2.

Boston, 1755.

Welcome to Boston.

Charles Lee meets us, after which we follow him. He wants us to train him. We get to a shop with mixed goods. Near the entrance we meet Benjamin Franklin, who asks for help (it is his face that is depicted on hundred dollar bills). We go inside and buy a saber and a pistol from the merchant. We go outside, where Lee and the horses are already waiting for us. Let's saddle the one that is intended for us and go to the Green Dragon.

Having arrived at the place, we dismount and enter the building. We follow Charles upstairs and meet William Johnson, an expert on the local lands. He is one of our future like-minded people. William reports that his notes were stolen by robbers.

Johnson's order.

Additional instructions:

Shoot 10 mercenaries
- Don't let Hikki and Lee lose more than half their health

We leave the building and communicate with William’s assistant, Thomas Hickey. He has already found the kidnappers, all that remains is to help him take what belongs to Johnson. We fire at the sentinel. We climb up to his position and help the allies deal with the enemies at the entrance to the camp. To achieve one hundred percent synchronization, you need to shoot nine more enemies. Having cleared the point, few enemies are hiding behind the gate. We destroy the powder keg with an aimed shot and go inside. We take the box and deal with the opponents.

It's time to leave the camp. We accompany Hiki all the way; we must not allow his health to decrease by more than fifty percent. We search the bodies after the murder to get some bullets and some money. We shoot enemies on the roofs with targeted fire. It is advisable to get closer to them, otherwise the pistol's firepower will not be enough to kill them with one shot.

We show William the amulet.

Doctor.

Additional instructions:

Stay unnoticed
- Eavesdrop on the conversation of the patrolmen (and not just local residents)
- Eavesdrop on all conversations without being noticed

We communicate with Charles and together decide to free the slaves. We go outside and approach Church’s house. No one answered the knock on the door, so the bolder Charles knocks down the door. There is no one inside, so we cut off part of the canvas and get to the orange marker. Being in a fenced area, we eavesdrop on the neighbors' conversation. If they notice us, then we quickly blend in with the crowd and avoid detection. Next, we get to the green area, where we will find many orange targets - gossipers and similarly eavesdrop on their conversations. Meanwhile, the green area will become narrower. We reach the restricted area along the roofs and try to enter the barn. You will need a key, which can be stolen from any of the captains marked with an orange marker. The easiest way to do this is for those who are not always watched by guards. We enter the barn and watch the conversation. Then we eliminate three enemies, sneaking up on them with a hidden blade, and free Church.

Soldier.

Additional instructions:

Do not exceed the detection time limit (the easiest way is to take cover behind buildings)
- Perform three consecutive multi-kills (the hidden blade is ideal for this)
- Prevent the informers from calling for reinforcements (watch the mini-map to track the retreating enemy)

We follow Charles to Pitcairn. An attempt to free him from the clutches of General Braddock was unsuccessful. We move behind a group of soldiers, trying not to catch their eye at all. Lee will distract them with a daring act, let's catch up with him. We deal with nine guards and free Pitcairn, who will “play” in our team.

Breaking into Southgate.

Additional instructions:

Find and kill the general
- Perform three consecutive stealth kills around a corner
- Do not take damage from the chain of fire

We set off to carry out a simple plan to penetrate the fort. We attack the convoy directly from the roof and destroy thirteen guards. After changing clothes, we head to the fort. Along the way, the guards will develop suspicions; we will quickly neutralize them by giving orders to our allies. Having arrived at the place, we free the captive.

We go forward to the intersection, then turn right. Let's go to the end and find the general. Let's hide in the hay cart and, when he approaches us, press the strike button. To get three kills from around the corner, you need to hug the corner of a tent or other tall objects and use a stealth blade to destroy enemies that come close. You can use a whistle to lure them.

We release prisoners in three places. But before that, we deal with the vigilant officers when they are left alone. Or we just wait for them to leave.

We grab the enemy and escape from four shots. We deal with the enemies and get to Cyrus. We destroy everyone in the same way.

Part 3.

Boston, 1755.

After talking with Charles, we go to the frontier and get to Lexington.

In my opinion.

Additional instructions:

The limit of lost health is 50% (when fighting with wolves you need to press the first two buttons in time)
- Use destructible objects in battle (in a tavern we stand so that there are tables behind us and then after a counterattack the enemies will break the interior items with their bodies)

Together with Charles, we go in search of the mysterious woman whom we freed earlier. We follow Lee on horseback and discover a recently extinguished fire. We move upward along a thick continuous trail. Charles kills the attacking wolf, we run after the woman. The time has come to face the beasts face to face. We quickly press the appropriate buttons to deal with the bloodthirsty wolves on the fly. We activate Eagle Vision to detect the woman (she is on wooden platform above). We continue the pursuit and when the stranger descends to the ground, we will be able to overtake her. The woman’s name is Gadzidzio, we show her the amulet. She does not want to talk about the signs depicted on it, but asks to climb the hill.

From above we observe the camp in which Bulldog (Braddock) commands. To deal with him, you must first find him. We dive into the haystack below and, having reached the tavern, go inside. Let's go right and press against the counter. Having overheard the first conversation, go left. We stand at the window and eavesdrop on the second conversation. We return to the counter and listen to the end of the conversation. We are heading towards the exit, but the drunken guards will not let us leave. In hand-to-hand combat we deal with eight opponents.

Execution is everything.

Additional instructions:

Do not kill the guards (after listening to the conversation, use only hand-to-hand combat)
- Damage two guns

We meet with Dzio not far from the camp. The easiest way to get inside unnoticed is by cart, which is just passing to our left. Having penetrated the camp, the cart will soon stop. Let's get out of it and go right down the grass. We disable the first cannon without catching the eyes of the enemies. We return to the cart and go along the left side. We go to the white area on the mini-map and start listening to the conversation. When the enemies move away a little, it is best to immediately climb onto the roof. And jump on the other side onto the grass. Before we get into the tent, we will stun the guard from behind without using a weapon. We take the map and disable the second cannon. From here we go down, leave the camp through a side passage and get to Gadzidza.

Braddock Expedition.

Additional instructions:

Kill two militias without attracting attention
- Destroy the carts with gunpowder (we purchase cartridges in advance!)

Together with like-minded people we go north, where we will meet Dzio and her tribe. Let's go right and enter the red zone. Let's hide in a haystack and deal with the enemy. A little further there is another haystack. We'll get there along the grass and deal with the guard in the same way. Now we can kill everyone else.

We change clothes and get to Braddock on horseback. He decided to escape from us, taking advantage of the French attack. We give chase, shooting at powder kegs on carts along the way. Having overtaken the general, he runs away again. We select a blade, catch up with the target and deal with it.

Having found nothing interesting in the cave, we return to our allies. We are conducting the oath of office for Charles. From now on he is a Templar.

Part 4.

Ganadazedon, 1760.

Peekaboo.

Additional instructions:

Find all the children without making a single mistake
- Find all the children in four minutes

We play for Radunhageida ( main character, later Connor). We follow other children into the forest. Let's play hide and seek. We pull out the short stick and we drive accordingly. Having counted to one hundred, we begin the search. Let's study the clue right in front of us. There are three green areas on the minimap. With each clue learned, the diameter of these circles decreases. The clues are highlighted long before they are approached, so it will not be difficult to find all the children. They mostly hide in stacks.

We return to the tree and draw lots again. We choose any of the available places where we can hide. We are attacked by enemies, one of whom is Charles Lee. They ask for a message for our tribe. We get to the village, which is engulfed in flames. Through the barn we get to the hut where our mother (Gadzidzio) is located. Let's go around with right side. An attempt to save her will not be successful.

Feathers and trees.

Additional instructions:

Do not touch the ground or water
- Find three feathers (all of them are marked on the map, you just need to wander around the forest a little)

Rhoda asked to collect feathers. We climb onto a thin tree and from there along a branch to the next one. It's quite easy to climb up. The main thing is to look in the right direction and hold the run button. We follow the branches to the river and at the same time keep an eye on our partner. He almost falls into the river, we will need to help him. We climb up the rocks to the bird's nest. Having obtained the feather, we fall down, but successfully land in a haystack. The map shows the locations of three more feathers, which you need to climb up trees with small pegs.

Hunting lessons.

Additional instructions:

Get three animals different types(hare, fox, deer)
- Place a trap with bait to catch the animal (it is advisable to generously cover the place where we set the trap with bait)
- Kill two animals in the air (you need to attack while on a hill (tree, cobblestone))

We get to the green area, shoot the hare with a bow and skin his body. We study the clue near the tree and, choosing a trap from the arsenal, set it. We go to the next larger green area. We study the clue (a bush with red berries). Hiding in the grass, we get as close to the deer as possible. We select bait from the arsenal. The deer will smell the scent and run towards us. We attack him, kill him and skin him. We could also kill him with an arrow, but in this case we will get meat instead of skin. We return to the traps and check them for the presence of prey.

It is necessary to obtain the meat of five animals. Once the meter is full, we will no longer be able to continue the hunt and, accordingly, additional tasks not completed will be failed. We return to Ganadogon, who is running away from the bear in fear. We press the appropriate buttons to evade the beast. Let's return to the village. During the battle with the bear, we lost all our prey, but our capable student managed to provide us with a hearty dinner.

There will be something to remember.

Additional instructions:

Avoid mid-air collisions

We go into the tent behind Rhoda. We get the Apple of Eden in our hands and move to the Nexus. We take on the body of a bird and fly forward, avoiding collisions with various obstacles. You can change the flight left-right, up-down.

Part 5.

Frontier, 1769.

Radunhagade left the village to get answers to his questions. We get to the Davenport estate. You can move to a point instantly through the global map.

Rude.

Additional instructions:

The limit of lost health is no more than 50%

After persistently knocking on the door, they finally open it for us, but they refuse to help. It started to rain, so we’ll get to a stable nearby and take shelter there.

The next morning we will try again to ask for help, this time the assassin does not open the door at all. Let's go to the back door, the owner of the estate leans out of the window and again asks to leave his property. We climb onto the balcony and are rudely refused. We return to the stables.

At night we discover unknown people trying to disturb the peace of the old man. We deal with the enemies, and then Achilles appears and helps us escape from the clutches of the leader. Having gained respect, we go into the estate and communicate with the old man. After listening to the story, we follow him into the secret basement.

Achilles's order.

Additional instructions:

Hide within a given time

We jump into the carriage and together with our mentor we go to the city. We follow Achilles and then go to the mixed goods store. From now on our names are Connor. We “unfasten” the coins to the merchant and ask them to deliver the tools to the van near the town hall. Let's return to Achilles. Let's find out what's going on. Among the crowd we notice Father Haytham. Let's follow his accomplice into the alley. We don’t come close, but we try not to lose sight of it for long. When he climbs onto the roof, we need to stay close, since in a limited time we have to deal with the enemy before he fires a shot. We hide from the guards by first exiting the red and then the orange areas on the mini-map.

Particularly dangerous.

Additional instructions:

Fame must not be higher than level 3

The wanted level has increased noticeably and now every time we meet guards, they will immediately want to kill us. We get to Samuel, who will help us get rid of this “bad reputation”. On his advice, we run around the city and tear down posters. A couple is enough for the first time, then we return to Sam. He introduces us to Silas, a local herald who, for a reasonable fee, will convince the crowd of anything. We accompany Samuel to the tunnel system through the alleys to once again Don't clash with the guards.

Lay low.

We get out on the other side. The path is fairly predictable if you look at the mini-map, and Sam's comments and the running rats will point you in the right direction. We pick the lock the same way we did before. We rotate the two master keys alternately until a characteristic click is heard and, without releasing the fixed position, we make sharp movements.

Fighting the press.

Another way to get rid of a “bad reputation” is to visit a printer. He will do everything in at its best. We follow Sam to the pier. We communicate with the captain (anchor sign on the mini-map) and on global map choose the Davenport estate.

Return of the Prodigal Son.

Returning to Achilles, Connor expresses his dissatisfaction with him. But nevertheless we receive an assassin kit from the teacher.

Rescue on the river.

Additional instructions:

When saving Terry, do not touch the water (when the camera rises, you need to jump not into the water, but onto a log)

An unknown person knocks on the window, we go outside and find out about what happened. We follow Godfrey, who did not really explain anything. Having reached the river, we see a man on a log being carried away by the current. We jump over stones, branches and fallen trees. Terry and Godfrey decided to set up a sawmill nearby; their work would be very useful for repairing the estate.

Start date.

We get to the hut on the shore, as our teacher asked. Here we meet Robert Faulkner, who will help us repair the Aquila ship. First you need to get materials. Let's return to Achilles. He gives us a ledger (accounting book) in which we can distribute materials and direct them to the necessary buildings. We carry out the actions shown on the screen. We study the section “Stocks”, “Craft” and “Trade”.

We are not looking for easy ways.

Additional instructions:

The ship must not be damaged (use only half of the sails to avoid hitting reefs)
- Withstand three attacks (we dodge the frigate’s shots by pressing the corresponding button when we see a red stream of light directed at us)
- Shoot two enemy ships with a falconette

We meet with Robert at the repaired ship and go to Martha's Vineyard, where we can buy cannons and hire gunners. We approach the helm to begin steering the ship. We raise half the sails, and then all the sails. The more of them raised, the faster the ship moves and the less controllable it is. When the storm gets stronger, we, of course, leave only half the sails to keep the ship in the right direction.

We moor at the pier. There is a small skirmish at the tavern as Connor tries to find out from the Templars about the whereabouts of Charles Lee. We buy guns, hire familiar gunners and return to the ship. We sail to the destroyed ship for training. We look in the direction where we want to shoot. Thus, we destroy two ships on opposite sides of us. Then from the falconette we produce aimed shot on barrels of gunpowder. We return to Achilles, and along the way we shoot at enemy ships attacking us. First there will be three small ones, then one frigate. We are not in a hurry to attack him; first we will dodge the cannon shots.

Part 6.

Nowadays.

Sean reports that he has found a power source in a Manhattan penthouse. We are thrown into a nearby building, from where we begin to climb up to the highest point of the crane. Then we jump down from there, quickly press any button and open the parachute. We land at the helipad. We take away the energy source, and a former assassin immediately appears, now working for the Templars. We neutralize it and return to the Animus.

Davenport Manor, 1773.

On Johnson's trail.

Additional instructions:

Do not exceed the second level of fame
- Do not exceed six shots while destroying contraband in the port

Ganadogan arrives at the estate and reports that all residents of the village are asked to leave their homes, since these lands were bought by the Confederacy. We also find out the name of the person behind all this - William Johnson. We take the ship to Boston and meet with Samuel. We follow him, and along the way we encounter another injustice. We help the resident deal with the guards who disturb the peace of conscientious payers. Let's catch up with Sam.

After the meeting we head to the port. We look for contraband in restricted areas and throw powder kegs lying nearby to them. We shoot at them to destroy them. The pistol and its ammunition can be taken from the bodies of killed enemies. Next, we deal with three groups of tax collectors snooping around the city.

The cook is angry.

Additional instructions:

Do not engage in collisions for more than 15 seconds
- Limit of health lost by Shafo: 30%
- Perform five stealth kills

Enraged, Stefan goes in search of the robbers. We accompany him all the way. It is advisable to go ahead of him in order to have time to neutralize the guards unnoticed. We actively use firearms to deal with a group of enemies quickly and effectively. At the end we use the gunner to destroy the captain of the guard.

Tea party.

Additional instructions:

Throw ten boxes of tea into the water
- Throw three British soldiers into the water (we try to counterattack when they stand with their backs to the side)
- Perform one kill with a musket in the air (the musket can be obtained from enemies, we jump on them directly from the side and attack in the air)

We find out from Samuel the plan for further action. We arrive at the port, where we deal with fifteen guards. Let's start unloading the tea into the water. Our task is to hold out until all the tea is unloaded. We actively help our allies fight off enemies. First of all, we will unload ten boxes. Do not forget that the allied forces may be exhausted and then you will have to protect Shafo and Sam. If you do not do this, the task will fail.

Aggressive negotiations.

Additional instructions:

Prevent more than one Indian from being killed
- Get close to Johnson unnoticed (it’s easiest to attack the target from the roof)
- Dive with a swallow and get away from the chase (having dealt with Johnson, we run down the clearing and dive into the water)

We return to the Davenport estate and communicate with Achilles. Soon Ganadogan arrives at the house and reports that Johnson is again trying to buy the land on which the village is located. We get to the frontier and meet with Ganadogan. Let's jump down on the right side, finding a lower place in order to lose as little health as possible. It's much easier to get to Johnson on the Hill from here. We avoid the guards by choosing a route through the mini-map. We climb onto the roof and, choosing a blade, deal with the enemy in a jump. We are hiding from the guards.

Part 7.

Davenport Manor, 1775.

Midnight ride.

Additional instructions:

Do not engage in open conflict
- Get to Prescott in two minutes

We go to Boston to meet with Paul Revere and his colleagues. Together we go to the frontier. We move from one green area to another until we find the houses of the militia. Also, if you get confused, you can always ask your partner to show you the right path. Arriving at the third house, we were almost caught. We leave the danger zone and get to Prescott. Then we will visit Hancock and Adams and also warn them about the approaching British army.

Lexington and Concord.

Additional instructions:

Destroy each of seven groups of soldiers with one order
- Rescue the hostages (we follow the mini-map on the way to the farm in order to spot residents in need of protection in time)

Pitcairn's army launched an offensive. They outnumber us and therefore our fighters retreated together. We get to Barrett's farm and begin to command the troops. There are only three groups: in the center in front of the bridge, on the right and, respectively, on the left. We follow the mini-map and run in the direction from which the enemies are advancing fastest. We give the order to fire only when the enemy troops have gotten to a sufficient distance. We should also take into account that there are no losses in our ranks, and if there are, we are waiting for reinforcements. This is more relevant for completing an additional assignment. After finishing the fight, we communicate with James Barrett.

War is coming.

Additional instructions:

Walk through Charlestown without taking damage (it's best to run without stopping)
- Kill the grenadier from the air (the grenadier is in the left ship)
- Remain undetected on ships

We go to Bunker Hill, where we will meet with Israel Putnam. But the scout leads us to Breeds. A fierce battle is taking place here. The general intends to leave the battlefield. We run to the ships to stop the shelling from the sea. First, let's swim to the left ship. It's best to approach from the back. We quietly neutralize the guard at the back of the ship. Then we climb onto the mast and destroy the grenadier in a jump. We set fire to the powder keg and quickly jump into the water. We do the same with the second ship. All that remains is to replace the flags at the tops of the masts.

Battle of Bunker Hill.

Additional instructions:

Kill Pitcairn in the air without being noticed
- Make your way through the battlefield without taking damage
- Do not kill more than four English soldiers unnecessarily

Having reached the shore, we sit in the saddle and follow the patriot. We run from cover to cover, choosing the moment. We monitor the enemy troops, as soon as the outbreak has passed, we can run! We climb up the rock and follow the thick grass on the left. We try not to tear ourselves away from it, since guards are constantly patrolling here. Having reached the tents, we will go to the end and climb up the long tree. Let's jump over to the next tree on the right. Let's climb even higher and walk along a long branch. Let's jump over to the flag holder and from here we can easily jump onto Pitcairn's head.

Part 8.

Davenport Manor, 1776.

Something foreign.

Additional instructions:

Do not push or knock anyone down (we walk when we see a crowd)
- Successfully eavesdrop on a conversation while standing still
- Successfully eavesdrop on a conversation while walking (you cannot climb onto the roof)

In Achilles's house we communicate with his friend. We're going to the frontier, and from there we'll get to New York. Let's saddle the horse and follow the agent to the market. We witness an attempt to purchase goods with counterfeit money. Let's follow the counterfeiter. We keep our distance so that if something happens we have time to hide around the corner. We eavesdrop on the conversation while in the appropriate zone. We continue the pursuit, eavesdropping on the next conversation as we move along the alley. The counterfeiters will stop exactly twice: the first time we can easily hide among the people, and the second time literally a meter away from them behind cover on the right, so we don’t lag behind! They will turn right and find themselves in their lair.

Bursting inside, we find Thomas Hickey. So, we begin the pursuit, we turn into the alley on the left. Now we run not after Thomas, but straight! This way we can cut him off and catch him quickly.

Bridewell Prison.

Additional instructions:

Don't kill more than one guard
- Kill Hiki in two minutes

They catch us and, having stunned us, put us in a cell. We approach the wall to eavesdrop on the prisoners' conversation. Let's go to bed.

The next day we go down for a walk, accompanied by a security guard. Turn on Eagle Vision and look for the yellow target. Mason is sitting at the gaming table. Let's lay out the chips and find out at the same time useful information. We go upstairs and steal the key from Finch. We return to the cell. At night we try to open the cell door, but in fact the key does not fit into this lock at all. In the morning we find out from Mason that the key is intended to be replaced with an original one, which can be taken to the warden. We attack the prisoners, and then deal with everyone. We operate only one combination of Counterstrike + Break through the defense. We also deliver a lot of short blows to quickly neutralize opponents.

We escape from captivity and, avoiding the guards, go upstairs, where Mason is waiting for us. It opens access to more spacious chambers. As soon as we exit into the large room, we immediately turn right. We will go up the stairs to the very top and, when the guards leave, we will enter the cell.

Public execution.

Additional instructions:

Washington's bodyguards must survive (we catch up with Hickey as quickly as possible and push him)
- Kill enemy militias

We are being led to execution. We will be hanged without trial. We make our way through the crowd to the gallows. After a short speech from Charles, the noose begins to tightly squeeze his neck. We quickly signal to the allies to release us. Slowing down, we catch up with Hickey and push him so that his attention is directed towards us. We parry his attacks and simply push him away. We deal with the two guards and finish off Hiki.

We follow Achilles and after the conversation, we go into the hall.

Part 9.

Nowadays.

A second source of energy has been found - in Brazil. We rise higher to establish a connection with Rebecca. It’s not that easy to get into the stadium - you need a ticket. On the right there is an open door leading to the courtyard. We follow the guard through the grass and then sneak through the nearest door inside. We move along the corridor, continue to bypass the security on the right side (toilets, small utility rooms). Having climbed up thanks to our acrobatic abilities, we follow the guard. We can stun him from behind and go into the box. We will cross the metal structure to the opposite side. If you activate Eagle Vision, you can easily spot the red target behind the huge glass in the VIP area. We get there and encounter an unknown killer who carried out a bloody massacre and is trying to escape with the artifact. We rush after him, and the chase ends in the courtyard. We deal with the guards and the killer himself. We attack him in the same way as we previously attacked prisoners in prison - Counterstrike + Break through the defense. We take the energy source and rush to the subway at full speed.

Davenport Manor, 1777.

Lost cargo.

Additional instructions:

Catch the driver in thirty seconds
- Do not hide in the hay while following the caravan
- Kill three patrolmen without being noticed

We leave the estate and go to Valley Forge to carry out justice on our own. The commander reports treason, which is accompanied by the theft of goods. We get to an abandoned church. Upon entering, Haytham attacks us. Surely, if he wanted to kill us, he would have done it. After talking with him, together we begin the search for Benjamin Church.

We leave the church and study the first clue - broken boxes with provisions. We go further along the path and get out onto the road. An enemy squad is patrolling here. Ignoring them or dealing with them is a matter of taste. We study the tracks of the cart on the road. In the last small area we can easily find the cart and driver. We catch up with the fugitive and throw him to the ground. Haytham kills the driver and gives us new orders.

We catch up with the caravan and follow it. We move first to the left, then to the right, so as not to catch the eye of the guards. Moreover, you cannot leave the eavesdropping zone. Once in the hay, we wait until the guard approaches us, and then we will deal with him. Similarly, we destroy two more who will meet along the way. The mercenaries captured Haytham, we help him and deal with thirteen opponents.

Father and son.

Additional instructions:

Steal a mercenary's clothes without getting caught

We meet with Haytham in New York. We follow him along the rooftops to the place where Benjamin Church is hiding. Since the guards at the gate have changed, we will not be able to get inside. We get to the mercenary and quietly kill him when he is near the boxes. We quickly change into his uniform and, returning to our father, we go together to Church’s lair.

Foam and flame.

Additional instructions:

Don't take fire damage
- Limit of health lost by Haytham: 50%

We fall into the prepared trap and deal with the enemies. As soon as we see that my father’s health is rapidly deteriorating, we help him. The mercenaries fired at the explosive substance, and so the brewery was engulfed in fire. We climb up, along the beams that have not yet been touched by the fire, we move to the other side. We continue to rise higher and higher. We help Haytham and together we make our way to the exit.

Bitter result.

Additional instructions:

Limit of damage received from the environment: 20%
- The distance to the schooner should not exceed more than 500

We meet with our father at the pier and set off in pursuit of Church. We catch up with the ship "Greeting", but there is no one on board. Meanwhile, from the other side, the line escort begins to fire at us. We chase him, trying to keep up by more than 500. We maneuver among the rocks with half the sails. Next, in open battle we destroy five small ships, but do not attack the line escort. Once we have dealt with the ships, we select the nipples from the list of equipment and shoot the main enemy.

We're going to board. First of all, let's kill three sailors in a row (they are the easiest). Then marked targets on the mini map. We go down to the lower deck and finish off Church.

Part 10.

Davenport Manor, 1778.

Alternative methods.

Additional instructions:

Use guards as human shields twice
- Pounce on the target from above

We go to New York to meet with Haytham. Together we go in search of loyalist commanders. We follow our father and climb to the very top. We jump onto the heads of the enemies. We get closer to the shooters (yellow targets) to provoke them. As soon as they are ready to shoot, we grab the nearest guard and use him as a human shield. Having destroyed everyone, we capture the shooters. One of them manages to escape. We give chase. It is not at all necessary to follow on the heels of the fugitive. Without turning into an alley, you can lie in wait for him, first climb to a height and attack. We escort the prisoner to the interrogation room. We push him periodically, otherwise he won’t budge.

Loyal trust.

Additional instructions:

Do not touch the ground (we move and attack only while in the saddle)
- Intercept all patriot messengers in three minutes
- Neutralize ganyageha using bloodless methods

Having learned the contents of Washington’s note, we rush towards the village. We follow the green zone on the mini-map and simultaneously destroy the marked enemies. Best to use firearms. Having dealt with him, we go around numerous troops and get to the village. We inform the elder that enemies are approaching them. Rhoda, in turn, wonders why we're not with Charles Lee.

We leave the village, and the hunt for the Ganyageha warriors begins. We try to sneak up on them from behind and attack without using weapons. Then we get to Ganadogan. Charles has wrapped his mind in lies and now he thinks we are going to destroy the village. We press the appropriate button and do what we have to do.

Battle of Monmouth.

Additional instructions:

Neutralize each of eight platoons of soldiers with one cannonball
- Kill two platoons of soldiers with one core (we shoot strictly between two platoons)
- Prevent three executions of Patriot leaders

We meet with the commander-in-chief and begin to hold the defense. We have only one gun at our disposal. We destroy the approaching enemies - right, left and center. The enemy forces are superior to ours, so we will have to retreat. We move to a safe place from one control point to another. At the same time, we stop the executions by running up and starting to attack.

Part 11.

Nowadays.

Abstergo captured our father. In return, the Templars demand, of course, the Apple. We go to their laboratory, where everyone is already aware of our arrival. We go straight, then we enter into a fight with the guards. Having killed everyone, we take the elevator up, but we won’t have time to reach the desired floor. We climb up the elevator shaft to the fourth floor and deal with the enemies. We continue to walk along the corridors and bridges. Let's go through the doors into the room on the left and meet with Cross. When he gets stuck, we give chase. We overtake and kill with a blade.

We take the elevator to the fifth floor. We head to Vidik's office. Along the way we shoot numerous guards with a pistol. Then the doors will open and we can go into the office. Using the Apple, we manipulate the guards and force them to kill themselves and Vidik. We free the father, take the third artifact and return to the shelter, simultaneously releasing the energy of the Apple.

Davenport Manor, 1781.

Battle of the Chesapeake.

Additional instructions:

Destroy three ships with one broadside
- Sink two frigates by hitting them in their powder holds
- Kill five enemies with a counterattack

The last meeting with Achilles, the last instruction from our teacher... We set off on the ship to the Chesapeake Bay. Under the command of the admiral we enter the battle. We already fought at sea before, nothing has changed since then. We hit enemies with onboard fire. We will destroy a couple of frigates from the falconette, shooting at the gunpowder on their sides. In the final battle, a huge linear escort awaits us. But we won’t compare guns with him, we’ll collide directly and board him.

We deal with the sailors, killing five in a counterattack. the main objective– captain, marked on the mini-map. We shoot at the powder barrels and quickly jump off the ship. The Admiral was pleased with our outstanding abilities. He kept his promise and therefore will do what we asked.

Lee's last battle.

Additional instructions:

Reach the signal tower in three minutes
- Remain undetected on the way to the signal fire
- Limit of lost health: 50%

We pull the guard into the well. The best way to reach the tower is through the rooftops. But even here you should be wary of lonely, but very vigilant guards. We give a signal to the admiral, and the shelling begins. How bad is it that we find ourselves in the center of events at the wrong time? After the explosion, Connor is shell-shocked. We get to Haytham and begin the battle. We stand with our backs to improvised objects, such as barrels and wooden tables. We carry out several parrying strikes. We finish off the father by plunging a hidden blade into his head when he begins to choke us.

Part 12.

New York, 1782.

Rest in peace.

Additional instructions:

Do not kill more than fifteen English soldiers
- Get out of the ship without entering into battle
- Kill the captain of the Jersey

We are approaching Charles Lee. After the conversation, we escape from the clutches of the guards. We do not abuse murders. We destroy only those mercenaries who are marked on the mini-map. It is advisable to run away from the others. We find out from the latter about the whereabouts of Charles. We go to the ferry and swim to the Jersey. We climb up the rope. We move to the left, climb higher, then to the right and thus climb on board. We sneak past the soldier to the marked point. We climb to the window to eavesdrop on the captain's conversation. Let's go right to the captain's cabin. After listening to the conversation, you will need to kill him. First, let's deal with the witnesses, and only then with the target itself. Let's jump into the water and automatically find ourselves on the pier.

Chasing Lee.

Additional instructions:

Do not move more than 50 away from Lee
- Do not push anyone during the chase
- Do not take damage from fire

We go to Boston to the Green Dragon Tavern. We find out from the mercenary about the whereabouts of Charles. We get to the harbor in the green area. We climb higher to increase the view. We activate Eagle Vision and track the yellow target. Now the chase begins, which will make you sweat. At least I managed to complete it with all the additional instructions on only the ninth attempt. So, we run forward and stop in front of the barrels. We continue running after the explosion. We go around the first guards on the right. The second shooting chain - jumping from the left. We get to the burning model of the ship. We slide from below, then climb up the wall to the right. We jump onto the hanging ropes on the left. We get out through the window. We jump further and further and find ourselves at the bottom. We slip and climb up the mechanism. The enemy flew around the corner. Let's wait a little until the mechanism returns to us, and perform a similar action. We are catching up with Charles, but we are no longer able to fight him. Finally we manage to shoot, after which he disappears.

We slowly move towards the pier. Then we still slowly get to the tavern, where we will get even with Charles Lee.

Nowadays.

The mystery is solved! Now Desmond knows where the key is. We dig it out and return to the shelter. Let's turn left and go into a room with multi-level devices. We climb up the metal beams and install the first energy source. A passage opened to the right of the Animus. Let's walk along it and go up the steep stairs. On the opposite side we will see a place where we should plug in the energy source. Let's go parallel to that side, then turn right and slide down. Let's turn right twice and then again to get through the passage into the room. Let's climb the walls and install the artifact. Let's return to the Animus. Let's go a little further and turn right. Let's go upstairs and climb the pillars to the passage in the corner. From there we jump onto the horizontal bars and, once on the other side, we again move along the pillars and install the last artifact. Let's return to the Animus and finally approach the transparent wall. It's time to make a choice. Let's watch the final video.

Part 1.
Nowadays.

After listening to the story on behalf of Desmond’s father that the culminating notorious date of 12/21/12 is approaching, we leave the van and head to the cave. The main character uses the Apple of Eden and opens the passage. We continue to move deeper into the cave until we find ourselves at the Animus training field.

Repetition of what has been learned.

Updating the Animus firmware is a reason for training. The controls have remained virtually unchanged since the previous parts, but climbing has become much easier. Now you don’t need to press additional buttons to do this. It is still recommended to use a controller, along with the traditional PC mouse + keyboard combination. We quickly run forward and climb the ledges. We kill two enemies in the air and get to the exit.

Deadly number.

Playing as Haytham Kenway's ancestor, we move forward. We go through the door and find ourselves at the ball. We go into the hall of the opera house and take our place on the left. After talking with an ally, we activate Eagle Vision and find the target on the balcony on the right at the far end. We move to the left, go into a small room and climb up. We move along the ledge to the right (occasionally up). We find ourselves on the bed, which is opposite the one where the target is located. We go backstage, having previously picked the lock on the door. We rotate each of the master keys until a characteristic click is heard and quickly press the corresponding button to complete the hack. We jump onto unstable scenery that constantly falls down. But this will not stop us from reaching the right place and dealing with the enemy. We take his amulet and leave the building, pushing aside the panicking crowd.

Journey to a new world.

Additional instructions:
Limit of lost health: 10% (during the first fight with sailors)
Rescue James within the given time (after the mast collapses)

On the ship "Providence" we are going to the distant continent - America, namely to the city of Boston, where we will find like-minded people for our great cause. Let's take a walk to the upper deck and meet aggressive sailors. We should teach them a lesson. To do this, hold down the counterattack button and parry the enemy’s attacks three times. We carry out a series of quick strikes. With the next opponent, quickly press the counterattack button and also quickly press the strike button. This will knock out your opponent. Let's repeat this action again to finish off the previous impudent one. The sailor pulled out a knife, as soon as he is about to strike, press the counterattack button, and then the button indicated on the screen. By doing this we will disarm our opponent. Let's follow the captain who appears. He will ask for a favor: to find out what is going on on the ship. We return to the cabin and interact with the table.

The captain says it's time to act. Let's talk to the sailor who sends us to the cook and the doctor. Cook, in turn, will direct us to James. We go up to the helm. Someone is throwing barrels of food over the side. We go down to the lower deck and head to the green area on the mini-map. Activate Eagle Vision to see the clue on the barrel. We return to the cabin.

Let's talk with the captain, and then we will be sent to the lower deck due to the attack of the enemy ship. Below, Mills says that it was he who started this whole mess in order to get even with us for what we did in the theater. We counterattack and deliver quick strikes to deal with the enemy. We climb up and secure the gear at the points indicated by the marker. We climb onto the mast and lower the sails. Next, we help James; getting to it won't be difficult.

We go upstairs and talk to the captain. After 72 days, we successfully moored to the shores of America! We climb up to the highest mast.

Part 2.
Boston, 1755.

Welcome to Boston.
Charles Lee meets us, after which we follow him. He wants us to train him. We get to a shop with mixed goods. Near the entrance we meet Benjamin Franklin, who asks for help (it is his face that is depicted on hundred dollar bills). We go inside and buy a saber and a pistol from the merchant. We go outside, where Lee and the horses are already waiting for us. Let's saddle the one that is intended for us and go to the Green Dragon.
Having arrived at the place, we dismount and enter the building. We follow Charles upstairs and meet William Johnson, an expert on the local lands. He is one of our future like-minded people. William reports that his notes were stolen by robbers.

Johnson's order.

Additional instructions:
Shoot 10 mercenaries
Don't let Hikki and Lee lose more than half their health

We leave the building and communicate with William’s assistant, Thomas Hickey. He has already found the kidnappers, all that remains is to help him take what belongs to Johnson. We fire at the sentinel. We climb up to his position and help the allies deal with the enemies at the entrance to the camp. To achieve one hundred percent synchronization, you need to shoot nine more enemies. Having cleared the point, few enemies are hiding behind the gate. We destroy the powder keg with an aimed shot and go inside. We take the box and deal with the opponents.

It's time to leave the camp. We accompany Hiki all the way; we must not allow his health to decrease by more than fifty percent. We search the bodies after the murder to get some bullets and some money. We shoot enemies on the roofs with targeted fire. It is advisable to get closer to them, otherwise the pistol's firepower will not be enough to kill them with one shot.
We show William the amulet.

Additional instructions:
Stay unnoticed
Eavesdrop on the conversation of patrol officers (and not just local residents)
Eavesdrop on all conversations without being noticed

We communicate with Charles and together decide to free the slaves. We go outside and approach Church’s house. No one answered the knock on the door, so the bolder Charles knocks down the door. There is no one inside, so we cut off part of the canvas and get to the orange marker. Being in a fenced area, we eavesdrop on the neighbors' conversation. If they notice us, then we quickly blend in with the crowd and avoid detection. Next, we get to the green area, where we will find many orange targets - gossipers and similarly eavesdrop on their conversations. Meanwhile, the green area will become narrower. We reach the restricted area along the roofs and try to enter the barn. You will need a key, which can be stolen from any of the captains marked with an orange marker. The easiest way to do this is for those who are not always watched by guards. We enter the barn and watch the conversation. Then we eliminate three enemies, sneaking up on them with a hidden blade, and free Church.

Additional instructions:
Do not exceed the detection time limit (the easiest way is to take cover behind buildings)
Get three consecutive multi-kills (the Hidden Blade is ideal for this)
Don't let the informers call for reinforcements (watch the mini-map to track the retreating enemy)

We follow Charles to Pitcairn. An attempt to free him from the clutches of General Braddock was unsuccessful. We move behind a group of soldiers, trying not to catch their eye at all. Lee will distract them with a daring act, let's catch up with him. We deal with nine guards and free Pitcairn, who will “play” in our team.

Breaking into Southgate.

Additional instructions:
Find and kill the general
Perform three consecutive stealth kills around a corner
Don't take damage from a chain of fire

We set off to carry out a simple plan to penetrate the fort. We attack the convoy directly from the roof and destroy thirteen guards. After changing clothes, we head to the fort. Along the way, the guards will develop suspicions; we will quickly neutralize them by giving orders to our allies. Having arrived at the place, we free the captive.

We go forward to the intersection, then turn right. Let's go to the end and find the general. Let's hide in the hay cart and, when he approaches us, press the strike button. To get three kills from around the corner, you need to hug the corner of a tent or other tall objects and use a stealth blade to destroy enemies that come close. You can use a whistle to lure them.

We release prisoners in three places. But before that, we deal with the vigilant officers when they are left alone. Or we just wait for them to leave.

We grab the enemy and escape from four shots. We deal with the enemies and get to Cyrus. We destroy everyone in the same way.

Part 3.
Boston, 1755.

After talking with Charles, we go to the frontier and get to Lexington.

In my opinion.

Additional instructions:
The limit of lost health is 50% (when fighting with wolves you need to press the first two buttons in time)
Use destructible objects in battle (in a tavern we stand so that there are tables behind us and then after a counterattack the enemies will break the interior items with their bodies)

Together with Charles, we go in search of the mysterious woman whom we freed earlier. We follow Lee on horseback and discover a recently extinguished fire. We move upward along a thick continuous trail. Charles kills the attacking wolf, we run after the woman. The time has come to face the beasts face to face. We quickly press the appropriate buttons to deal with the bloodthirsty wolves on the fly. We activate Eagle Vision to detect the woman (she is on the wooden platform above). We continue the pursuit and when the stranger descends to the ground, we will be able to overtake her. The woman’s name is Gadzidzio, we show her the amulet. She does not want to talk about the signs depicted on it, but asks to climb the hill.

From above we observe the camp in which Bulldog (Braddock) commands. To deal with him, you must first find him. We dive into the haystack below and, having reached the tavern, go inside. Let's go right and press against the counter. Having overheard the first conversation, go left. We stand at the window and eavesdrop on the second conversation. We return to the counter and listen to the end of the conversation. We are heading towards the exit, but the drunken guards will not let us leave. In hand-to-hand combat we deal with eight opponents.

Execution is everything.

Additional instructions:
Do not kill the guards (after listening to the conversation, use only hand-to-hand combat)
Damage two guns

We meet with Dzio not far from the camp. The easiest way to get inside unnoticed is by cart, which is just passing to our left. Having penetrated the camp, the cart will soon stop. Let's get out of it and go right down the grass. We disable the first cannon without catching the eyes of the enemies. We return to the cart and go along the left side. We go to the white area on the mini-map and start listening to the conversation. When the enemies move away a little, it is best to immediately climb onto the roof. And jump on the other side onto the grass. Before we get into the tent, we will stun the guard from behind without using a weapon. We take the map and disable the second cannon. From here we go down, leave the camp through a side passage and get to Gadzidza.

Braddock Expedition.

Additional instructions:
Kill two militias without attracting attention
Destroy the wagons with gunpowder (we purchase cartridges in advance!)

Together with like-minded people we go north, where we will meet Dzio and her tribe. Let's go right and enter the red zone. Let's hide in a haystack and deal with the enemy. A little further there is another haystack. We'll get there along the grass and deal with the guard in the same way. Now we can kill everyone else.

We change clothes and get to Braddock on horseback. He decided to escape from us, taking advantage of the French attack. We give chase, shooting at powder kegs on carts along the way. Having overtaken the general, he runs away again. We select a blade, catch up with the target and deal with it.

Having found nothing interesting in the cave, we return to our allies. We are conducting the oath of office for Charles. From now on he is a Templar.

Part 4.
Ganadazedon, 1760.
Peekaboo.

Additional instructions:
Find all the children without making a single mistake
Find all the children in four minutes

We play as Radunhageida (the main character, later Connor). We follow other children into the forest. Let's play hide and seek. We pull out the short stick and we drive accordingly. Having counted to one hundred, we begin the search. Let's study the clue right in front of us. There are three green areas on the minimap. With each clue learned, the diameter of these circles decreases. The clues are highlighted long before they are approached, so it will not be difficult to find all the children. They mostly hide in stacks.

We return to the tree and draw lots again. We choose any of the available places where we can hide. We are attacked by enemies, one of whom is Charles Lee. They ask for a message for our tribe. We get to the village, which is engulfed in flames. Through the barn we get to the hut where our mother (Gadzidzio) is located. Let's go around on the right side. An attempt to save her will not be successful.

Feathers and trees.
Additional instructions:

Do not touch the ground or water
Find three feathers (they are all marked on the map, you just need to wander around the forest a little)
Rhoda asked to collect feathers. We climb onto a thin tree and from there along a branch to the next one. It's quite easy to climb up. The main thing is to look in the right direction and hold the run button. We follow the branches to the river and at the same time keep an eye on our partner. He almost falls into the river, we will need to help him. We climb up the rocks to the bird's nest. Having obtained the feather, we fall down, but successfully land in a haystack. The map shows the locations of three more feathers, which you need to climb up trees with small pegs.

Hunting lessons.

Additional instructions:
Get three animals of different species (hare, fox, deer)
Place a trap with bait to catch the animal (it is advisable to generously cover the place where we set the trap with bait)
Kill two animals in the air (you must attack while on a hill (tree, cobblestone))

We get to the green area, shoot the hare with a bow and skin his body. We study the clue near the tree and, choosing a trap from the arsenal, set it. We go to the next larger green area. We study the clue (a bush with red berries). Hiding in the grass, we get as close to the deer as possible. We select bait from the arsenal. The deer will smell the scent and run towards us. We attack him, kill him and skin him. We could also kill him with an arrow, but in this case we will get meat instead of skin. We return to the traps and check them for the presence of prey.
It is necessary to obtain the meat of five animals. Once the meter is full, we will no longer be able to continue the hunt and, accordingly, additional tasks not completed will be failed. We return to Ganadogon, who is running away from the bear in fear. We press the appropriate buttons to evade the beast. Let's return to the village. During the battle with the bear, we lost all our prey, but our capable student managed to provide us with a hearty dinner.

There will be something to remember.

Additional instructions:
Avoid mid-air collisions
We go into the tent behind Rhoda. We get the Apple of Eden in our hands and move to the Nexus. We take on the body of a bird and fly forward, avoiding collisions with various obstacles. You can change the flight left-right, up-down.

Part 5.
Frontier, 1769.

Radunhagade left the village to get answers to his questions. We get to the Davenport estate. You can move to a point instantly through the global map.

Rude.

Additional instructions:
The limit of lost health is no more than 50%
After persistently knocking on the door, they finally open it for us, but they refuse to help. It started to rain, so we’ll get to a stable nearby and take shelter there.

The next morning we will try again to ask for help, this time the assassin does not open the door at all. Let's go to the back door, the owner of the estate leans out of the window and again asks to leave his property. We climb onto the balcony and are rudely refused. We return to the stables.

At night we discover unknown people trying to disturb the peace of the old man. We deal with the enemies, and then Achilles appears and helps us escape from the clutches of the leader. Having gained respect, we go into the estate and communicate with the old man. After listening to the story, we follow him into the secret basement.

Achilles's order.

Additional instructions:
Hide within a given time
We jump into the carriage and together with our mentor we go to the city. We follow Achilles and then go to the mixed goods store. From now on our names are Connor. We “unfasten” the coins to the merchant and ask them to deliver the tools to the van near the town hall. Let's return to Achilles. Let's find out what's going on. Among the crowd we notice Father Haytham. Let's follow his accomplice into the alley. We don’t come close, but we try not to lose sight of it for long. When he climbs onto the roof, we need to stay close, since in a limited time we have to deal with the enemy before he fires a shot. We hide from the guards by first exiting the red and then the orange areas on the mini-map.

Particularly dangerous.

Additional instructions:
Fame must not be higher than level 3

The wanted level has increased noticeably and now every time we meet guards, they will immediately want to kill us. We get to Samuel, who will help us get rid of this “bad reputation”. On his advice, we run around the city and tear down posters. A couple is enough for the first time, then we return to Sam. He introduces us to Silas, a local herald who, for a reasonable fee, will convince the crowd of anything. We accompany Samuel to the tunnel system through the alleys so as not to encounter the guards again.

Lay low.

We get out on the other side. The path is fairly predictable if you look at the mini-map, and Sam's comments and the running rats will point you in the right direction. We pick the lock the same way we did before. We rotate the two master keys alternately until a characteristic click is heard and, without releasing the fixed position, we make sharp movements.

Fighting the press.

Another way to get rid of a “bad reputation” is to visit a printer. He will do everything in the best possible way. We follow Sam to the pier. We communicate with the captain (anchor sign on the mini-map) and select the Davenport estate on the global map.

Return of the Prodigal Son.

Returning to Achilles, Connor expresses his dissatisfaction with him. But nevertheless we receive an assassin kit from the teacher.
Rescue on the river.
Additional instructions:
When saving Terry, do not touch the water (when the camera rises, you need to jump not into the water, but onto a log)

An unknown person knocks on the window, we go outside and find out about what happened. We follow Godfrey, who did not really explain anything. Having reached the river, we see a man on a log being carried away by the current. We jump over stones, branches and fallen trees. Terry and Godfrey decided to set up a sawmill nearby; their work would be very useful for repairing the estate.

Start date.

We get to the hut on the shore, as our teacher asked. Here we meet Robert Faulkner, who will help us repair the Aquila ship. First you need to get materials. Let's return to Achilles. He gives us a ledger (accounting book) in which we can distribute materials and direct them to the necessary buildings. We carry out the actions shown on the screen. We study the section “Stocks”, “Craft” and “Trade”.

We are not looking for easy ways.

Additional instructions:
The ship must not be damaged (use only half of the sails to avoid hitting reefs)
Withstand three attacks (we dodge the frigate's shots by pressing the corresponding button when we see a red stream of light directed at us)
Shoot two enemy ships with a falconet

We meet with Robert at the repaired ship and go to Martha's Vineyard, where we can buy cannons and hire gunners. We approach the helm to begin steering the ship. We raise half the sails, and then all the sails. The more of them raised, the faster the ship moves and the less controllable it is. When the storm gets stronger, we, of course, leave only half the sails to keep the ship in the right direction.

We moor at the pier. There is a small skirmish at the tavern as Connor tries to find out from the Templars about the whereabouts of Charles Lee. We buy guns, hire familiar gunners and return to the ship. We sail to the destroyed ship for training. We look in the direction where we want to shoot. Thus, we destroy two ships on opposite sides of us. Then, from the falconette, we fire a targeted shot at the barrels of gunpowder. We return to Achilles, and along the way we shoot at enemy ships attacking us. First there will be three small ones, then one frigate. We are not in a hurry to attack him; first we will dodge the cannon shots.

Part 6.
Nowadays.

Sean reports that he has found a power source in a Manhattan penthouse. We are thrown into a nearby building, from where we begin to climb up to the highest point of the crane. Then we jump down from there, quickly press any button and open the parachute. We land at the helipad. We take away the energy source, and a former assassin immediately appears, now working for the Templars. We neutralize it and return to the Animus.

Davenport Manor, 1773.
On Johnson's trail.

Additional instructions:
Do not exceed the second level of fame
Do not exceed six shots while destroying contraband in the port

Ganadogan arrives at the estate and reports that all residents of the village are asked to leave their homes, since these lands were bought by the Confederacy. We also find out the name of the person behind all this - William Johnson. We take the ship to Boston and meet with Samuel. We follow him, and along the way we encounter another injustice. We help the resident deal with the guards who disturb the peace of conscientious payers. Let's catch up with Sam.

After the meeting we head to the port. We look for contraband in restricted areas and throw powder kegs lying nearby to them. We shoot at them to destroy them. The pistol and its ammunition can be taken from the bodies of killed enemies. Next, we deal with three groups of tax collectors snooping around the city.

The cook is angry.

Additional instructions:
Do not engage in collisions for more than 15 seconds
Shafo's lost health limit: 30%
Get five stealth kills

Enraged, Stefan goes in search of the robbers. We accompany him all the way. It is advisable to go ahead of him in order to have time to neutralize the guards unnoticed. We actively use firearms to deal with a group of enemies quickly and effectively. At the end we use the gunner to destroy the captain of the guard.

Tea party.

Additional instructions:
Throw ten boxes of tea into the water
Throw three British soldiers into the water (we try to counterattack when their backs are to the side)
Perform one kill with a musket in the air (the musket can be obtained from enemies, we jump on them directly from the side and attack in the air)

We find out from Samuel the plan for further action. We arrive at the port, where we deal with fifteen guards. Let's start unloading the tea into the water. Our task is to hold out until all the tea is unloaded. We actively help our allies fight off enemies. First of all, we will unload ten boxes. Do not forget that the allied forces may be exhausted and then you will have to protect Shafo and Sam. If you do not do this, the task will fail.

Aggressive negotiations.

Additional instructions:
Prevent more than one Indian from being killed
Get close to Johnson unnoticed (it's easiest to attack the target from the roof)
Swallow dive and escape the chase (having dealt with Johnson, we run down the clearing and dive into the water)

We return to the Davenport estate and communicate with Achilles. Soon Ganadogan arrives at the house and reports that Johnson is again trying to buy the land on which the village is located. We get to the frontier and meet with Ganadogan. Let's jump down on the right side, finding a lower place in order to lose as little health as possible. It's much easier to get to Johnson on the Hill from here. We avoid the guards by choosing a route through the mini-map. We climb onto the roof and, choosing a blade, deal with the enemy in a jump. We are hiding from the guards.

Part 7.
Davenport Manor, 1775.
Midnight ride.

Additional instructions:
Do not engage in open conflict
Get to Prescott in two minutes
We go to Boston to meet with Paul Revere and his colleagues. Together we go to the frontier. We move from one green area to another until we find the houses of the militia. Also, if you get confused, you can always ask your partner to show you the right path. Arriving at the third house, we were almost caught. We leave the danger zone and get to Prescott. Then we will visit Hancock and Adams and also warn them about the approaching British army.

Lexington and Concord.

Additional instructions:
Destroy each of seven groups of soldiers with one order
Rescue the hostages (we follow the mini-map on the way to the farm in order to spot residents in need of protection in time)

Pitcairn's army launched an offensive. They outnumber us and therefore our fighters retreated together. We get to Barrett's farm and begin to command the troops. There are only three groups: in the center in front of the bridge, on the right and, respectively, on the left. We follow the mini-map and run in the direction from which the enemies are advancing fastest. We give the order to fire only when the enemy troops have gotten to a sufficient distance. We should also take into account that there are no losses in our ranks, and if there are, we are waiting for reinforcements. This is more relevant for completing an additional assignment. After finishing the fight, we communicate with James Barrett.

War is coming.

Additional instructions:
Walk through Charlestown without taking damage (it's best to run without stopping)
Kill a grenadier from the air (the grenadier is in the left ship)
Remain undetected on ships

We go to Bunker Hill, where we will meet with Israel Putnam. But the scout leads us to Breeds. A fierce battle is taking place here. The general intends to leave the battlefield. We run to the ships to stop the shelling from the sea. First, let's swim to the left ship. It's best to approach from the back. We quietly neutralize the guard at the back of the ship. Then we climb onto the mast and destroy the grenadier in a jump. We set fire to the powder keg and quickly jump into the water. We do the same with the second ship. All that remains is to replace the flags at the tops of the masts.

Battle of Bunker Hill.

Additional instructions:
Kill Pitcairn in the air without being noticed
Make your way across the battlefield without taking damage
Don't kill more than four English soldiers unnecessarily

Having reached the shore, we sit in the saddle and follow the patriot. We run from cover to cover, choosing the moment. We monitor the enemy troops, as soon as the outbreak has passed, we can run! We climb up the rock and follow the thick grass on the left. We try not to tear ourselves away from it, since guards are constantly patrolling here. Having reached the tents, we will go to the end and climb up the long tree. Let's jump over to the next tree on the right. Let's climb even higher and walk along a long branch. Let's jump over to the flag holder and from here we can easily jump onto Pitcairn's head.

Part 8.
Davenport Manor, 1776.
Something foreign.

Additional instructions:
Do not push or knock anyone down (we walk when we see a crowd)
Successfully eavesdrop on a conversation while standing still
Successfully eavesdrop on a conversation while walking (you cannot climb onto the roof)

In Achilles's house we communicate with his friend. We're going to the frontier, and from there we'll get to New York. Let's saddle the horse and follow the agent to the market. We witness an attempt to purchase goods with counterfeit money. Let's follow the counterfeiter. We keep our distance so that if something happens we have time to hide around the corner. We eavesdrop on the conversation while in the appropriate zone. We continue the pursuit, eavesdropping on the next conversation as we move along the alley. The counterfeiters will stop exactly twice: the first time we can easily hide among the people, and the second time literally a meter away from them behind cover on the right, so we don’t lag behind! They will turn right and find themselves in their lair.

Bursting inside, we find Thomas Hickey. So, we begin the pursuit, we turn into the alley on the left. Now we run not after Thomas, but straight! This way we can cut him off and catch him quickly.

Bridewell Prison.

Additional instructions:
Don't kill more than one guard
Kill Hickey in two minutes
They catch us and, having stunned us, put us in a cell. We approach the wall to eavesdrop on the prisoners' conversation. Let's go to bed.
The next day we go down for a walk, accompanied by a security guard. Turn on Eagle Vision and look for the yellow target. Mason is sitting at the gaming table. We lay out the chips and at the same time learn useful information. We go upstairs and steal the key from Finch. We return to the cell. At night we try to open the cell door, but in fact the key does not fit into this lock at all. In the morning we find out from Mason that the key is intended to be replaced with an original one, which can be taken to the warden. We attack the prisoners, and then deal with everyone. We operate only one combination of Counterstrike + Break through the defense. We also deliver a lot of short blows to quickly neutralize opponents.

We escape from captivity and, avoiding the guards, go upstairs, where Mason is waiting for us. It opens access to more spacious chambers. As soon as we exit into the large room, we immediately turn right. We will go up the stairs to the very top and, when the guards leave, we will enter the cell.

Public execution.

Additional instructions:
Washington's bodyguards must survive (we catch up with Hickey as quickly as possible and push him)
Kill enemy militias

We are being led to execution. We will be hanged without trial. We make our way through the crowd to the gallows. After a short speech from Charles, the noose begins to tightly squeeze his neck. We quickly signal to the allies to release us. Slowing down, we catch up with Hickey and push him so that his attention is directed towards us. We parry his attacks and simply push him away. We deal with the two guards and finish off Hiki.
We follow Achilles and after the conversation, we go into the hall.

Part 9.
Nowadays.

A second source of energy has been found - in Brazil. We rise higher to establish a connection with Rebecca. It’s not that easy to get into the stadium - you need a ticket. On the right there is an open door leading to the courtyard. We follow the guard through the grass and then sneak through the nearest door inside. We move along the corridor, continue to bypass the security on the right side (toilets, small utility rooms). Having climbed up thanks to our acrobatic abilities, we follow the guard. We can stun him from behind and go into the box. We will cross the metal structure to the opposite side. If you activate Eagle Vision, you can easily spot the red target behind the huge glass in the VIP area. We get there and encounter an unknown killer who carried out a bloody massacre and is trying to escape with the artifact. We rush after him, and the chase ends in the courtyard. We deal with the guards and the killer himself. We attack him in the same way as we previously attacked prisoners in prison - Counterstrike + Break through the defense. We take the energy source and rush to the subway at full speed.

Davenport Manor, 1777.

Lost cargo.
Additional instructions:
Catch the driver in thirty seconds
Don't hide in the hay while following a caravan
Kill three patrolmen without being noticed
We leave the estate and go to Valley Forge to carry out justice on our own. The commander reports treason, which is accompanied by the theft of goods. We get to an abandoned church. Upon entering, Haytham attacks us. Surely, if he wanted to kill us, he would have done it. After talking with him, together we begin the search for Benjamin Church.

We leave the church and study the first clue - broken boxes with provisions. We go further along the path and get out onto the road. An enemy squad is patrolling here. Ignoring them or dealing with them is a matter of taste. We study the tracks of the cart on the road. In the last small area we can easily find the cart and driver. We catch up with the fugitive and throw him to the ground. Haytham kills the driver and gives us new orders.

We catch up with the caravan and follow it. We move first to the left, then to the right, so as not to catch the eye of the guards. Moreover, you cannot leave the eavesdropping zone. Once in the hay, we wait until the guard approaches us, and then we will deal with him. Similarly, we destroy two more who will meet along the way. The mercenaries captured Haytham, we help him and deal with thirteen opponents.

Father and son.

Additional instructions:
Steal a mercenary's clothes without getting caught
We meet with Haytham in New York. We follow him along the rooftops to the place where Benjamin Church is hiding. Since the guards at the gate have changed, we will not be able to get inside. We get to the mercenary and quietly kill him when he is near the boxes. We quickly change into his uniform and, returning to our father, we go together to Church’s lair.

Foam and flame.

Additional instructions:
Don't take fire damage
Haytham's health limit: 50%
We fall into the prepared trap and deal with the enemies. As soon as we see that my father’s health is rapidly deteriorating, we help him. The mercenaries fired at the explosive substance, and so the brewery was engulfed in fire. We climb up, along the beams that have not yet been touched by the fire, we move to the other side. We continue to rise higher and higher. We help Haytham and together we make our way to the exit.

Bitter result.

Additional instructions:
Limit of damage received from the environment: 20%
The distance to the schooner should not exceed more than 500

We meet with our father at the pier and set off in pursuit of Church. We catch up with the ship "Greeting", but there is no one on board. Meanwhile, from the other side, the line escort begins to fire at us. We chase him, trying to keep up by more than 500. We maneuver among the rocks with half the sails. Next, in open battle we destroy five small ships, but do not attack the line escort. Once we have dealt with the ships, we select the nipples from the list of equipment and shoot the main enemy.

We're going to board. First of all, let's kill three sailors in a row (they are the easiest). Then marked targets on the mini map. We go down to the lower deck and finish off Church.

Part 10.
Davenport Manor, 1778.

Alternative methods.
Additional instructions:
Use guards as human shields twice
Pounce on the target from above
We go to New York to meet with Haytham. Together we go in search of loyalist commanders. We follow our father and climb to the very top. We jump onto the heads of the enemies. We get closer to the shooters (yellow targets) to provoke them. As soon as they are ready to shoot, we grab the nearest guard and use him as a human shield. Having destroyed everyone, we capture the shooters. One of them manages to escape. We give chase. It is not at all necessary to follow on the heels of the fugitive. Without turning into an alley, you can lie in wait for him, first climb to a height and attack. We escort the prisoner to the interrogation room. We push him periodically, otherwise he won’t budge.

Loyal trust.

Additional instructions:
Do not touch the ground (we move and attack only while in the saddle)
Intercept all Patriot messengers in three minutes
Neutralize ganyageha using bloodless methods

Having learned the contents of Washington’s note, we rush towards the village. We follow the green zone on the mini-map and simultaneously destroy the marked enemies. It is best to use a firearm. Having dealt with him, we go around numerous troops and get to the village. We inform the elder that enemies are approaching them. Rhoda, in turn, wonders why we're not with Charles Lee.

We leave the village, and the hunt for the Ganyageha warriors begins. We try to sneak up on them from behind and attack without using weapons. Then we get to Ganadogan. Charles has wrapped his mind in lies and now he thinks we are going to destroy the village. We press the appropriate button and do what we have to do.

Battle of Monmouth.

Additional instructions:
Neutralize each of eight platoons of soldiers with one cannonball
Kill two platoons of soldiers with one core (we shoot strictly between two platoons)
Prevent three executions of Patriot leaders

We meet with the commander-in-chief and begin to hold the defense. We have only one gun at our disposal. We destroy the approaching enemies - right, left and center. The enemy forces are superior to ours, so we will have to retreat. We move to a safe place from one control point to another. At the same time, we stop the executions by running up and starting to attack.

Part 11.
Nowadays.

Abstergo captured our father. In return, the Templars demand, of course, the Apple. We go to their laboratory, where everyone is already aware of our arrival. We go straight, then we enter into a fight with the guards. Having killed everyone, we take the elevator up, but we won’t have time to reach the desired floor. We climb up the elevator shaft to the fourth floor and deal with the enemies. We continue to walk along the corridors and bridges. Let's go through the doors into the room on the left and meet with Cross. When he gets stuck, we give chase. We overtake and kill with a blade.

We take the elevator to the fifth floor. We head to Vidik's office. Along the way we shoot numerous guards with a pistol. Then the doors will open and we can go into the office. Using the Apple, we manipulate the guards and force them to kill themselves and Vidik. We free the father, take the third artifact and return to the shelter, simultaneously releasing the energy of the Apple.

Davenport Manor, 1781.

Battle of the Chesapeake.
Additional instructions:
Destroy three ships with one broadside
Sink two frigates by hitting them in their powder holds
Kill five enemies with a counterattack

The last meeting with Achilles, the last instruction from our teacher... We set off on the ship to the Chesapeake Bay. Under the command of the admiral we enter the battle. We already fought at sea before, nothing has changed since then. We hit enemies with onboard fire. We will destroy a couple of frigates from the falconette, shooting at the gunpowder on their sides. In the final battle, a huge linear escort awaits us. But we won’t compare guns with him, we’ll collide directly and board him.

We deal with the sailors, killing five in a counterattack. The main target is the captain, marked on the mini-map. We shoot at the powder barrels and quickly jump off the ship. The Admiral was pleased with our outstanding abilities. He kept his promise and therefore will do what we asked.

Lee's last battle.

Additional instructions:
Reach the signal tower in three minutes
Remain undetected on the way to the signal fire
Lost Health Limit: 50%

We pull the guard into the well. The best way to reach the tower is through the rooftops. But even here you should be wary of lonely, but very vigilant guards. We give a signal to the admiral, and the shelling begins. How bad is it that we find ourselves in the center of events at the wrong time? After the explosion, Connor is shell-shocked. We get to Haytham and begin the battle. We stand with our backs to improvised objects, such as barrels and wooden tables. We carry out several parrying strikes. We finish off the father by plunging a hidden blade into his head when he begins to choke us.

Part 12.
New York, 1782.
Rest in peace.

Additional instructions:
Do not kill more than fifteen English soldiers
Get off the ship without engaging in combat
Kill the Jersey captain

We are approaching Charles Lee. After the conversation, we escape from the clutches of the guards. We do not abuse murders. We destroy only those mercenaries who are marked on the mini-map. It is advisable to run away from the others. We find out from the latter about the whereabouts of Charles. We go to the ferry and swim to the Jersey. We climb up the rope. We move to the left, climb higher, then to the right and thus climb on board. We sneak past the soldier to the marked point. We climb to the window to eavesdrop on the captain's conversation. Let's go right to the captain's cabin. After listening to the conversation, you will need to kill him. First, let's deal with the witnesses, and only then with the target itself. Let's jump into the water and automatically find ourselves on the pier.

Chasing Lee.

Additional instructions:
Do not move more than 50 away from Lee
Don't push anyone during a chase
Take no damage from fire

We go to Boston to the Green Dragon Tavern. We find out from the mercenary about the whereabouts of Charles. We get to the harbor in the green area. We climb higher to increase the view. We activate Eagle Vision and track the yellow target. Now the chase begins, which will make you sweat. At least I managed to complete it with all the additional instructions on only the ninth attempt. So, we run forward and stop in front of the barrels. We continue running after the explosion. We go around the first guards on the right. The second shooting chain - jumping from the left. We get to the burning model of the ship. We slide from below, then climb up the wall to the right. We jump onto the hanging ropes on the left. We get out through the window. We jump further and further and find ourselves at the bottom. We slip and climb up the mechanism. The enemy flew around the corner. Let's wait a little until the mechanism returns to us, and perform a similar action. We are catching up with Charles, but we are no longer able to fight him. Finally we manage to shoot, after which he disappears.

We slowly move towards the pier. Then we still slowly get to the tavern, where we will get even with Charles Lee.

Nowadays.

The mystery is solved! Now Desmond knows where the key is. We dig it out and return to the shelter. Let's turn left and go into a room with multi-level devices. We climb up the metal beams and install the first energy source. A passage opened to the right of the Animus. Let's walk along it and go up the steep stairs. On the opposite side we will see a place where we should plug in the energy source. Let's go parallel to that side, then turn right and slide down. Let's turn right twice and then again to get through the passage into the room. Let's climb the walls and install the artifact. Let's return to the Animus. Let's go a little further and turn right. Let's go upstairs and climb the pillars to the passage in the corner. From there we jump onto the horizontal bars and, once on the other side, we again move along the pillars and install the last artifact. Let's return to the Animus and finally approach the transparent wall. It's time to make a choice. Let's watch the final video.


Assassins Creed or translated from Russian as “Assassin's Creed 3” - we will talk about this game, or rather about its passage.

General concept of the game before passing Assassins Creed 3
The Assassins Creed game itself is an action-adventure game from Ubisoft. The main task is to complete various tasks/quests as secretly as possible. To do this, you will have to move along the edges of balconies, jump on thin beams, climb walls and much more. Isn't it lovely?
That's enough information, let's get back to playing Assassin's Creed 3.

By the way, if anyone doesn’t know, a cut-scene is an in-game video in which the player does not take part.

Assassins Creed 3 walkthrough - Chapter 1

  1. Let's watch the introductory videos. We go through simple tests necessary to learn basic gaming skills and follow the marker-director.
  2. We go to the opera hall.
  3. Watch the cutscene and press V to find yellow dot(it will be on the top left).
  4. We need to climb up. Let's focus on the marker-pointer. We go left and go into a small room with a ladder. We climb along it, move onto the ledge and make our way along the ledges to the right, where in the end there will be an empty balcony.
  5. We go to the door where we need to pick the lock, for which we smoothly move the mouse left and right. After changing the direction, we stop and continue moving the mouse, only up and down. After that, right-click several times. The lock is open, you can now use the door.
  6. We jump over the decorations and beams and eventually make our way to the desired balcony.
  7. We kill the target and take the key necklace. This completes the first task of Assassin's Creed 3.
  8. After the cut-scene we find ourselves in the ship's cabin. We go up to the upper deck and accept the challenge to a fight.
  9. We practice simple dodge and counterattack techniques. The captain arrives, cut scene, let's follow him.
  10. We follow the signs and talk to everyone.
  11. We hear some noise and see someone throwing a load into the sea. We go down to the lower deck.
  12. We turn on eagle vision, approach the barrels and see a hint there.
  13. Cut scene. We kill the enemy with the blade. Another cut scene.
  14. We complete tasks with gear and save James.
  15. After the hurricane we climb up the mast and see the ground. This concludes the first chapter of Assassins Creed 3, and chapter number two is ahead.

Chapter 2 of Assassin's Creed 3 walkthrough

  1. Here comes the land, or more precisely, Boston. We leave the ship. We follow the character the marker points to.
  2. We find a shop for various goods, where we buy a saber and a pistol.
  3. Let's ride a horse for Lee.
  4. We go into the house and cut scene.
  5. We leave the house and head to the person marked on the map. We talk to him.
  6. We storm the fort, killing enemies with a pistol and selected weapons.
  7. We blow up the barrels at the entrance and make our way to the chest.
  8. We take the chest and fight off the enemies.
  9. We take the task - to eavesdrop on what the city residents are talking about.
  10. We head to the church and climb to the very top.
  11. As soon as yellow signs appear on the map, you need to find Church, for which you will have to eavesdrop on the conversations of city residents. We listen to everyone he points to.
  12. Let's go to the port.
  13. We climb onto the roof and go to the doors to the warehouse.
  14. To find the key, secretly sneak up to the military man and press E.
  15. Open the doors and cut scene.
  16. We kill enemies.
  17. Next is the section of the passage of Assassins Creed 3 called " Soldier".
  18. We go into the room called "Green Dragon", cut scene.
  19. We communicate with Charles and follow him through the camp.
  20. We follow the detachment accompanying Pitcairn.
  21. Charles forces the guard to run after him. Let's stay behind the guard until they catch up with Lee.
  22. Without interfering in the fight, we run straight after the drummer (he is an informer) and kill him as quickly as possible. In this case, fewer soldiers will need to be killed.
  23. We go to the groaning Braddock.
  24. Next is another section of the passage of Assassin Creed 3 called " Southgate infiltration".
  25. We speak with Charles.
  26. Our goal is to steal the guard's convoy.
  27. We find a gun on the roof.
  28. We kill the soldiers (first with a gun, then in hand-to-hand combat). In order to take the soldiers surrounding the convoy by surprise, press T.
  29. We repeat the previous point until we arrive at the fort.
  30. We follow the squad until it splits up.
  31. We find and kill the general (he is located a little further from the prisoners, close to the horses). We kill the general as follows: we climb into the cart with grass, and when the general approaches, press the left mouse button.
  32. The new task is to free three groups of captured Indians.
  33. Carefully kill three sentries. To do this, you need to be in cover and attack the sentry from around the corner when he comes level with you.
  34. We find a group of captured Indians and release them.
  35. The escape of the prisoners has exposed you, so grab the body of the dead soldier to use it as a shield from bullets.
  36. Thus we make our way through the courtyard.
  37. We don’t go to the gate, but go to the water.
  38. We sail around the fortification in order to enter the riflemen from the rear.
  39. We kill Silas Thatcher, which ends the second chapter of Assassins Creed 3.

Assassins Creed 3 walkthrough - Chapter 3

  1. We return to a place called “Green Dragon”.
  2. We find the “Frontier” point in the south and go to the “Eastern Lands of Lexington” area.
  3. We are looking for Charles Lee there.
  4. We saddle up the horse and follow Charles to the Indian settlement.
  5. We follow the tracks to the north.
  6. We follow the stranger who is running away from us along the tree branches.
  7. When Haytham loses sight of the girl, look up, she will be hiding there in the tree.
  8. The unfamiliar girl's name is Gadzidzio, follow her up the hill.
  9. Braddock in the village below.
  10. Take a leap of faith into the grass cart and catch up with Jio.
  11. Go into the tavern and listen to the soldiers.
  12. Now carefully go to the door.
  13. Beat 4 soldiers by catching each of the soldiers on a counterattack and turning them over onto a table or another object.
  14. Then 4 more soldiers in the same way.
  15. Next begins the section of the passage of Assassin Creed 3 called " Execution is everything".
  16. Head to Braddock's camp.
  17. Soldiers cannot be killed. Catch up with the cart and climb inside.
  18. As soon as the cart stops, get out of it and into the bushes.
  19. You can neither kill soldiers nor get caught by them - remember this.
  20. First, break two cannons by sneaking up to each of them and pressing the interaction key.
  21. Eavesdrop on a conversation between two officers. Act secretly, move only through the bushes.
  22. Jump into the cart near the sentry and whistle using the E key, and when the sentry approaches, stun him with the left mouse button.
  23. Go into the tent and steal the map.
  24. Leave the camp without hiding, through the gates and guards.
  25. Let's talk to Gadzidzio.
  26. The next section on the passage of Assassin's Creed 3 begins, called " Braddock Expedition".
  27. We return to the tavern.
  28. You need to secretly kill 2 militiamen. Whistle using the E key to lure another militia. Dress up in his uniform and take his horse.
  29. Follow the road near the soldiers until you find General Braddock. Ride close to him.
  30. Catch up with a man named Bulldog by shooting at a cart with barrels. (hold the Q key, aim at the barrels and release the key)
  31. Kill Braddock.
  32. Return to the Green Dragon, where the third chapter of Assassins Creed 3 will end.

Thank you for your attention, best regards Vitalik.
When copying an article, please provide links to the original.

Refresher Course

We watch the video. So, we find ourselves as Desmond and the guys in the forest. We go into the cave where we install the equipment.

Walkthrough of Assassin's Creed 3

Before the start of the game, we will have a short training in Amnimus. After this, we carry out a simple mission to kill a person in the theater and set off on a ship to the New World. While sailing, you can try your hand at the mini-games “Fanoron” and “Mill”. We complete several introductory missions on the ship and finally find ourselves in 18th century Boston. Here we are met by Charles Lee, who brings us up to date. The first task is to return Benjamin Franklin his lost almanac. You will have to run after them all over the city. Almost immediately we take the second order from Johnson. To complete the quest you need to attack the mercenary outpost. Then we take on another task, which is to hire one more person to join our team. To do this, you first need to find and free Dr. Church.

Next we move to Lee to the military regiment. Here we need to find a certain Pitcairn. He refuses to cooperate with us. We return to the city, where a new mission, “Infiltration of Southgate,” begins. We climb onto the roof and dive from there onto the cart. We change into military uniforms and enter the closed fort. Here we need to kill Cyrus.

After this, the game's plot takes us three months forward. We need to get to the Frontier and find Charles here so we can then go in search of the Indian girl. She leads us to the camp. After that, we go with her to the outpost. It is necessary to sneak into this settlement unnoticed and complete related missions.

We again move forward in time five months and go through the mission “Braddock's Expedition”. The main task of the mission is to attack the expedition and kill its leader. Next, we go through the “Hide and Seek” mission, in which we have to play not for our usual character, but for the son of an Indian girl. The mission is simple, you just need to find four children with whom the child is playing hide and seek. After it, according to the plot, we will find ourselves even further in the future. Now we have to play as a fourteen-year-old Indian boy. The main task of the mission is to find a certain number of birds. The essence of the mission “Hunting Lessons” is clear from the title. In it you need to kill a hare from afar with a bow. The mission “There will be something to remember” allows you to transform into a bird and make a dizzying flight.

Next we find ourselves in 1769. In the Frontier we have to find old man Achilles and try to persuade him to teach us the skills of the art of assassins. We get a refusal and go on additional missions. In the mission “Achilles's Order” we carry out a small task from the old man and obtain his consent. Almost immediately after this, you find yourself on the list of especially dangerous criminals and learn to live with a bad reputation. The name of the mission “River Rescue” speaks for itself. Use a log to pull a drowning person out of the water. Let's fast forward a few more months and take the Aquilla ship for a spin. Finally, we return to our time and disconnect from Amnimus. We perform several simple tasks here.

Let's go back to the past again. This time - to the city of Davenport in 1773. We are following Johnson's trail, helping the Angry Cook, continuing to destroy our enemies in the Tea Party, and conducting Aggressive Negotiations. Time takes us forward again to 1775. The situation here is much more tense; freedom fighters have organized themselves into an armed army and are now actively persecuting supporters of the monarchy. Your first task is to travel around all the surrounding villages and warn about the appearance of British troops. After this, of course, you yourself will have to take part in armed clashes between the two sides.

In anticipation of the fact that “War is approaching,” we receive a new task - to find and kill the Templar Pirkern, the same one with whom we talked at the very beginning of the game. Afterwards we return to the rebel camp and take part in one of the most full-scale battles of our era - the “Battle of Bunker Hill”. Here we will have the opportunity to kill the Templar from the air. After the task is completed, we find ourselves in New York in 1776. Here we meet our informant and track down the counterfeiter. Next, in a new location, we go to “Bridewell Prison” as a prisoner. We are trying to kill our enemy here. We fail and go to death. Our allies who arrived on time save us from a sad outcome. This ends our stay in New York and we go to Philadelphia. Here Achilles meets us, and together with the old man we witness the signing of the Declaration of Independence. We move back to our time. We're going to Brazil to find new source energy. We return to Amnimus and find ourselves in Davenport in 1777. We are going through the mission “Lost Cargo”, in which we have to meet with George Washington and find the missing wagons. In the mission “Father and Son” we meet Haytham in New York. We move along the roofs to the building in which Benjamin Church is located.

Next, we go with a guide to the brewery, fight off the ambush, try to find Church, but he is no longer here. We are going through the mission “Bitter Experience”, in which we have to go in search of Church who sailed to the Caribbean Sea and kill him. We move back in time to 1778 and find ourselves in Davenport. We go through “Alternative Methods”
and berm captured the commanders of the British army. We take them to the interrogation room. We go to the field camp to George Washington and find out that our village is about to be attacked. We try to prevent the bloody massacre and kill all the messengers carrying military orders and neutralize the most aggressive Indians. We decide to kill Charles Lee, as he continues to incite the village to revolt. We’re off to the field camp again in time to take part in the “Battle of Monmouth.” We move to our time and leave the Animus. We carry out the task of freeing our father from the den of enemies. Served in 1781 in Davenport. We take part in the “Battle of the Chesapeake” and “Lee’s Last Battle”. We find ourselves in New York in 1782, we come to Haytham’s funeral, we find Charles Lee here. We are trying to find out where he disappeared to. We give chase to Lee and track him to Boston. We use eagle vision to find him in the city. As a result, we go to the ship where Charles is. We sit down with him at the same table and quickly kill the enemy.

We move to our time. We find the key, go into the cave and install energy sources. We insert the artifact found from Charles into the transparent wall in the center of the cave.

The game is over.

Some examples of completing Boston Tea Party missions:

(watch from the 1st minute).

An example of the mission “War Is Coming”:

(watch from the beginning)

"Battle of the Chesapeake:

(watch from the 2nd minute).

Walkthrough of "Charles's Last Stand":

(watch from the 1st minute).

A Deadly Performance

So, we continue to be in the virtual world. Now we have changed into the clothes of that time. Let's move forward. The world will immediately be built before us. We go to the theater. We find our place in the hall and sit down. The show begins. We get up and move to the left. Then we climb up the stairs to the ledge, from it we go to the right, we rise even higher, to the balcony.


#2

We move along the beam to the right, then even higher and again along the edge of the balcony to the right, then along the ledge even higher and again to the right, onto an empty balcony.

We jump onto the balcony and to the left. You need to break the door with a master key. We break in and go in. We take a running jump onto the hanging sign and go down.


#3

We jump from it onto the ledge on the left and go to the stairs. Then we jump onto the hanging month and from it also onto the beam on the left. We move to the left and climb onto the ledge that leads to the door. Next is the video. At the right moment, press the key and kill the old man.

We go down the stairs. Then right along the corridor and then left, towards the crowd and turn right behind the red curtains. We go to the other end of the balcony and go out into the corridor, where we turn left again and go down the stairs, then left and straight, and then right and exit the theater. Basically, the point you need is indicated on the map, use it to navigate. Next is the video.

Journey to the New World

We watch the video, then we fight on the ship with the sailor.


#4

We will learn to disarm the enemy and fight. Next follows the pilot to the cabin. Video clip. Now we go down one tier below the stairs and run to the table. Press the action key and the video again. After the video, go to James and talk to him. Then we run to the barrel, after which we run out to the ship’s karma. The ship gets caught in a storm. We run to the stick and tie the rope tighter. Then to the second rope. Let's tie it up too. Next, we climb up the grid to the mast. We approach the edge and cut the rope to release the sails.

Welcome to Boston

After the video we move forward along the pier. A point is marked on the map. Let's get there. Another video. After the video we go to the store.


#5

He will be there. We buy a sword and a pistol. After the store, we get on the horse and follow our friend. We reach the desired point and that’s it.

Johnson's Errand

We watch the video and follow to the table, where we are introduced to Johnson. After the feast we talk with Johnson. Then we go down and go outside. We go to the gate and again the video. Now we kill the guard and occupy the point. We climb up the ledge higher and kill the rest of the fighters. Another video. Next we learn how to shoot a rifle. We shoot at the target near the carriage and there is a small explosion.


#6

The gate is broken. We run forward, then we select the necessary thing, but again the video. Then a fight. We kill enemies. At the gate we fight with the enemies again. We kill them and run to the house near the field. We fight the enemies again. Then we kill the enemies on the roof of the house with rifles. After which the video.

In the house we go up to Johnson and talk with him. Next is the video and we go outside. We drive into the city, after the video. Now, using parkour skills, we run to the church. We get to the very cross of the church and inspect the territory.


#7

Then we jump into the haystack. The points are now marked on the map. We run up to them and overhear the conversation of the guards. Only 3 points.

Then, together with Lee, we run to the mark on the map. We run to the pier and carefully steal from the security guard. Next is the video. We find ourselves in a barn. We steal from the guards again the right thing, and then we kill them, freeing our man.

After the video we follow Lee. We walk along the pier. Next we follow the indicated detachment. We just track it, but don't get too close. We watch until the video starts. Then we run after the squad and a massive mess begins. We kill the enemies and watch the video.

Infiltrating Southgate

We go through the door we need. We go up to the top floor of the tavern. Now the video. Next we need to carefully kill 13 targets. Climb onto the roof and higher up and start shooting people. Our guys will immediately attack the soldiers. Keep shooting from above.


#8

Next, we free the girl in the video and run to the camp. Next, we find the general in the camp and kill him. There is nothing complicated. Try to watch for a moment when he is alone. Next on the map are 3 points where we must free the prisoners.


#9

The first two are located on the camp grounds, but the next one is already on the ship. Next we have a video. Now the game is in our hands. We will need to cover ourselves with the body of one of the soldiers so that all the bullets fly at him. Next, we fight the enemies in the camp. At this point everyone will get confused and start beating themselves. But the most interesting thing is that you don’t have to participate in the mess at all. Just run towards the marker on the target. We reach the video.

Winter came. Let's go to the house. We're all in the same cabaret. We communicate with Johnson. Now we can open the map and view the world map and use fast travel. We accomplish it immediately to the goal we need. We run to Lee and get on the horse. We reach the goal and make our way through the layers of snow. We find the same girl, but wolves attack her. Then we run after her.


#10

She deftly runs through the trees, and we follow her. Next we kill the wolves. To do this, at the moment of their jump, press in turn 2 keys indicated on the screen. Let's catch up with her. Video clip. Her name is Dzio.


#11

Execution is Everything

We begin the mission at Dzio. Video clip. Then we make our way through the storm to our goal. To get to the camp, climb into the cart that is standing at the checkpoint along the road. And you can easily get to the camp. We need to arrange sabotage. Next, we eavesdrop on a conversation between two soldiers, after which we go in search of a map, but before that we can disable two guns so that they themselves explode later. After all the work, we leave the fort and return to Dzio.

The Braddock Expedition

Let's watch the video. It's a beautiful summer heat outside. We gallop to the goal and meet with Dzio. My group and I are sitting in ambush. We need to kill the enemies in their small camp. There are two guards who move from the camp to the gorge. You can kill them silently, and then attack your enemies. We clear the camp and the video. We change clothes again.

Now let's go to Braddock. After a short video we jump to the goal. We need to kill Braddock. We gallop after him until his horse falls.


#12

Let's watch the video. So, we are back in the present as Desmond himself. Well, let's get into the animus and let's go. So now we are in the role of the Indian. We run into the forest with the guys. Let's start playing hide and seek. So, we will track down the guys. Analyze the tracks nearby and we will be shown on the map the area that needs to be explored. Having reached it, examine the tracks again and so on until the area becomes denser and we find the first boy near the rocks. Next, we again study the tracks near one of the circles so that it narrows, then we go to its center, study the tracks again and immediately find two small ones in a stack of grass and branches.

We go to the center of the remaining circle and study the tracks. The circle narrows, we go to its center and study the tracks again. We also find it in the stack. We return to the tree. Now we will have to hide. There are many places on the map where we need to hide. Run as far as possible and jump somewhere until the cutscene starts. Familiar heroes greet us. We return to our village, but it is all on fire. We go forward and remove the stick that is blocking the path.

We reach the shack, but the door is closed. You need to go around it to the right, behind the stone. Then we remove the sticks from our feet.


#13

To do this, press the key indicated on the screen, but nothing will work. Sadness, sadness, emotions. We leave mom and run away.

Feathers and Trees

We have already grown up noticeably. Now we will be taught how to quickly move through the trees. Nothing complicated. Our old friend is with us. Climbing higher, you can explore the territory. We run to the goal, but our friend will fall into the water. Let's help him. We climb up a steep cliff and to a nest, where we will find an eagle feather, however, the bird will scare us and we will fall down. Luckily, they fell into a haystack.


#14

We need to find three more feathers. There are nests marked on the map with a feather icon where we can find them. We just have to get to them. We collect them and return to our friend.

Hunting Lessons

There is nothing complicated. We will be taught how to hunt and also skin the caught prey. Help will already help you understand a simple problem. Hunt simpler animals, like deer, hares, etc. First we kill a hare and butcher it, then a deer. Now we need to kill five more animals ourselves. After which the bear will attack us. We press the necessary keys on the screen, and also use the bow to drive him away. We return to the village.

Something to Remember

We start a conversation with the elder. After the video we will be an eagle. We fly after the spirit ahead. We fly until the video starts.

We left our village and went to free journey. We go to the goal on the map. We reach the house and begin the mission.


#15

Video clip. After the video, we run to the barn and stay here. We go to bed, and in the morning we knock on the door again. Then we go up to the balcony and enter the house. We go to the barn again, and at night we will meet strange guys here. Next is a fight. We kill enemies.

A Trip to Boston

6 months have passed. Winter. We get into the carriage and go to the city. Let's go after the old man. After the video, we climb onto the roof of the house and get to our point on the map. We go inside and buy everything we need. Let's return to Achilles. Let's follow him. Now our goal, damn it, is not to reveal all the secrets. We chase one of the guys and kill him. Later in the video, our father will point to us.

Now we need to escape and as quickly as possible. Get out of the risk zone and sit in a haystack or in the bushes.

Boston's Most Wanted

We reach the goal on the map and begin the mission. Now we're the most wanted guy in Boston. You need to find 2 posters and tear them out.


#16

After a couple of fights and finding posters, we escort Sam to the basement.

Let's watch the video. Then we run to the goal on the map. We go into the house and again the video. We read the diary. So, we will be taught how to purchase necessary goods, bargain, etc. Immediately buy wood to repair the ship. Six months have passed. Summer. It’s beautiful here, and overall beautiful. More colors. Not about that.


#17

We are sailing towards the goal. Using the B key we can open all the sails or close them halfway. When steering, the direction of the wind is also important. Of course, open your sails in the wind. If the wind blows from left to right, then keep the rudder to the left so that the ship does not turn around. Overall, the ship is fun and easy to control.

We swim to the desired place and the video. After the video we control the ship again. What follows is even more interesting, since we will be taught how to fire cannons, or rather, give orders to fire cannons. After training, we sail to the goal, and along the way we will have to fight on the water with a British patrol ship. Real pirates of the Caribbean. At the moment when we are fired upon, press the key to crouch. We destroy enemy ships and then the video.

Desmond on the Skyscraper

Let's watch the video. We play as Desmond himself. We are back in the present. Nothing complicated. We go up the stairs, then to the right, and through all sorts of pipes we make our way along the only road that exists. There will be no branches as such.

After all the actions, we will get out onto the balcony. We are very high. We jump onto the yellow beam on the right. Then we climb up. Further along the construction site we rise higher and higher. At one point you will have to jump onto a hanging beam. Don't be afraid, jump, after that we jump further, forward and rise higher. Our goal is the crane.


#18

After the video, we jump with a parachute and land on a nearby roof on the helicopter pad.

Oh Johnson's Trail

So now we're in our suit. Let's follow Sam. Next is the video, after which we fight with the enemies. Then we follow to the marker indicated on the map. Then we have a video. We reach the pier and three dots appear on the map at once. We need to destroy the cargo at each point using explosives. It's easy to do. Take the barrel of explosives and roll it towards the cargo, then shoot at it.


#19

After which we kill three cargo carriers and that’s it.

Let's watch the video. We follow our partners. Along the way we kill the guards. For 100% synchronization, it is desirable that his lives do not fall below 50 percent, and that we do not enter into conflict every 15 seconds. We continue our journey together, killing enemies until the video starts.

Watch the video again. Next, we kill the guards. There are 15 of them in total. After killing them, another video. Next, you need to climb onto the ship and throw out 10 boxes of tea. For 100 percent synchronization, you should also throw three guards overboard. We wait until the indicator on the left fills up to 100. During this time, we defend ourselves and complete the remaining additional objectives.

Hostile Negotiations

We watch the video. We find ourselves in the forest and run to a point on the map.


#20

Another video. Again we run to the point on the map. Move away from the cliff along trees and bars. There is only one goal - to kill Johnson. It's easy to do. You don't have to kill everyone. Climb onto the roof of the house where he stands with the help of a tree and kill him while jumping down. Easily. True, now we have to kill the rest and leave the red circle on the map.

The Midnight Ride


#21

We run into the green circle on the map and jump to the farm and a little lower. Let's find the right house. Next is the video again. Next we ride a horse again. This time we'll jump to the second green circle on the map. Then we jump into the green circle again and find a boring house. Video clip. After the video, we need to get away as quickly as possible from the yellow circle on the map, after which we run into the green circle and knock on the door again. Video clip.

Lexington and Concord

Yes, you guessed it, another video. Next we get on the horse. We need to deliver the letter to Concord in 3 minutes. We jump along control points on the map. We get there and watch the video. After the video, we will be given command of two groups of military personnel. We move from one to another on horseback. You can give only 2 orders.

Video clip. Here we now have large-scale fighting. We sail to one of the ships on the map. We kill the enemies on it, then we install explosives at the mast and run away in 10 seconds, but not very far.


#23

Now we need to climb the central mast to the very top and change the flag, after which we boldly jump into the water.

Battle of Bunker Hill

So, we run to the battlefield and cross it. Next we follow to the point on the map. We reach the red circle. We just need to kill John Pitcane. The easiest way to kill John is to jump on top of him. Not far from him there is a tree from which you can jump onto a block with a flag, and then onto John with a dagger.


#24

Something on the Side

After watching the video, we jump after Sam. Then we follow the specified goal. We watch until he meets his accomplice. Then we follow them to eavesdrop on the conversation. Follow until the video starts. Next, we catch up with the target we need and admire the video again.

Bridewell Prison

We wake up in prison. How interesting. We eavesdrop on a conversation between two people through a hole in the wall. Then we go to bed. Having woken up, we go downstairs and follow the indicated guard. Next, we sit down at the table with a guy who is playing a board game.


#25

We play a game with him and communicate at the same time. Afterwards we run upstairs to the messenger and return to our cell. On the trail. Day we inform the guy that the key is useless and does not work. Then we just start a fight and the chaos begins. Next is another video, we are put in a punishment cell, but we have the key to it. We open the door and head out. Then we go upstairs to kill Hickey, but he is not there, and we were caught.

Public Execution

We are led through an angry crowd, which we are sure is shouting something nasty and throwing poop. They are going to publicly hang us. Achilles himself, our teacher, will save us. All we have to do is catch up with and kill Hiki under time dilation, which is what we will do. Further conversation and we find ourselves at Achilles’ house.

Desmond in the Stadium

We find ourselves in Desmond's shoes. We get out of the subway car. We are moving towards the exit from the metro.


#26

It is dark outside. We avoid security. We hide in the bushes, etc. We won't have maps or anything else. But it’s difficult to get lost, since there is only one road to the stadium, just avoid the guards, because they are looking for us everywhere. There are even posters of us hanging. Then through the window we get out through the pipes through the stage with the ring and go through another window opposite.

Here we have a video. Now we're chasing the guy. You'll have to fight along the way. Then we run into the subway car. Let's return to our guys and the video.

Missing Supplies

It's winter again. After the video, we get on the horse and ride to the point on the map. We get there and there’s another video. We communicate with our father. Next, you need to eavesdrop on a conversation between a couple of guards, and you will have to constantly follow them through the trees.

Then we watch our father being beaten. Naturally, let's go help him!

Part 1

So, we, as Desmond, go into the cave after the others. The artifact opened door after door, as if it were he who was going towards his goal, and not the people who were just carrying him. When the journey seemed almost over, Juno told Desmond that he needed to find the key. He had a seizure and was immediately reconnected to the Animus.


Part 1. Review of what has been learned

A little training. Hold [right mouse button] to run and overcome obstacles. Then you will need to climb the walls ahead, to do this, also climb the wall with a running start, when necessary, jump [space] or change direction, or you can release the ledge [E] to land. So you need to follow the green markers. Kill two Templars by approaching them and pressing [Left Mouse Button]. To swing on the pipe, hold [right mouse button]. And if you press [RMB] and [SPACEBAR] at the same time, you get a long jump. Soon the training will end, and Desmond will change his appearance to his ancestor. Just walk forward, listening to his conversation with someone, apparently a servant. Approach the door and press [E] to start the mission.

Part 1. Deadly number

  • Theater Royal Covent Garden, 1754

You find yourself in the theater just in time, noble spectators are invited into the hall. You must also enter and find your seat. A certain Reginald sits next to you, with whom Haytham Kenway (that is the name of this ancestor of Desmond) enters into dialogue. Press [V] to use Eagle Eye. The gold-lit target is on the far balcony. Now you can get up, move left to the discovered stairs. Climb up it and, holding onto the ledge, return to the hall. Just follow the markers to the upper levels of the balconies. The audience is so engrossed in the spectacle that they do not notice Haytham. Finally, climb onto the balcony furthest to the stage and go through the door by breaking it [E]. To do this, move the mouse in the indicated directions until all the tabs are fixed. Finally, press both mouse buttons at once. The door will be broken open and you will be taken backstage. Jump across the scenery to the other side, nothing complicated. This way you will find yourself in the right loggia. Kill your target. All that was left was to leave the opera house. When you find yourself in a crowd, hold [spacebar] to push people aside. Just follow the green markers to go outside.

Part 1. Journey to the New World

  • Atlantic Ocean, 1754
  • Day 2

The next day, Haytham Kenway sailed to Boston by ship. Putting down his pen and ink, he decides to walk around the upper deck. There, a sailor named Graves decided to fight with the guest of honor. As he swings, hold down [E] to block the blow. Then start striking yourself by pressing the left mouse button. The next sailor can be taken down with one combined blow. And when the first one pulls out the knife, first parry the blow [E], and then take the knife away [space]. The captain will intervene and call Kenway to his cabin. He is worried about the brewing rebellion. Return to your cabin.

  • Day 28

Leave the cabin and find the sailor. He will send you to a doctor or cook. They will direct you to James. He himself fears a riot, and therefore will help Haytham. Go to helmsman Mills. Someone is throwing cargo overboard! Go down into the hold to find the culprits. Use Eagle Vision [V] to inspect the area. One of the barrels is strangely marked. Return to the cabin.

  • Day 33

Here is the solution to the discarded barrels. There are no conspirators, and the target is Kenway himself. You need to defeat Mills. To do this, it is enough to spend one block [E] and counterattack [LMB].

  • Later that day...

The ship was caught in a real storm. There are not enough sailors, so fasten the sheets nearby, then run to the other end of the deck, and there the sheets will also come untied, and another one in the middle of the deck. Now climb onto the folk mast, you can do this along a grid of ropes near the very side. Cut the rope to lower the sail. Save the sailor, just run to him.

  • Day 79

Meet the captain on the upper deck. Climb the mast to see New land.

Part 2

Part 2. Welcome to Boston

  • Boston, 1754

Haytham Kenway arrived in America. Follow Charles Lee. He's going to help you settle in Boston. While Charles is looking for horses, Haytham goes about his business. The map opens to . This is where you meet Benjamin Franklin. He wrote an almanac, but for some reason someone stole several pages from it. But you in this moment you need to enter the weapons store, talk to the merchant to buy a sword and a flintlock pistol. Then go outside. Charles has found horses and is waiting only for you. Approach an empty horse and press [spacebar] to mount it. Now follow Charlie through the streets of Boston to the Green Dragon. Get off the horse [E].

Part 2. Johnson's order

Talk to the man leaning against the fence. Thomas Hickey has already found the thieves, but is afraid to attack alone. Shoot the sentry [Q], then climb up to where he was just standing. You can't get over the battlements, so climb up the stone wall on the right. Go down, pick up the gun from the rack and shoot [Q] one guard with it. Move further, meet your comrades. When the gate closes, aim [F] and shoot the barrels to blow them up. Go inside, take the chest. Shoot the arrogant bandit and finish off the rest. Now you can search the bodies; to do this, approach one of them and press [E]. On the way back there will be another enemy squad. Accompany Hickey and Lee on the way back. Several more squads of guards will attack.

Part 2. Doctor

Approach Charles at the Green Dragon. We need to find one more person from the list. Leave the tavern. Talk to Charles outside Mr. Church's house. The owner's house is not found, but inside there is a real pogrom. Now eavesdrop on the neighbors' conversation. They won't like it, you need to stand between two other people so that no one thinks you are eavesdropping. Then move towards the Church and climb onto its roof. This can be done on any window. As a result, you will find yourself right on the weather vane. Start synchronization [E]. To get down, you need to perform a Leap of Faith. Aim at the hay cart, hold [right] + [W] and press [space]. Now you need to eavesdrop on some conversations like you did before. You can hide from view behind fences, you can sit on a bench. In general, use your environment to your advantage. Charles will join you soon. You need to get into the warehouse unnoticed and avoid the sentries. The easiest way is to climb onto the roof and make your way along them to the door. It's locked, which means Haytham needs to steal the key. Select a target, wait for the interfering guards to leave, and search the target's pockets by holding [E]. Now you can enter the warehouse. Benjamin Church is tortured here. Attack the guards from behind, so you can quietly kill all three.

Part 2. Soldier

Enter the Green Dragon. After the video you will find yourself on the street. Talk to Charles. Then follow him through the camp. Here General Braddock interrogates a soldier named Pitcairn, whom he considers a deserter. He is clearly not going to give it to you, so you will have to free the new recruit yourself. Follow the squad that accompanies Pitcairn. There is a red radius marked on the radar, don't get too close, but don't lag behind either. You can just walk on the rooftops. Charles will make the guards chase him, you no longer need to hide, just run along the ground directly behind the guards until they catch up with Lee.

A fight will break out, but you run right after the drummer-informer and kill him so that he does not call for help. As for “consecutive multi-kills,” the meaning of this expression is not very clear. Haytham begins to chop the soldiers into cabbages, and this task immediately counts. Approach Braddock, groaning on the ground.

Part 2. Infiltration of Southgate

While in the Green Dragon, talk to Charles. Point one: theft of the guard's convoy. Pick up the gun on the roof. You can start killing the soldiers in the back rows. Then you will have to resort to close combat. Then the detachment will allocate places to guard the convoy. But along the way you will still be stopped. Press [T] to take enemy soldiers by surprise. Repeat the operation further as needed until you arrive at the fort. Follow your squad until it splits up to free the prisoners. But first you need to find and kill the general. He positioned himself slightly away from the prisoners, next to the horses. Climb into the hay cart, and when the curious general approaches, press [left mouse button] to kill him. And the job is done, and the corpse is hidden.

Now your task is a new task - the release of three groups of captured Indians. Sneak up to the pads and open them. In this case, you need to kill three guards in a certain way. To perform a kill from around the corner, you need to crouch behind cover and attack the sentry when he catches up with you. The last captured natives are still on the ship.

The escape of the prisoners was noticed and you were declassified. Grab the [space] soldier to take cover from the bullets. You need to make your way through the courtyard, using “human shields” to avoid bullets. Don't go near the gate, it's better to swim to the other side and go around the fortification. This way you will get into the rear of the enthusiastic shooters. Kill Silas Thatcher.

Part 3

Part 3. Having your own opinion

  • Boston, 1755

Winter has come to the port city. Return to the Green Dragon. The Indian girl Haytham rescued was seen in Lexington. Find the "Frontier" point in the south of the map. You can quickly travel there. Go to the Lexington Eastern Grounds location. There is a road here, we go straight along it, or even past it. By the way, pay attention to the tracks and snowdrifts, even in Skyrim there is nothing like that! Find Charles Lee. Mount your horse and follow Charles to the Indian camp. The fire has recently been put out, fresh footprints are visible in the snow leading north, follow them. Soon you will find a stranger, but she will try to escape from you along the tree branches, try to keep up. When Haytham loses sight of the girl, just look up, she is hiding in a tree. Finally you must catch up with Gadzidzio, that's her name.

Follow her up the hill. Edward Braddock is in the village below. Take a leap of faith into the hay wagon and catch up with Jio. Enter the tavern, you need to listen to the soldiers. You can lean against the wall near the soldiers on the left, and also stand behind the bar to listen to the soldiers on the right. Now you can carefully approach the door. The grenadiers really didn't like Haytham. There are four to beat. To use two environmental items, you need to catch a soldier in a counterattack and knock him over onto a table or other piece of furniture. Then there will be another four soldiers.

Part 3. Execution is everything

Now we head to Braddock's camp. The path is long, so it's better to steal the horse. Dzio is waiting for you.

Soldiers cannot be killed. Fortunately, a cart is heading to the camp just now. Catch up with her and climb inside. This will take you to the camp. The cart will stop very well so that you can get out of it right into the bushes. You can't catch the eye of the soldiers, you can't kill them. First of all, it's worth breaking two cannons. Sneak up to each one and interact. Even if you are noticed, there is still a chance to simply run away and hide. Now you need to eavesdrop on the conversation between two officers. Fortunately, you don't need to get close to them. Run only through the bushes. Haytham decides to steal the map from the headquarters tent. To do this, you need to climb into the cart next to the sentry and whistle [E], and when he approaches, grab him [LMB]. If you don't have anything in your hands, the soldier will only be stunned. Get into the tent and steal the map. All that was left was to leave the camp. You can do this without hiding, run through the gate and its hapless guards. Talk to Gadzidzio.

Part 3. Braddock Expedition

Return to the tavern.

  • Five months later...

The day came for the appointed ambush on Braddock's "expedition". When the squad dismounts, interact with Gadzidzio.

You need to quietly kill two militiamen. The easiest thing is the one that stands on the right edge, next to a pile of pine trees, where you can drag it. Now whistle [E] to lure another militiaman. Also in this pile can fit a marked officer who goes back and forth. Now Haytham finds himself on a horse, dressed in a red uniform. Drive along the road past the soldiers, find General Braddock and drive close so that the trigger works. So, the French are advancing, “Bulldog” flees, and you catch up with him, having shot three carts with barrels along the way. Hold [Q], aim at the barrels, release the key. Now all that remains is to kill Braddock.

  • A few days later…

Return to the Green Dragon.

Part 4


Part 4. Hide and seek game

  • Ganadazedon, 1760

Now you're in the role little boy named Radunhageidu you find yourself in an Indian settlement. Follow the other children to the forest. Here they decide to play hide and seek. You only have four minutes to find all the children. Study the first clue on the ground. The ground is full of footprints, so you will find the first boy near the large boulders. Two more climbed into the pine needles. And the last one in exactly the same shelter. To avoid making mistakes, do not climb into shelters that are not marked. Now go back to the tree. Now you need to hide.

Run back to the village. Enter the big house. To raise the beam, press [E] quickly and often. The door to the house does not open, go around it to the right.

Part 4. Feathers and trees

  • Ten years later...

Connor is another ten years older. Talk to the Indian to start the quest. Learning to climb trees. Difficulties may arise at the fork of branches. Select one and press [spacebar] to climb it. When Connor notices the eagle's nest, he will just need to run forward, almost like on the ground. When Ganadogon falls, go back and help him. At the same time, you should not touch either the ground or the water. While the second guy is searching for nests in the trees, Connor climbs the mountain. When you have the eagle feathers, it remains to search three more nests in the trees that Ganadogon was afraid of. You can already touch the ground. The first two nests are very close, but the third is quite far away, it is not visible on the radar at first, but you just run through the trees towards the marker, you definitely won’t miss it. When you collect feathers, interact with your friend.

Part 4. Hunting lessons

Go up the hill into the green area. Here you must kill a rabbit. Use your bow [Q] and shoot him. Remove the skin [E]. Now you need to set a trap. Find the highlighted grass in the green area. Open inventory [R] and select “trap”, place it in one of the cells. Now place the trap in place [Q]. Find the clue in the new green area. Now approach the deer carefully and hide in the grass. Change the trap to bait and use it. Kill the deer when it approaches the bait. Freshen the carcass. Return to the rabbit traps. Refresh the caught animal. Now you need to hunt on your own.

The conditions are as follows:

  • you need to kill three types of animals - rabbit, deer and fox;
  • you need to place a trap, and behind it a bait so that the fox (make sure there is one nearby) going to the bait falls into the trap;
  • two animals must be killed by jumping from a tree or from a stone;
  • and all this before the counter reaches five skinned animals.

When you're done, go to the marker. A bear will attack. Press the keys shown on the screen. Leave the dangerous area and return to the village.

Part 4. There will be something to remember

Rod's mother decided to tell Connor the secret of the tribe. He himself will encounter the Forerunner civilization. He will turn into an eagle and fly in the clouds. Flight is controlled with movement keys. You must avoid collisions with trees and other obstacles, you have the right to only one mistake.

Part 5



Part 5. Rude

  • Frontier, 1769

Connor left his family and rushed east, in search of a man with the sign of an assassin. You need to go east to Davenport Manor. And already there you can find “Mansion”.

Connor isn't allowed inside, and it's raining. All that remains is to take refuge in the stables.

  • The next day…

The next morning, Connor tries to get attention again. Screw the front door, knock on the back door too. Then climb onto the balcony. And this is not enough for the old man. There is nothing to do, take refuge in the stable. At night, marauders will come to the old man, Connor decides to intervene. It's not a tricky thing, don't expose yourself to attack, and easily save your 50%. Go to the mansion, now the old assassin will receive you. Follow the old man into the secret lair. By the way, his name is Achilles.

Part 5. Journey to Boston

  • Six months later...

A new winter has arrived. Leave the mansion and get into Achilles' carriage.

  • Boston, March 5, 1770

Follow the old man. Achilles wants Connor to buy everything himself. Go to the mixed goods store. The merchant will accept the order, with the exception of boards. Outside, the soldiers were up to something. Return to Achilles. Near the town hall, they notice Haytham and his accomplice. Connor must follow this suspicious man. Don't get too close, but don't lose sight of him either. When you find yourself on the roof and the stranger pulls out a gun, hurry to stop him. Alas, there were two accomplices - Charles Lee shot on the opposite roof. Run across the rooftops from the red area to hide. Once you are out of sight of the guards, a yellow-green area will appear, and if you get out of it, the chase will end. You have one minute and twenty seconds to do this.

Part 5. Particularly dangerous

Soldiers are still searching for Connor. We need to find Mr. Samuel Adams, who wants to help you escape. On the way to it, try not to catch the eye of the soldiers. It's better to carefully walk across the roofs.

To lower the wanted level, Samuel suggests tearing down posters with Connor's portrait. It is enough to remove two of the four hanging in the city. Return to Adams again. Connor is no longer wanted. Go to the indicated tunnel entrance, past the guards around you can walk along the roof.

Part 5. Lay low

Go through the tunnel, light the torches along the way. Adams may not like the direction you take, listen to him. You can wander through the tunnel later. At the end you will have to break down the door, it's even easier than in the opera.

Part 5. Fighting the press

Go to meet Sam Adams, go down the roof to the printing workshop. You will see that printers can be bribed, then your wanted level will be reduced. Follow Sam to the port. Now you need to return to Achilles' mansion.

Part 5. Return of the Prodigal Son

Achilles gave Connor two hand blades. At this time a stranger knocked on the window. Go outside.

Part 5. Rescue on the river

Follow Godfrey as he calls you to rescue someone in the river. Terry landed on a log, which was being carried downstream at great speed. Catch up with him. Run over rocks and logs, don't touch the water and don't release the right mouse button. Just before the waterfall, Connor will have to jump into the water [space] to save a drowning man. It turns out that Terry and Godfrey intend to build a sawmill. And the estate now really needs boards.

Part 5. Start of training

Robert Faulkner wants Connor to help restore the ship Aquila. Return to the mansion. Here Achilles decided to teach Connor “ledger”. This is a magical book with which you can make purchases. Buy wood from a sawmill. Then, through the trade menu, send the caravan with wood to the merchant. This way you will earn some more money.

Part 5. We are not looking for easy ways 2

  • Six months later...

"Aquila" has been restored, the team has been recruited. Talk to Robert Faulkner on board. Select "We are not looking for easy ways 2" as a target.

  • East Coast, 1773

Now the ship left the harbor and went out into the open. Take the helm. Order half sail [E], and then full sail, and set course for the green marker. The green bar on the radar indicates the wind, its strength and direction. To lower the sails a little, press [Q]. You must not touch shallows and rocks, be careful, it is better to go with half sail. As a route, you can follow big ship ahead. This way you will soon easily reach Martha's Vineyard. The guns are installed, the gunners are hired, return to the helm. Raise full sails and sail towards the stuck ship, it will be a target. Hold [left mouse button], wait for the guns to be ready and release! Repeat with the ship on the port side. Now let's learn how to use a falconet. Hold [right mouse button] and release when the crosshair turns red. Swim towards the house.

Attack! This is the real battle!

  • Shoot at least two ships with falconets during the attack of the first three ships.
  • Withstand 3 frigate attacks. Be ready to press [spacebar] when the icon lights up on the screen. Watch the red line on the water, this is the enemy targeting mark. At this time, you need to command to duck [space]. You need to withstand three attacks before you sink the frigate.

Part 6



Nowadays

Meanwhile, a task appeared for Desmond in the real world. Climb the yellow stairs, from here the path along the technical corridors begins. This will take you to the area outside the building. There is a crane on the right, jump on it and climb onto the arrow, and from it back onto the building. Jump on the protruding pieces of iron, and at the end cling to the colored wires. There is another crane on the roof itself, and you need to climb onto it. So, you are standing on the tip of the crane boom, jump and immediately open the parachute [left mouse button]. The goal is a helipad, fly there. Then there are only videos.

Desmond returned to the base with the artifact. Here you need to find the ruins of a building that starts from the stairs. This is approximately the opposite of the Animus. There, on one of the floors, after two visions there will be the required hole. So it will open new door. You can return to the Animus to Connor.


Part 6. On the trail of Jones

To start the task you need to go to Boston. The fastest way to do this is with a ship. In Boston, find Sam Adams.

Follow him down the street. Stefan Chafo is trying to defend his property before the soldiers. Connor decides to help him. Kill the soldiers. Now we need to catch up with Adams at the meeting. In order not to exceed wanted level 2, it is enough not to get involved in a fight with tax collectors for now.

If after the meeting you also find yourself locked in the tavern, call up the menu and load from the last save point. Then you will find yourself outside and the task will continue. This is the bug.

Head to the port. But first, make sure you have bullets in reserve. You need exactly three pieces. If you don't have enough, you can kill the guards with guns first, they have bullets. There are marked barrels of gunpowder on the ground. You must pick them up and bring them to the boxes. Blow up the barrels. You will also be attacked by smuggling guards, you can safely kill them.

The next target is those same tax collectors. The difficulty is not in them at all, but in the city guards, which it is better not to kill, so as not to increase the wanted level. When you clear the collection groups indicated by the green marker, the task will be completed.

Part 6. The cook is angry

Samuel has gone missing and Stefan Chafo has been robbed. This has exhausted his patience, so now he walks the streets and gets into trouble. Your task is to accompany him in this matter.

  • Do not engage in collisions longer than 15 seconds. This is the limit for one fight. Each new counter will again have 15 seconds.
  • Don't let Shafo lose more than 33% of his health. You can even start the battle with the guards yourself, then the cook will be safe.
  • Get 5 stealth kills. To do this, select hidden blades in your inventory. Attack the guards from behind.

Menu training for using allies. Press [T], select “kill” (well, now it’s the only one available) and confirm your choice.

Part 6. Tea party

  • Boston, December 16, 1773

First you need to kill 15 guards. The ship event will now begin.

  • Drop 10 boxes of tea into the water. Approach the box, press [E], aim at the water and throw the box [space].
  • Throw 3 British soldiers into the water. It’s done like this: you stand near the side/bridge of the ship, a British soldier runs up to you, you intercept his blow, and he flies into the water.
  • Get a kill with a musket in the air. Muskets can be picked up from racks. You pick it up, climb somewhere, select a target in a red uniform below and press [left mouse button]. It is important that you are unarmed ([R] move the “fist” to the left cell).

All that remains is to help your comrades until the counter reaches 100 dropped boxes.

Part 6. Aggressive negotiations

Return to the estate and talk to Achilles.

  • Six months later...

It was impossible to leave Johnson alive; this oversight would have to be corrected. Travel to the Frontier and talk to your Indian friend.

You need to go down, cross the river, go around the red zone on the left outside its diameter, so you will find yourself at the back of the prayer house. Climb onto the roof and jump from it directly onto Johnson. I really do NOT recommend skipping the video, otherwise Connor might teleport to hell, which is why everything additional conditions will be overwhelmed. So, when Johnson is killed and the Indians are saved, you must run east, towards the cliff. There will be a tree leaning towards the river. You must run along it and jump into the river like a swallow.

Part 7



Part 7. Midnight Ride

  • Frontier, April 18, 1775

So, Connor accompanies Revere to his army. Ask for directions [T] to get directions. There is even a road here, although you can run into soldiers along it. Pretty soon you'll be dismounting. You need to approach the doors of different houses until Revere identifies the right one. The process is repeated three times.

  • Additionally: do not engage in combat. Until the third house.

In the third house the soldiers are already waiting.

  • Get to Prescott in 2 minutes. The author managed it in a minute and ten seconds. To do this, you need to move off the road so as not to get caught by the soldiers.

Get to the Hancock-Clark House in Lexington. Trading in this village goes on even at night.

Part 7. Lexington and Concord

  • Lexington, April 19, 1775

While the militia are engaged in a defensive battle, Connor is ordered to deliver a message to Concord. To speed up your horse, press [spacebar].

  • Rescue the hostage. There will be a red dot on the radar to your left behind the bridge. This is a squad of soldiers who need to be killed.

Connor was entrusted with commanding the militia, on horseback. Keep an eye on the radar and the battlefield. You have three squads of shooters. You see which of them the enemy is heading towards, you drive up, there is a circle marked there, from it you give the order “fire” [E].

  • Destroy 7 groups of soldiers with one order. To destroy a group with one order, you need to wait until the line stops and begins to raise their muskets. At this very moment you need to command “fire”.

In fact, you will simply download as quickly as possible from one squad to another and command “fire” right there, without even waiting. Although, one must think, the militia can be saved if you wait until the enemy discharges muskets into the shelters. If you are playing on high difficulty, you may have to use this trick.

All that's left is to talk to Jason Barrett.

Part 7. War is Coming

Follow the scout. He will lead you to Israel Putnam. The militia troops are greatly hampered by the ship firing at them.

  • Complete Charlestown without taking damage. Don't step on the cannonballs, "don't stand still" - as the hint says, avoid the red uniforms.

Dive into the water and swim to the ships. Your goal is two frigates. On the right, it is enough to throw the patrolling soldier into the water, in the place where he looks down at the water every time. Then you can climb on board undetected and light the gunpowder. Jump overboard and enjoy the fireworks.

It's more difficult with the left frigate. Firstly, there is the aforementioned grenadier, who can only be killed by jumping from above. So first we drag two more accessible targets into the water. The two soldiers at the bow can be eliminated with the help of shenbiao, or poisoned darts. Now you can jump on a grenadier - a Scotsman in strong armor.

When both ships are destroyed, you must replace the flag of one of them. Otherwise, the allies will not notice that they have stopped firing. Swim to the shore.

Part 7. Battle of Bunker Hill

Get on your horse and ride for the patriot.

At the beginning, you must cross the dangerous firing zone. You need to do this from cover to cover, you start running only immediately after the shots, and end up in another cover. Bullets hit the stones, and the second landmark is a flash among the musketeers. They have a five second reload time. If necessary, you need to move to the left towards the water.

You can only climb the rock using tree branches. This way you will overcome the patrols over their heads.

Now our task is to kill Pitcairn by jumping on him. At the same time, you cannot kill the British, no more than 4 of them, this will probably be enough. Avoid patrols along the edge. Almost at the other end of the accessible area, you can find a stump that begins the path we need. Jump onto the flagpole and from it onto Pitcairn.

Part 8



Part 8. Something extraneous

Welcome to New York circa 1776. Get on your horse and follow the agent. In the market square, a counterfeiter was trying to sell colored paper. He needs to be followed. Soon the object will meet with his accomplices.

Climb the stairs to the roof of the barn, hide behind the barrels. This will complete the first additional task.

The pursuit continues. For the second eavesdropping, you will need to jump higher, on the right side of the street. Wooden decking almost under the roof. Then just follow your accomplices up or down, you’ll figure it out.

The final phase of the task is the pursuit of Tom Hickey. The condition is not to push. The task may seem impossible - the townspeople may line up almost in a line to prevent you from letting you in, not to mention the endless attempts to throw themselves under your feet. You can't climb onto the roofs - it takes too long. Your only trump card is the ability to choose a different route, while Tom chooses the same lanes every time. Important! You can’t knock Tom himself down either... you need to press [LMB] when you get close.

Part 8. Bridewell Prison

Quite unexpectedly, Connor ended up in prison. Go to the wall to eavesdrop on the conversation. You can inspect the camera, and then go to bed. The guard will wake you up, follow him. When you go down into the crowd of prisoners, you will need to use “eagle vision” [V]. Look for the gold-lit man in the corner, his name is Mason Weems. He will invite you to play dice. The goal is to line up a chain of dice of your color in a row of 3 pieces. Like tic-tac-toe, only the field is fancier. However, you don’t even have to win – the conversation will resolve itself. Weems made the key, but a certain Finch stole it. We need to steal the key back. The prisoner is on the top tier. Walk up and pickpocket [hold E]. Now return to your cell on the same level.

  • The next day…

The key didn't fit into Connor's cell. Find Weems again. You need to get into the “pit”, and to do this, start a fight and beat everyone who goes against you.

You will actually be thrown into a hole. In the meantime, while the warden has his back to Connor's cell, his key can be stolen and replaced. Now interact with the grate. Follow the guard and rush past to the stairs. Here Mason will show you the VIP cameras. In one of them, on the third floor, Hickey should be sitting. Do not go up the stairs the guard went up, but along the opposite one. You only have two minutes and a limit of one kill.

Part 8. Public execution

Connor is about to be hanged. Tied up and beaten, he walked to the gallows. However, he was not destined to die that day.

Signal Achilles [T], otherwise he won't even notice that Connor is actually being hanged. Now we need to catch up with Hickey.

  • Kill 2 enemy militias. These are soldiers with muskets.
  • Washington's bodyguards must survive.
How it's done: you catch up with Hickey (if you're lucky and he'll get stuck in the crowd during the replay) and start pushing him, holding [right mouse button]. As soon as a fight breaks out, the militia will come to you, you must kill them. Then Hickey. The bodyguards must survive.
  • Philadelphia, June 16, 1775

Achilles and Connor find themselves back in the Continental Congress. Here you will watch the signing of what is probably the Declaration of Independence.

Part 9

Nowadays

  • Brazil

Desmond was sent to Brazil on another mission. From the metro it goes directly to the entrance to the stadium. Unlike Haytham and his visit to the opera, we don’t have a ticket, so we’ll have to improvise. The door on the right is open. Try to avoid the guards. Find the door to the toilet, so you will pass the barrier. Just before the next one there is another door leading to the street. You can climb back from it through the window, go up the stairs. Hide from the guard and sneak out as soon as he passes by. You will already find yourself in the box. At this moment some kind of battle is taking place in the stadium. You need to climb onto the iron frame reinforcements, straight from the stock. Make your way to the opposite side. Desmond was already ahead of an unknown mercenary. Catch up with him, don't care about the security anymore. There will be a big fight, watch out for the guards, they will shoot. Beat them all up. The killer actually had another artifact with him. Run straight back to the subway.

All that remains is to connect the source in place. If you have not yet connected one, then I inform you that the hole for it is in the ruins behind the destroyed stairs, opposite the Animus. In turn, he opens the door on the opposite side, where you can place a second source. You can return to the Animus.


Part 9. Lost cargo

  • Winter 1777

This is not the first time for us to search for a target using the traces left behind; there should be no problems here. The driver stands by the broken cart. We'll have to catch up. As before, run close and press [Left Mouse Button] to stop him. Now we know approximately where Church is hiding.

Further you will meet a caravan (cart) with hay. You can't hide in the hay, but you need to walk close to overhear the conversation. Stay to the side of the road, running across when you come across another sentry. In the end, Connor will end up in the hay. Kill three people and remain undetected? Just a piece of cake! You drag the first one into the hay. Now follow the talkers, hiding in the bushes. Enter the dilapidated log house, the second patrolman is hiding behind it. Be patient, wait until the speakers move away, only then whistle and kill the guard in the house. The third sentry is straight ahead, near the boxes. All that remains is to catch up with the chatty comrades. And they've already caught someone. Save the poor guy. You need to kill 13 people to do this. Although, with great pleasure, the author would have left him to die.

Part 9. Father and son

  • A mounth later…

Connor returned to New York again, probably experiencing conflicting feelings after being sent to prison and almost being hanged.

Follow Haytham across the rooftops. Dad decided to test the dexterity of his son, but he himself strives to be left behind. On the spot, Connor will need to change into a soldier's uniform. You will probably notice a target marked in red. Get into the hay wagon and drag the mercenary there. Or two guards in red, then it doesn't matter if you kill the mercenary in front of witnesses.

Part 9. Foam and flame

Connor and Haytham managed to get into Church's brewery. They soon meet its owner, Benjamin Church.

Although, in fact, this is just a mercenary with a similar build and wearing a wig. Fight with the mercenaries, Haytham’s health limit is 50%, so don’t sit back and protect him. Then you will have to get out of the burning brewery. Follow Haytham's path along the ceiling beams. Avoiding fire damage is easy, just avoid all burning objects, there is always a safe way.


Part 9. Bitter result

  • Caribbean Sea, 1778

The pursuit of Church continues even at sea. Haytham and Connor pursue him in the Aquila.

First, lower the half of the sails. This will make it easier to pass between the rocks. The damage limit is as much as 20%, so you have to meet it. The desired ship “Greeting” is already anchored in the bay. But it is empty, and the small and aggressive schooner, like a dog, is already running away with all sails. Full speed ahead! You can't fall behind by more than 500. Be prepared for frequent squalls.

Run after Haytham. This area was damaged by big fire. Climb to the top of the ruined church. From it, jump after Haytham onto the soldiers. Kill all those marked in red without touching the orange ones. In this case, you must use two of them as human shields, shielding yourself from the three “orange” officers with muskets. I remind you that you need to wait for them to prepare to shoot, get close to the soldier and press [spacebar].

They forgot to tie up one of the officers. Connor must catch up with him and stop him by jumping from above. Important! You need to press the [E] key, not the mouse button, as with a regular air kill. You need to run up [right mouse button] and press [E], then Connor will jump on top of the officer. After a few tries, you should be able to memorize his route so you can find the best place for an ambush. When the officer is captured, push [space] him into the fort.

Part 10. Loyal trust

Neither George Washington nor Haytham Kenway lived up to Connor's expectations, and that's putting it mildly. Now the messengers are rushing with an order to attack his home village. Ride your horse, you will have 3 minutes to do everything. You can't touch the ground. Shoot the first one. The second group can be defeated by jumping from horse to horse [LMB], killing the riders. You will probably have more than a minute of time left. Ride to the village. Go around the soldier's camp. Find the village elder.

It seems that Charles Lee has already taken the strongest hunters out of the village and intends to expose them to the militia army. Hide your weapon, so by attacking from behind you can stun all six.

Part 10. Battle of Monmouth

  • Monmouth, June 28, 1778

One assassin, one gun, one army of suicide bombers.

We aim and shoot at [space]. You need to aim at those walking slightly ahead of the platoon; the shot is not fired instantly. For standing ones, it’s even easier - catch them in focus and shoot.

There is nothing to do, you will have to help out your dad. Here I want to say two things. 1) Desmond's father is not only an obvious bastard, but also clumsy. 2) For a thousand years, the Assassins still didn’t realize that they were entering the Templars’ lair; it wouldn’t hurt to disguise yourself for a change. No matter what, he will have to get out of it with what he has.

And, you know, battles without clues about the start of an enemy attack are even more interesting. When you find yourself in the elevator shaft, cling to the glass fasteners. Kill the three guards at the top. Make your way further, killing the guards as you come - it’s definitely not worth collecting a whole crowd. Then one mercenary with a pistol catches a glitch and tries to escape. You must catch up with him and kill him. Then make your way into Vidik’s office, where he is keeping his father. You will have to press [LMB] to fire a shot. Then there will be a real combination - [Space][E][LMB][R]or [Q] (which letter do you like best?:) Now you can go to the soldiers and press these buttons.

The third source is connected if you climb the stairs that were opened by the second source. There is only one untraversed area left - there is a staircase to the right of the "central road". The tricky part: you see the hologram, but you can't climb up to it. The answer is that you don’t need to do this! The path leads a little down, there is some kind of room where you can climb in and continue the path.

We have the Apple of Eden, three generators are connected, it remains to get the last fragment - Haytham's key.

Part 11. Battle of the Chesapeake

You must talk to Robert Faulkern and select the “Battle of the Chesapeake” mission as your travel destination.

  • Chesapeake Bay, September 5, 1781

New naval battle!

  • Destroy three small ships in one salvo. It's simple: move so that there are three small ships in the white aiming area and shoot.
  • Sink two frigates by hitting them in their powder holds. After the defeat of the first five ships, three more frigates will appear. One of them has its powder holds already exposed. You'll have to tinker with the rest. Remember training? First you need to expose these very holds by shooting at the front of the frigate. Then you shoot from falconets.

Despite all efforts, the last allied ship was sunk. Alone, the Aquila will have to fight the battleship. There are no more guns, let's go ram! All boarding, again.

  • Kill five people with counterattacks. If you suddenly forgot, to do this you need to catch the moment of the enemy’s strike, indicated by a red diamond, at this moment you need to press [E], and then [LMB] to finish off the enemy.

All that's left is to kill the captain battleship and leave it before the explosion.

Part 11. Lee's last battle

The crusade against Charles Lee continues. Connor goes underground in New York to sneak into the fort. But first you need to give a signal to the admiral to begin the assault.

Drag the guard into the well and get out. Conditions: time limit – 3 minutes, health – 50%. You can't get caught at all. Why then a health limit? Get on the roof. One of the two sentries opposite (preferably the one on the right) will have to be killed, then it will be easier to move on. On the last roof before the lighthouse we also kill the sentry. While no one is looking, fall into the hay cart and you can try to eliminate the extra sentry on the right. Climb up to the lighthouse and interact!

Organizing shelling of a fort in which you yourself are, of course, “smart”. However, Lee did not show up for his last battle. But a father was discovered who intended to reduce the number of descendants to zero. You need to parry attacks the moment they start. There is no diamond, but it was the same in “our time.” Keep Connor's back to the wooden objects, then Haytham will take damage. This is the end of the Templar Grandmaster.

Part 12


Part 12. Rest in peace

  • New York, 1782

Charles Lee gives a speech at Haytham Kenway's funeral. The mercenaries will capture Connor, don't try to avoid it. When they start beating him up, press [E] to break free. You need to kill 5 soldiers. Then return to the church and kill the remaining mercenaries. The score will already be 13/15. Now run to the pier and swim to the ship. Now the limit is only two kills. Climb aboard and hang under the window to eavesdrop on the captain. The conversation will continue in the cabin. Climb onto the deck and slide to the window. Now you need to kill the captain of the Jersey. Be careful not to fall into the water. You don’t even need to go anywhere far - the captain will make a round of the sentries and return back to his cabin. The odd one out is the sentry closest to you, who guards the entrance to the cabin. After his death, you can wait for the captain and kill him. Now feel free to jump into the water.

Part 12. Chasing Lee

Rules of the chase: do not move further than 50 meters. Don't push anyone. Overcome the first obstacle in the video of powder barrels along the left edge, away from the explosion. Go around the soldier to the right. Don't run to the next line, jump to the left. Then there will be a chase inside a burning unfinished ship. By “don’t get shot” we mean “don’t get damaged by fire.” First, dive down, following Charles, then climb up the wall on the right, and jump further from there. When the wall collapses, instead of a door, a passage in the form of a frame is formed, you go there. Run further, take the improvised elevator, chase Lee to the upper deck. There will be a video. Go to the port master. Connor is so weak that he can barely move. When Connor sails after Lee, all that remains is to enter the tavern and watch the video.

Our time (not a spoiler)

If you haven't sourced before, you'll finally have to do it. So, the first place for installation is to the left of the “central road” to the protective barrier. There are also stairs and ruins. You need to climb to the very top. There will be several visions that will end with the installation of the source at the very top. Then a new route will open - right behind the Animus. By placing the source there, you will open a new staircase. It is hidden among the crystals to the right of the “central road”. There is only one place in which you can get stuck. You already see the hologram, this is the same place, but you just can’t jump. There is no need to do this: the road goes further, down. There will be a room without a ceiling that you can climb into and continue on your way. I think you can easily complete the collection of jumps in the spirit of Lara Croft. This is the end of the third part of Assassin's Creed. Who passed, well done :)

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