Walkthrough of the game no handicaps. Walkthrough Need For Speed ​​The Run

Difficulty level: Easy

1 step

First, let's choose a car. So you completed the very first race, your car was taken away and you need a new one. Which one is the best? First, pay attention to the performance indicators ( maximum speed, acceleration, control). The best ones are on car number 3 “cobalt SS”. Let's choose her!!!

Step 2

So we have a car, now let’s decide on further “wheels”. As soon as you defeated the 15th on the black list, you noticed that there may be an opponent’s car under the markers, if it is stronger, faster and better, then we sell our old car (do not spend all the money on tuning the first car, since you can get a better one from your opponent). We use this method until we get a Porsche (blacklist 10), you can safely spend all the money on tuning, it will serve you for a long time. Then, if we win galardo (blacklist 6) or higher, we ride them. (in SMS they write to you that you need to have at least 2 cars, bullshit, the cops will take your car away only after 3 arrests, and then without markers, so the 1st one is enough for us)

Note: If you haven't won your opponent's car, don't buy a new car in the store - it's a waste of extra money. Tune the old one and win.

Step 3

Now the police. The most the best place for chases, this is the highway in Rosewood (the first city). Drive only along it, as it is easy to dodge rhinoceroses (appear at the third police level) and slip through blocks and spikes. There is also a great place where you can hide, unfortunately, it is in the second city, and it opens only after blacklist 13. Everything is shown in detail in the picture. You will see the cache on the map in that place in the form of a small squiggle (directly opposite the auto repair shop), don’t be afraid to go there even if there are 100 cars and a helicopter behind you, they can’t get there, especially since there is shelter there.

  • For beginners, it is better to leave two cars, but no more and exclusively one for racing, the other for chasing
  • If, after all, a cop drives into the hiding place, we ram him, there is room there to disperse. But the likelihood that he will go there is very small

If you are having problems with Walkthrough of the game Need for Speed ​​The Run, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Need for Speed ​​The Run. In the most difficult places we add pictures that can help you. Walkthrough Need for Speed ​​The Run read on our website.

This game is a classic representation of what a racing video game can be, so you obviously shouldn’t expect any special plot twists and turns, we can say that you will move along pre-set rails.

It all starts with the fact that the hero, for whom you will need to play the entire game, his name is Jack Rourke, got into trouble with local bandits, he owes them a tidy sum of evergreens. Now you will see an introductory video, main character is in a red Ferrari and will now be thrown into the car recycling press. But it’s clear that our guy is not made by a finger, so before the descent itself, you will have the opportunity to get out of prison. You just need to perform a series of presses on the buttons that will appear on the display. After this, the main character will get out of prison and get behind the wheel of the first car he sees.

Here you will join your first race, in which you will need to escape from the bandits pursuing you. You need to have time to fly in front of a train traveling on the railway.

There will be a video again, in which the hero will meet his old friend, she will promise him that she will cope with the problems that he has encountered. But first, you will need to win a huge event called “The Run” and get Grand Prize, which is two and a half million dollars, but you will only get ten percent of it. Yes, this is such justice.

Accept the offer and choose your first car, and immediately go into battle... or rather, into the race.

Your next goal will be a race of two thousand kilometers, starting from San Francisco and ending in New York, you need to finish first. During this competition, you will drift, drive from point to point, race against time and simply race to the finish line. But the most important thing is the beautiful views of Las Vegas, Denver, Chicago, Cleveland and New York.

At the end of the game, Jack will compete in a racing duel with the head of the Chicago mafia in the person of Marcus Blackwell. You will need to smash your opponent's car to smithereens, get your honestly earned money and finally go home.

The continuation of the famous racing franchise from EA will give you exactly as much speed and drive as you could expect - that is, a lot, a lot. As you dive into Need for Speed: No Limits, you'll discover that being a racer isn't as easy as you might think. You will need not only sharpened reflexes, but also the ability to plan your actions, wait and act carefully, without unnecessary fuss. We offer you some tips to develop the best strategy for passing this game.

At the start

  • Your car at the start of the game will be a Subaru BRZ, and for some time you should not change it. The fact is that the first three cars that will open to you during the promotion process (and these are the Toyota 86, Ford Fiesta and Volkswagen Golf GTI) will not be more powerful and faster than your Subaru, unless you invest money in upgrading them. But, given the presence of the same Subaru, this seems pointless.
  • Store and collect everything you get - gold and cash. Don’t spend it on upgrades at first - the game will give you the opportunity to win a sufficient number of spare parts, which will be useful for the initial upgrade, which means you can save the money for something more serious.
  • Use the parts you receive only if they will help you win the race. Don't use them unless absolutely necessary, as they may come in handy for upgrades to your next, more powerful sports car.

Features of upgrades

  • Each car in Need for Speed: No Limits has six main parts that can be upgraded. Each of them is divided into 2 or 3 components - they, in turn, can also be improved. Once all the components are upgraded, you can finally move on to upgrading the part itself.
  • Any part can be upgraded several times: most of them twice, and some three times or more.
  • You can transfer parts from one car to another as long as they are compatible. If you have a car that you no longer use, be sure to remove the best parts from it to move them into your new sports car.
  • Machines must be pumped in the same way as parts. Once you have received enough blueprints to unlock a new car, you can use all subsequent blueprints to improve it.
  • You get parts and drawings in three ways: as prizes for winning a race, found in boxes in auto repair shops, or bought on the black market.
  • For every 10 minutes you are in the game, you will receive a box in which you will find drawings and parts, most often ordinary ones, although sometimes rare ones will be found there.
  • In addition to regular boxes, there are so-called premium boxes. They contain rarer parts and several drawings. Such boxes will occasionally be given to you for free, and you can only buy them for premium currency.
  • On the black market you can buy almost anything with gold or cash. It is better to visit it more often, as the range of spare parts there is constantly changing.
  • There are quite a few cosmetic tuning elements in Need for Speed: No Limits. This gives you opportunities for self-realization, but nothing more - the speed and other parameters of your car appearance will not affect at all

Fuel, money and game modes

  • Despite the fact that this game has restrictions on the amount of gasoline, if your rating increases, you will receive a full tank of gas. Practice shows that it is quite sufficient for races preceding the next jump in the rating table. In addition, if you do not spend the premium currency earned in the races on trifles, it will be enough to buy gasoline.
  • Underground racing is only the first stage of the game, the so-called “story mode”. The rewards are much lower than in the Car Series races.
  • Once the Car Series mode is unlocked, you will need a more powerful and upgraded car, so you will have access to better and more expensive parts, and the rewards for victories will be much higher. At this stage of the game, you should regularly upgrade your car, since each race will be more difficult than the previous one.

A few important details

  • There are five types of racing in Need for Speed: No Limits, but your strategy for each type can be the same - you don't have to reinvent the wheel here
  • Your nitro supply is replenished by staying behind another racer, using jumps, collecting nitro boosters, running ahead of the clock, or using drift.
  • Make the most of your nitro – there are no restrictions.
  • Cut corners by drifting - this helps you not lose speed and replenishes your nitro reserves.
  • As soon as you go around the corner using drift, immediately use nitro - this will help you accelerate sharply on the straight section that has begun.

Need for Speed: Most Wanted

Need for Speed: Most Wanted is without a doubt Best game this series. After a long journey of trial and error, the developers finally found the desired “golden mean” between sports and illegal street driving, between racing and tuning, between engines and vinyl stickers. Perhaps, for the first time, all the successful discoveries that have ever appeared in the games of the series were collected in one box, and the innovations that did not justify themselves were all left in the past.

At our service is a large city, the streets of which can be driven around with impunity (or almost with impunity) in the intervals between competitions. The doors of a car store are open before us, where for money you can get everything - from a sticker to a turbo engine. There are 32 cars waiting in the salon, each more beautiful than the other, and fifteen dashing racers are ready to measure their strength with us, so to speak. But the main thing is that there is a goal ahead. The writers really worked hard to slowly, slowly, draw us into the plot. Somewhere - to make you angry, somewhere - to make you smile, someone (we won’t point fingers, but this is Razor) - to hate. And when there is a goal nearby beautiful girl, and the gas pedal is under your foot, there is nothing left but... to win.

Car handling

The driving features of each car are most easily felt by touch, live during the game: here, as with real cars, here, as in life, there are no clear answers. And, of course, sharing our feelings with you, we cannot do without analogies with the last game in the series: NFS: Underground 2. The first thing you feel literally right away is the skidding. They have become noticeably stronger, and even slow all-wheel drive vehicles begin to “drive” on sharp turns. It is especially dangerous when, during a turn, you receive a blow to the body, even a weak one - at first you have to make considerable efforts so as not to fly off the road and not to turn your rear bumper around in the direction of travel. However, it’s quite easy to get used to and adjust, and after half an hour of driving you don’t feel it.

New: The time slowdown mode works in much the same way as nitrogen gas boosting - it accumulates over time and is activated for the duration of the button press. At the same time, time around you begins to flow much more slowly, allowing you to thoughtfully pass a particularly difficult turn. The second important detail is the feeling of speed. It seems that in Most Wanted the “kilometers” on the speedometer have come into line with the real state of affairs. Here you will no longer see how right hand floats slowly by flower bed, while according to instruments our speed is about 60 km/h. No, everything is fair. 100 km/h is fast, 150 is very fast, and at 250 you need to seriously concentrate and watch the road rapidly rushing under your wheels. Car collisions are completely different. A simple trick - hooking the bumper of the car in front of you in order to turn it into the nearest fence - no longer works. Contact with the rear bumper of an opponent will result in nothing but a loss of your own speed - the law of conservation of momentum has not been canceled here. If simply competing with your opponent in speed is not interesting, you can try another maneuver: carefully push him sideways into the oncoming lane, into the forehead of some “civilian” vehicle, like a concrete mixer. Or, as an option, into a tree, a concrete fence, or some other solid object, which he planned to drive around in the immediate vicinity of our car. But keep in mind that the physics in the game have become noticeably more honest, and you won’t be able to juggle other people’s cars without the threat of losing speed. Finally, the obstacles. On the contrary, they have become much more “friendly”. Cardboard boxes, poles and road signs, benches and fences are demolished easily and naturally, with almost no threat to speed. This is especially noticeable with bollards separating adjacent lanes where changing lanes is prohibited: it is quite possible to knock over all of them without ending up last on the list of riders. However, a lot depends on the enemy. If you go through the game, competing with computer opponents, without really paying much attention to such trifles, then a live player, avoiding even minor obstacles, can call on you to be careful.

Secrets big city

Whatever you say, our city is really big. As you progress through your career, previously blocked areas open up, but even in the “initial delivery” it is extensive enough that the various landscapes do not have time to become an eyesore. The city map is accessible by pressing the [M] key, and the mouse wheel allows you to smoothly scale it. The map shows key points: racing venues, police “radars” and special buildings: a store, a car dealership and our shelter. By clicking on any of them, you can turn on GPS, an automatic route calculation system. After this, a giant arrow overhead will accompany us on the road, indicating the direction and warning us about turns.

On a note: the theater begins with a hanger, the city with a monument, the dance with the stove, and the path of an illegal race car driver begins with a shelter (Safe House). Here you can instantly move from any place on the map, and from here - to the location of any of the current races or provocations. In addition, all your cars are parked in the shelter. It’s worth saying a few words about the shops. Their range of services has expanded significantly, so everything you may need for any of your cars can be ordered from the same storefront. Paint, body parts, external trim or internal mechanisms, in a word, everything except perhaps the cars themselves - here you will have to get to a car dealership. Purchasing parts not only affects performance, but also opens up the possibility of tuning (Performance Tuning), available in the menu while driving. Tuning, on the one hand, is very simple, on the other, incredibly complex. In the sense that changing parameters using “sliders” is not difficult, but in order to achieve the desired performance, experience and attention will be required.

Police

The law enforcement officers in the game are not decorations. It’s simply impossible not to take them into account, and they won’t let you forget about them for a minute (Tip: There are trash cans near the shelter in Rosewood. If you want to call the cops, crash into them 2-3 times.). At first, it’s quite easy not to run into them, and when you encounter a patrol car, you can quickly get rid of the pursuer. But the further you go, the more difficult it will be to do this: it all depends on wanted level (Heat). We start from the first level: a randomly encountered cop, for the sake of order, will set off on a sluggish chase, and in extreme cases, he will call a couple of friends on the radio, but nothing more serious. At the second level, instead of striped white and black wrecks, black ones will take to the streets, but also with flashing lights, and the first obstacles will appear on your intended route. The third level is racing sports cars, painted in black and white police colors. This is already serious, they are very nimble, there are a lot of them, and they have a lot of enthusiasm. The fourth level will bring with it helicopters and spiked ribbons, and on the fifth our old enemy, Sergeant Cross, will join the chase. Behind him are jeeps traveling in pairs, crowds of pursuers and all kinds of obstacles. Finally, the seventh is Jeeps only: this is a special level that you will most likely only encounter on additional tracks.
Next comes status 8, on which all the cops are stock and the helicopter and spikes, the next 9 is no different from status 6 and the most interesting 10 is there only... Cross cars 8 9 10 can only be obtained with a trainer (because they don’t seem to exist at all)

Need for Speed: Most Wanted

Need for Speed: Most Wanted is without a doubt the best game in the series. After a long journey of trial and error, the developers finally found the desired “golden mean” between sports and illegal street driving, between racing and tuning, between engines and vinyl stickers. Perhaps, for the first time, all the successful discoveries that have ever appeared in the games of the series were collected in one box, and the innovations that did not justify themselves were all left in the past.

At our service is a large city, the streets of which can be driven around with impunity (or almost with impunity) in the intervals between competitions. The doors of a car store are open before us, where for money you can get everything - from a sticker to a turbo engine. There are 32 cars waiting in the salon, each more beautiful than the other, and fifteen dashing racers are ready to measure their strength with us, so to speak. But the main thing is that there is a goal ahead. The writers really worked hard to slowly, slowly, draw us into the plot. Somewhere - to make you angry, somewhere - to make you smile, someone (we won’t point fingers, but this is Razor) - to hate. And when there is a goal, a beautiful girl at your side, and the gas pedal under your foot, there is nothing left but... to win.

Car handling

The driving features of each car are most easily felt by touch, live during the game: here, as with real cars, here, as in life, there are no clear answers. And, of course, sharing our feelings with you, we cannot do without analogies with the last game in the series: NFS: Underground 2. The first thing you feel literally right away is the skidding. They have become noticeably stronger, and even slow all-wheel drive vehicles begin to “drive” on sharp turns. It is especially dangerous when, during a turn, you receive a blow to the body, even a weak one - at first you have to make considerable efforts so as not to fly off the road and not to turn your rear bumper around in the direction of travel. However, it’s quite easy to get used to and adjust, and after half an hour of driving you don’t feel it.

New: The time slowdown mode works in much the same way as nitrogen gas boosting - it accumulates over time and is activated for the duration of the button press. At the same time, time around you begins to flow much more slowly, allowing you to thoughtfully pass a particularly difficult turn. The second important detail is the feeling of speed. It seems that in Most Wanted the “kilometers” on the speedometer have come into line with the real state of affairs. Here you will no longer see how on the right hand floats slowly by flower bed, while according to instruments our speed is about 60 km/h. No, everything is fair. 100 km/h is fast, 150 is very fast, and at 250 you need to seriously concentrate and watch the road rapidly rushing under your wheels. Car collisions are completely different. A simple trick - hooking the bumper of the car in front in order to turn it into the nearest fence - no longer works. Contact with the rear bumper of an opponent will result in nothing but a loss of your own speed - the law of conservation of momentum has not been canceled here. If simply competing with your opponent in speed is not interesting, you can try another maneuver: carefully push him sideways into the oncoming lane, into the forehead of some “civilian” vehicle, like a concrete mixer. Or, as an option, into a tree, a concrete fence, or some other solid object, which he planned to drive around in the immediate vicinity of our car. But keep in mind that the physics in the game have become noticeably more honest, and you won’t be able to juggle other people’s cars without the threat of losing speed. Finally, the obstacles. On the contrary, they have become much more “friendly”. Cardboard boxes, poles and road signs, benches and fences are demolished easily and naturally, with almost no threat to speed. This is especially noticeable with bollards separating adjacent lanes where changing lanes is prohibited: it is quite possible to knock over all of them without ending up last on the list of riders. However, a lot depends on the enemy. If you go through the game, competing with computer opponents, without really paying much attention to such trifles, then a live player, avoiding even minor obstacles, can call on you to be careful.

Secrets of the big city

Whatever you say, our city is really big. As you progress through your career, previously blocked areas open up, but even in the “initial delivery” it is extensive enough that the various landscapes do not have time to become an eyesore. The city map is accessible by pressing the [M] key, and the mouse wheel allows you to smoothly scale it. The map shows key points: racing venues, police “radars” and special buildings: a store, a car dealership and our shelter. By clicking on any of them, you can turn on GPS - an automatic route calculation system. After this, a giant arrow overhead will accompany us on the road, indicating the direction and warning us about turns.

On a note: the theater begins with a hanger, the city with a monument, the dance with the stove, and the path of an illegal race car driver begins with a shelter (Safe House). Here you can instantly move from any place on the map, and from here - to the location of any of the current races or provocations. In addition, all your cars are parked in the shelter. It’s worth saying a few words about the shops. Their range of services has expanded significantly, so everything you may need for any of your cars can be ordered from the same storefront. Paint, body parts, external trim or internal mechanisms, in a word, everything except perhaps the cars themselves - here you will have to go to a car dealership. Purchasing parts not only affects performance, but also opens up the possibility of tuning (Performance Tuning), available in the menu while driving. Tuning, on the one hand, is very simple, on the other - incredibly complex. In the sense that changing parameters using “sliders” is not difficult, but in order to achieve the desired performance, experience and attention will be required.

Police

The law enforcement officers in the game are not decorations. It is simply impossible not to take them into account, and they will not let you forget about themselves for a minute. At first, it’s quite easy not to run into them, and when you encounter a patrol car, you can quickly get rid of the pursuer. But the further you go, the more difficult it will be to do this: it all depends on wanted level (Heat). We start from the first level: a randomly encountered cop, for the sake of order, will set off on a sluggish chase, and in extreme cases, he will call a couple of friends on the radio, but nothing more serious. At the second level, instead of striped white and black wrecks, black ones will take to the streets, but also with flashing lights, and the first obstacles will appear on your intended route. The third level is racing sports cars, painted in black and white police colors. This is already serious, they are very nimble, there are a lot of them, and they have a lot of enthusiasm. The fourth level will bring with it helicopters and spiked ribbons, and on the fifth our old enemy, Sergeant Cross, will join the chase. Behind him are jeeps traveling in pairs, crowds of pursuers and all kinds of obstacles. Finally, the seventh is Jeeps only: this is a special level that you will most likely only encounter on additional tracks.

On a note: The radar at the top of the screen alerts you that a police car is driving nearby. The more often the indicator flashes, the closer the patrol is hanging around, and the arrow indicates the approximate direction. It is important to keep in mind that the police are essentially looking not for you, but for your car - after all, it is difficult for them to see the driver through the windshield. As soon as you change your car, your wanted level will again drop to one, and while the “old” car is in the garage, the excitement around it gradually subsides and the level of pursuit itself decreases. There is a cheaper option - repaint the body in a different color, change stickers and wheels. This will not give a 100% effect, but it will reduce the level by several points. If you get caught: You can pay off in two ways: with money or a “quick release coupon.” The first method is legal, so the wanted level of a “liberated” car drops to one. The second one is illegal, so the police will be looking for you no less than before. If you can't buy the car, it will be confiscated.

In addition to the most exciting chases, there is another benefit from the police. By getting into conflicts with the law, you increase your rating among racers. It's something like " baptism of fire”, unique “milestones” on the path of a self-respecting illegal motorist. So, in particular, in order to qualify for the next place in blacklist(see below), you will certainly need to commit a number of daring offenses, coming into conflict with the authorities a certain number of times and getting away with it.

Key events

Speeding (Photo Ticket). This is the only “absentee” conflict that does not require close contact with law enforcement forces. Simply speeding is enough. Drive under the camera faster than a certain speed, and - click! Ready. Prize points (Bounty). Prize points are awarded for “exploits” on the road. This is something like a reputation in narrow circles or a measure of indignation of the police - take it as you see fit. By choosing this event, you find yourself on the road in close proximity to a police car and must escape pursuit, first gaining the required number of points in a way convenient for you. Infractions. As with reward points, it all starts with the pursuit. And all subsequent events will also begin this way, so we will not discuss this separately further. So, your task: to complete a certain number different offenses. Rammed a police car? Wonderful. Did you go off the road? Amazing! Resisted arrest? Damaged private property? Did you exceed the speed limit? All this will count towards you - the main thing is that it is not on the police record. Cost to State. Prosecuting violators is an expensive endeavor. Broken cars, wasted time, policemen involved in the chase... Accountants devoid of emotions painstakingly record all these expenses, so that the phrase could be heard on the morning news: “Over the past six months, street racers have caused damage to the state in the amount of...” That’s great. Our task is to ensure that the figure is not less than indicated in the conditions of this event. And, of course, ultimately escape police retaliation. Roadblocks. When the wanted level is at least 2, the police will begin to put up barriers on the roads. These are police cars, loaded, in all likelihood, with sandbags or canisters of mercury (they are noticeably heavier than “mobile” official vehicles). It is not difficult to pass them, the main thing is to accelerate better and not drive into the side of a stationary car. We will pass the agreed number of obstacles, “lose” our pursuers - and the next “feat” can be considered accomplished. Spike Strips. Here you will need a search level of at least four, so that the brutal police block your road with special cynicism - installing spiked stripes across the roadway. The essence of the task is to overcome the specified number of such obstacles. Damage to police cars (Trade Paint). Literally translated - “exchange of paint.” When escaping pursuit, you need to hit at least so many police cars, and in any way - ramming, hitting the side or completely disabling them. Long chase (Pursuit Time). The most difficult thing in this exercise is not to break away from your pursuers too quickly, but also not to get caught, of course. You need to constantly maintain balance, disabling and blocking “extra” machines, but without getting carried away, so that they don’t inadvertently run out. If this suddenly happens, immediately drive to the nearest busy intersection, knocking down everything you can reach along the way. Maybe they'll notice. Pursuit Evasion. There is no need to waste time looking at the statistics of the chase; there is no need to deliberately complicate your life and run into trouble. On the contrary, you need to get rid of the “tail” as quickly as possible. Use Nitro gas and smash cars with flashing lights to pieces.

We're flying away

The higher the level of harassment, the more difficult it becomes to avoid arrest. At a certain stage, speed alone becomes absolutely insufficient, and you have to resort to all sorts of tricks to get rid of the annoying beeping “tail”.

  • Obstacles. There are special places on the map that are marked during the chase with a red triangle icon. These are scaffolding, massive but fragile signs, gas station canopies, water towers and even yachts on supports - in short, everything that is ready to collapse at the slightest touch, cutting off the path of pursuers. But be careful not to fall into your own trap: if a mountain of collapsing rubbish covers you, arrest cannot be avoided.
  • Timber and car transporters. These are “civilian” vehicles - trucks with trailers, the contents of which will readily roll onto the roadway from a strong impact. You shouldn’t expect that this technique will instantly save you from being chased, but it can provide some time gain. In addition, the gap between the axles is wide enough to guess the moment and slip through there. And then it’s gloating to imagine how artificial intelligence The computer policemen will turn red with effort, trying to repeat our maneuver.
  • Shelters. When the police have lost sight of you for a while, the Evade “thermometer” has reached its maximum and the Cooldown stage has begun, you can slow down at the side of the road and wait until they stop looking for you. But time will fly by much faster if you stop by one of the shelters kindly offered by the developers. On the map they are indicated by dotted circles.
  • Inaccessible places. This, of course, is more of an unforeseen possibility than a planned detail of the map, but... There are places where the police cannot reach. Eg, famous place at the bus station a minute's drive from Safe House to the southeast, where it is easy to ride onto the roof or onto the buses parked in a row.

Competitions

Of course, everything is not limited to the police. Regardless of what Sergeant Cross may imagine, the position on the blacklist will be determined by competition between racers. Since NFSU2 list possible ways The match of strength has been somewhat transformed, although the basic versions of the rules have remained unchanged. So: Circuit. Classic. A closed track along which you need to drive several laps, competing with opponents only in speed. The tooltip displays the number of laps completed out of the total number. Sprint. Also a classic. It differs from the roundabout only in the absence of a “ring”, that is, it is walked once from end to end, from start to finish. In the tooltip you will constantly see the exact percentage of the road left behind. Acceleration (Drag). Relatively straight route, which is run with a manual gearbox. The point is to change gears in time to achieve the highest speed and finish first. Any collision results in automatic elimination from the race. It is important to keep in mind that turning the steering wheel (or the left/right key) here does not turn the front wheels, but gives the command “change lane to the left/right”. Lap Knockout Race. A more complicated version of Circuit. Not only do you have to finish first, you also have to avoid being last at the end of each lap. A rider who completes a lap at the rear is eliminated from the competition. Accordingly, the number of circles is always equal to the number of participants, so that at the end there is only one left. Single race (Tollbooth). We have no obvious rival here. Instead, there are checkpoints located on the highway at some intervals, as well as a timer that inexorably counts down the remaining time. Passing through a checkpoint adds additional time, which should be enough to get to the next one. And so on until the end of the route. Speedtrap. Along the route of the racing procession there are automatic cameras that record the speed of passing cars. The winner is the one whose sum of speeds recorded by cameras is greater. But that is not all. Until the racer reaches the finish line, he is regularly fined for delay, so there is no need to relax in the intervals between “checkpoints”.

When planning to participate in a race, pay attention to such a parameter of the route as the likelihood of encountering the police (Cop Probability). Not that it should be avoided at all, just be prepared that if you "reel" the cops during the competition, you will have to get rid of them at the end of the competition. If police involvement is almost inevitable, try this trick: let the enemy pass a little ahead and follow. The patrol will begin to pursue the leader, not paying the slightest attention to us. Then you can enter the game in full force, overtake this howling procession and fly at full speed to the finish line.

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