American art branch in world of tanks. Choosing an artillery branch in World of Tanks

With the new patch 0.7.2 American tanks a new alternative tank destroyer branch appears. Descriptions, screenshots, cost of research and performance characteristics, see this news.

The first tank destroyer of the alternative American branch is the M8A1 vehicle of the 4th level.

The stock PT most closely resembles the M3 or M5:


As you install all sorts of new gadgets - it looks like this:


For those - who don't remember - the current survey is 420 m - in a new way - it's 370 m - don't forget!
M8A1 is unlocked for only 2350 experience through T82:


But with full tree development is more interesting. 1st - two NEW radio stations appear - they go to PT and arts, and secondly - of course the psaltery, the tower and the 2nd cannon:


This PT has only one new gun of its own - everything else is from the T82 and T40. At the same time, do not forget that the performance characteristics on the screenshots - and in the current version - are DIFFERENT.
Although it's the same. For example, the same 57 mm. accuracy is by no means 0.39 - but 0.34 - and the rate of fire is higher and this applies to other guns - certainly not 0.41 or 0.43 - but approximately 0.38 - 0.36 in the old way. So when you see 0.39 - don't be scared - it's 0.34 in the old way.


The only thing - which is completely incomprehensible - why are there SUCH walkie-talkies on the 4th level PT? This is what a mega firefly would work!

The second American tank destroyer T49.

A rather incomprehensible level 5 tank destroyer - according to performance characteristics, of course. No armor, but for some reason the top tower has a view of not 420 - but 380 ACCORDING TO THE CURRENT performance characteristics and how to sew PTs is not yet clear. As ST - yes, it's fine. The 76 mm cannon from the M10 pierces everyone at the 5th and 6th levels. It's not a PT, it's anything - but not a PT. Some kind of light specific CT with a powerful gun, but not a PT!

The stock version is rather incomprehensible - an open tower with a view of 420m. (according to the new TTX 370m.) And accurate 57 mm. cannon .... but ... we don’t have an M7, do we? The top tower has 380 meters according to the old one (according to the new 330m.) and not so accurate 76 mm.
Stock option:


The T49 upgrade tree is THE MOST AVAILABLE OF ALL TIER 5 TANK!! If you have M10 open, it will be even easier:


That is, in order to enter T49 into the top from scratch, you need only 5050 experience! And that's it! The top tank of the 5th level is ready! Top gun - pre-top - on M10. This is the same in terms of penetration as the top - an average of 128 mm. - but slightly less rate of fire and accuracy.
Here is the top tank:


It is not yet clear how exactly it is better to use this unit - as a PT, as a ST - or as a light? Of course - the view of the top tower is reduced from 420 to 380 ... But after all, the same Stug has 350? Can T49 really be used as ST? it swings to the top in 2-3 fights - what else is needed! In terms of performance characteristics, even better than M4. There is something to think about!

The third American tank destroyer is the Witch (M18 Hellcat).
Perhaps the most incomprehensible - and at the same time the fastest tank destroyer of the 6th level, with the top Slugger cannon and a speed of 72 km/h.


M18 costs less than Slugger:


In stock, it doesn’t really represent a picture - although it’s quite possible to ride on stock and win normally:


Development tree:
If you have opened Slugger - almost everything is open. 9700 experience - and the car is in the top:


In the beginning, the speed didn't make a special impression on me - well, fast - but not ah. It turns out I forgot to install the engine, but with the top engine, the full PPC begins. This is something! It's just not clear what this is - preparation for T20? analogue of Sherman? so this tank destroyer is faster and more dynamic than them. This PT needs to be chased after the T-50-2 - that's it! Put the fastest 76 mm. - and bring down the whole world. What else? He has no armor, unlike Slugger. Absolutely not. Quietly pt-sew in the bush? Why then such dynamics? In thought. The gun is accurate and penetrating, i.е. it will probably be a hit and precisely because of mobility.
Top option:


Experience to open and purchase cost:


The top gun is the same as Slugger's - the accuracy is 0.32 according to the old one - or 0.31 - the accuracy is less according to the new one. Pretty good at level 6.

The fourth American tank destroyer - T25/2.
Analog T25 AT. It has a tower and a greater view. These are probably the only positives. What is it - the better - worse than T25 - lower.



Development tree:


The most annoying thing is that there is no top gun of the 9th level, which is present on the T25 AT!
Experience to open and money to buy - very little experience to open:


Top gun:


It still has a little more visibility than the T25 AT, but the gun is clearly too weak for tier 7 battles.

American tier 8 tank destroyer Т28 Prototype.
The forehead and turret have armor for 200. If it weren't for the relatively low HP, she would have become a level 8 heavy. And it’s so simple tank destroyers - heavy with a good gun of the 10th level.


Research experience and cost:


Stock option:


PT itself is good. Unusually slow speed is a little annoying - but you get used to it quickly. The most pleasant thing is the tower - you can feel like a heavy one, and if you are in the top ... you can calmly roll towards the enemy. At long distances over 200 mm. almost no one breaks armor. You can climb into close combat - but our speed is low.


Top gun pleases. Of course - to 105 mm. you get used to it. Especially, to its rate of fire. At 120 mm. reloading is longer - but penetration is higher. Yes, and damage!


What do you like:
Still, there is armor, you can safely shoot with some kind of long-range tanks. After all, these are not even American strands, in which only the tower does not break through in the forehead. Here the front of the hull itself is more than 200 mm. and with a slope. That is, only the top will pierce you - or someone who is gold.

Top tank destroyer of the new American branch - T30.
The new top American PT - which is likely to completely replace the T95 and will be a good competitor to the Object and the YagdTigr.



Development tree:


Almost everything has already been studied, but the most important thing is that the top cannon + ventilation and a pipe fit onto the stock caterpillar:


For this tank, there are 2 cannons of the 10th level - 120 mm. T28 bullshit (on the T30 it has a higher rate of fire!) And a 155 mm hulk.



155 mm., of course, has more damage and penetration, but here's the mix ... how much more is that? get into close combat? so the first thing they will do is take us out. Not in the tower, of course - but in the forehead. Alpha damage is certainly impressive, so we will use 155 mm, but with the choice of skills we will have to "shaman".

In general, the Americans turned out to be a very interesting branch. A lot of interesting equipment, analogues, which have not yet been in the game.
There are 2 ways to switch from the main branch to the alternative branch: from T82 to M8A1 for 2350 experience or from M10 Wolverine immediately to M18 Hellcat for 19500 experience. The second option is more attractive to me, especially since I have the M10 open. You can gain experience in advance and wait for the release of the patch, which is about to be released.
All gone download!

IN American development branch in World of tanks All classes of technology are represented. By choosing this branch of the upgrade, at the top, you can get medium tank M48 Patton, heavy - T110E5, tank destroyers T110E3 and T110E5, art. installation T-92. The T-57 Heavy crowns the tank development branch with a drum loading mechanism and a oscillating turret. Presented in the American development branch are various modifications of the famous Sherman tank.

Among the tank destroyers present in World of tanks, there are both vehicles with a rotating turret and without it. Tank destroyer 95 is one of the brightest machines World of tanks, she has very thick armor good tool and the speed of the turtle, which gave rise to many jokes.

A distinctive feature of most US tanks in WoT are good vertical aiming angles and a thick gun mantlet. If you learn how to shoot at the enemy with only the mask of the gun, you will be able to succeed on American tanks in WoT.

US Development Tree in World of Tanks

The development tree of American tanks in World of tanks is shown in the figure. To enlarge, left-click on the picture.

Should US WoT tanks be upgraded?

Good guns and the absence of frankly bad machines make American branch one of the most attractive when choosing a development path new to World of tanks. In the development branch of US tanks, there are all classes of equipment, which is also a positive side.

Experienced players will also find a lot of useful information in American cars, skillful use of good elevation angles, combined with good turret armor, will achieve excellent results.

There are not so many American tanks in World of Tanks, for example, German or Soviet vehicles

Heavy tanks


So, let's start with the heavy tanks branch. The fifth and sixth levels are T1 Heavy And M6, which are, in general, passing machines. Still, you can’t call them bad, but they are not outstanding either. They are distinguished by good mobility, high silhouette, mediocre armor for their class, and fast-firing guns. The one-time damage of T1 is only 115 units, which forces you to constantly maintain fire contact with the enemy. In general, these are classic support vehicles, where you have to stay somewhere on the second line and not go too far ahead.

T29, which is at the seventh level, is fundamentally different from them. It has an almost impenetrable tower, which can simply tank out a huge amount of damage. And good vertical aiming angles (-10 and +15) allow you to successfully use the hills. Behind some hillock, you can easily hold back superior enemy forces, unless you are covered by artillery. The gun is also pleasing with penetration by a conventional projectile of 198 mm and one-time damage of 320 units. You have to pay for such advantages with poor mobility, large size and a cardboard case, which breaks through the enemy without any problems.

At the eighth level is T32, which inherited a gun from its predecessor, good vertical aiming angles and an impenetrable forehead of the tower. Although Tier 10 Tank Destroyers can pierce the T32 directly into the mask, he rarely encounters them. Penetration of 198 mm is already frankly not enough for the eighth level. It is also worth noting the vulnerable surveillance devices (in the T29 they are located in the back of the tower, they are more difficult to target), which are fired at by experienced opponents. Significantly, when compared with its predecessor, the dynamics have improved. T32 accelerates well, but, unfortunately, it loses a lot of speed from turns. On soft soils, the dynamics deteriorates very much, its cross-country performance is one of the lowest.


M103, about which the players respond quite contradictory. Some praise it for good dynamics (15 hp per ton) and a penetrating gun (258 mm penetration with a conventional projectile and 340 mm HEAT), others scold it for low one-time damage (400 units) and rather weak armor for its class. Firstly, the thickness of the sides is only 45 mm, so it is better not to use a rhombus. Secondly, although there are strong places in the forehead (a gun mask, most of upper frontal part), but there are also those that literally make their way through everyone (lower frontal part, large surveillance devices). The “cheeks” of the turret penetrate well, many tank destroyers sew the M103 directly into the upper frontal part (the area directly under the turret is especially vulnerable). You can play it “from armor”, but for this you need to constantly move and make it difficult for the enemy to aim.

Finally, the crown of the branch is Т110Е5, which is in many ways similar to the M103. It has the same gun (of course, with increased rate of fire and aiming speed), similar dynamics. Booking is better, but it is also greatly spoiled by large surveillance devices that everyone makes their way through. One of the notable advantages of the T110E5 is Not big sizes for your class. Combined with good dynamics, this allows you to avoid many shots. Some players consider it almost the best heavy tank of the tenth level, but, perhaps, it will suit only experienced players. Still, weak armor can make playing it simply unbearable for a beginner.

Т110Е5


medium tanks


The branch of medium tanks is not very popular. For example, the M48A1, which is at level ten, is perhaps one of the worst medium tanks: its large size and cardboard armor make the game very difficult. Nevertheless, there are decent cars in the branch (there are even most of them), but first things first. We will not consider the second and third levels, since they are completed in just a few fights. And on the fourth is the infamous M3 Lee, it does not have a turret, but it does have surveillance devices that will stick out from behind a small mound if you hide the hull. This is not to say that the tank was unbalanced: for example, it has a good gun with high one-time damage and acceptable damage per minute. But for beginners, the lack of a tower is a serious disadvantage.

At the fifth level is M4. It does not have a high maximum speed (48 km / h), it actually has no armor, and its accuracy leaves much to be desired (0.43). But the gun is fast-firing and very penetrating for its level, and it drops by as much as 12 degrees! From level 5 you will start to get acquainted with the concept of American medium tanks: mediocre dynamics and weak armor are compensated by good vertical aiming angles and excellent visibility.

At the sixth level there are two medium tanks at once: M4A3E8 And M4A3E2. Their guns are identical, but the armor is radically different. M4A3E8 is a continuation of M4, that is, it is actually devoid of armor, while M4A3E2 is the complete opposite in this respect: it has 100 mm in the front of the hull at a good slope, the tower is even thicker (150 mm). This allows you to confidently tank most of the same level tanks. But, of course, you have to sacrifice dynamics, M4A3E2 is in many ways similar to heavy tank.

Unfortunately, M4A3E2 did not receive further continuation in the game, it is at the seventh level T20, which is distinguished by the almost complete absence of armor. Its dynamics, unfortunately, cannot be called outstanding either. This is compensated by good vertical aiming angles, a view of 390 meters and a powerful gun with a normal shell penetration of 160 mm and one-time damage of 240 units. Gold sub-caliber pierces in general 243 mm, which allows you to hit most tanks, even the ninth level, directly in the forehead.

At the eighth level is M26 Pershing. The one-time damage also remained at 240 units, but penetration by a conventional projectile increased to 180 mm (a sub-caliber projectile penetrates 268 mm in general). Good vertical aiming angles remained unchanged, both damage per minute and size increased. What compensates for the latter? Pershing has an extremely strong gun mask, which is often not penetrated even by T-54 cumulatives. Unfortunately, the rest of the forehead of the tower does not hold a blow at all.

M26 Pershing


Located on the ninth level M46 Patton. Don't be fooled by the name, he looks a lot like Pershing. Unfortunately, the gun mantlet has become noticeably smaller, so it's much easier to hit a Patton in the front of the turret than a lower level tank. But the one-time damage increased to 390 units, while the damage per minute remained quite decent. M46 Patton got a good upgrade in patch 9.2: they added accuracy (it used to be 0.42 in general, now it has improved to 0.4). It turned out to be a good tank that can both deal damage from a distance and show good results in close combat.

M46 Patton


But with the tenth level, everything is noticeably worse. М48А1 differs simply by its huge dimensions for a medium tank, while the only really strong place is the gun mantlet. But it’s rare to tank with it, since everyone immediately aims surveillance devices, which everyone calls a “cap” because of their shape. Wide tracks sometimes make it possible to tank well with a reverse diamond, but this is where the advantages of the M48A1 actually end. But when it was introduced, this vehicle was a real imba, largely due to the excellent stabilization of the gun, but several nerfs did their job, now the M48A1 is significantly inferior to Soviet medium tanks in this parameter.

tank destroyer


The American nation has two branches of tank destroyers (separation occurs at the fourth level). But these are not all surprises: many machines have a tower! Although it rotates slowly and often not 360 degrees. But first, let's talk about T18, which is only at the second level. This is a generally recognized imba of its level, which, firstly, has excellent frontal armor, and secondly, good dynamics for a tank destroyer. But its biggest advantage is the choice of two magnificent guns, you can put a "fugaska", which often sends opponents to the hangar with one hit, and a rapid-fire "hole puncher" that pierces almost any enemy at any point.

On the third level there is a completely passing car, and on the fourth there is a division into two branches. T40 is a strong middle peasant, but М8А1 tower appears. This machine also has excellent dynamics from a light tank, which allows you to change position extremely quickly. You have to pay for this with the almost complete absence of armor. The logical continuation is T49: excellent dynamics, miniature dimensions, turret rotating 360 degrees, completely cardboard armor. A land mine can easily be sent to the hangar with one hit. T49 is one of best cars at the fifth level, but only if you know how to play from disguise. Unfortunately, the accuracy of the gun does not allow it to effectively hit targets from long distances, but this is not necessary for the T49. In another branch at the fifth level is M10 Wolverine. In general, this is a good car (the M10 also has a turret and some armor in the forehead), but it loses to the T49 in all respects. In modern gaming realities, good dynamics allows you to show better results than good armor.

The same can be said about the sixth level. After T49 here is M18 Hellcat, one of the most iconic machines of the sixth level. She has no armor (in the forehead of the hull, for example, only 13 mm!), But the mask is able to withstand a blow well. The dynamics are just great, as is the weapon, which is similar to the one on the T20. Only on the M18 it is also reduced faster, although the stabilization is noticeably worse. The M36 is located in another branch. Its dynamics are noticeably worse compared to the M18, but in the forehead of the case there are 114 mm. But here the situation is the same as at the fifth level: armor rarely saves, but the lack of dynamics is a critical drawback in most fights.

But at the seventh level, everything changes. The continuation of M18 is T25/2(“T25 in half”), penetration by a conventional projectile of this tank destroyer is only 10 mm more than that of the sixth level (170 mm). The dynamics are noticeably worse, but the 360-degree rotating tower has not gone away. But the analogue from another branch of the T25 AT is noticeably better. In general, this is a fairly standard tank destroyer without a turret. The armor leaves much to be desired, but it pleases with a powerful gun, a normal projectile of which penetrates an average of 198 mm and deals 320 damage.

The eighth level concept American tank destroyers changes completely. If earlier they were mostly fast vehicles with either weak armor, or with the actual absence of it, then from the eighth level there are real assault tank destroyers, which in some situations can tank well. After T25 AT goes T28: a slow and clumsy vehicle without a turret, but there is good armor in the forehead, which allows you to often beat off shells of the same level tanks. One-time damage is 400 units, which is not enough for a vehicle of the eighth level, but it pleases with high damage per minute (2600 units). The convergence is very fast (2.1 seconds), although the accuracy of 0.38 is not enough in long-range firefights.


An analogue from another branch is T28 Prototype, which is equipped with a tower. It does not rotate 360 ​​degrees, but the angle of rotation is enough to shoot from around the corner. This tank destroyer has 203 mm in the forehead at a mediocre slope, so you can tank tanks of your level well. Unfortunately, the "cheeks" of the tower easily break through, the sides are extremely vulnerable. The T28 Prototype is a good combination of heavy tank and tank destroyer. If you are at the top of the list, then sometimes you can even lead the attack, but if you are thrown to the ninth and tenth levels, then you should play the role of a classic tank destroyer. Penetration with a conventional 248 mm projectile is enough to defeat almost any enemy. In general, American tier eight tank destroyers, although they are assault vehicles, also have a low silhouette, which means a high stealth coefficient.

T28 Prototype


At the ninth level after T28 is the infamous T95. There is as much as 300 mm in the forehead of this car, even the sides hold a blow well, but you have to pay for it just with a terribly low speed (13 km / h). Unfortunately, surveillance devices are easily penetrated, so a thick forehead is worth little in close combat. Although in firefights at medium distances, the T95 is capable of repelling most shells even from vehicles of the tenth level. An analogue from another branch is the T30, which has a turret with full rotation and a strong forehead (like the heavy tanks of this nation). Unfortunately, all other zones break through without any problems. Another disadvantage of the T30 is the long convergence and poor stabilization on the move. The one-time damage of both vehicles is 750 units when pierced by a conventional projectile of 276 mm.



At the tenth level after T95 comes T110E3. In many ways, this is an underestimated machine, which most players simply don’t get to because of the T28 and T95. T110E3 has a simply impenetrable forehead. If the T95 has vulnerable surveillance devices (and there are several of them), then the “cap” of a vehicle of the tenth level has a front thickness of 300 mm. Most tanks, even with premium shells, have difficulty penetrating the lower frontal part, to say nothing about the wheelhouse of the T110E3. This tank destroyer allows you to push through the flanks, but you need to make sure that no one comes in from the flank, as the sides can easily break through even low-level vehicles.

T110E3


T110E4, the top tank destroyer of another branch, has a turret with partial rotation (90 degrees in each direction), but you have to pay for this with weakened armor compared to the T110E3. Vulnerable are observation devices, and the lower frontal part, and even the "cheeks" of the tower, which are not covered by the gun mask. The T110E4 resembles a heavy tank to many, at least the presence of a turret greatly simplifies firefights from behind cover.

T110E4


Light tanks


Special mention should be made of Chaffee (M24 Chaffee), which represents light tank fifth level. As we said at the beginning, this is a "relic" of a bygone era, when three light vehicles of the fifth level were the top fireflies. But the T-50-2 was removed due to excessive "motorcycling" (as one of the developers put it), the Leopard was noticeably nerfed and raised to a higher level. And Chaffee remained unchanged: 400 meters of visibility, not the best dynamics for its class and simply excellent stabilization on the go. Only some medium tanks of the tenth level have such stabilization! You can hit the enemy on the move from 100 meters without any problems. Of course, the gun of a light tank is, to put it mildly, not the most powerful (an ordinary shell penetrates an average of 137 mm of armor and deals 115 damage), but it is fast-firing. In battles with vehicles from the fifth to the seventh level, Chaffee is able to show simply amazing results, many players have the maximum result on him in terms of the experience gained during the battle.

M24 Chaffee


branch ACS we will not describe in detail, because the gameplay on this class of vehicles is not very different at all, if we consider different nations. It is only worth noting that american self-propelled guns in the majority they represent the "golden mean" in terms of accuracy, aiming speed, rate of fire and one-time damage. Strongly knocked out only T92, which is at the tenth level. Its gun differs simply by its huge dispersion (0.92!), but the one-time damage of a land mine is 2250 units when penetrating 120 mm at direct hit very often sends to the hangar. But, unfortunately, for one such hit there are several misses, but even covering with a splash often removes 500-700 HP from weakly armored targets.

Finally, we got to the drum branch, which was introduced relatively recently, although newcomers to World of Tanks did not catch this moment. This is a rather strange thread. At the fourth level is M5 Stuart, from which, by the way, Chaffee opens. The M5 is a good Tier 4 Firefly that you can put a Landmine on. Against weakly armored opponents of the fourth and fifth level, it works just fine.

Next (fifth level) goes M7, which is a medium tank. This car is often called "cactus" due to poor accuracy (0.43) and a complete lack of armor. Moreover, the ammo rack is located in front, so when it is penetrated in the forehead, it will often be damaged. But the M7 has a good rate of fire and just great maneuverability. On this tank it is a pleasure to twist clumsy opponents and shoot them into vulnerable sides. But it can be difficult to do this, so the tank, in general, is not in vain considered a “cactus”. It needs a special approach.

At the sixth level is T21, which is a light tank. That is, first in the branch there is a light car (M5), then a medium one (M7), and then again a light one. It can not be called logical, but nothing can be done. The T21 is a lighter version of the T20, which is in the medium tank branch. The T21 has better dynamics, but worse armor (although the T20 actually doesn’t have it) and a gun. Perhaps the main drawback of the T21 is still its dynamics: against the background of the T20, of course, it goes noticeably faster, but it falls short of other light tanks.

Finally, at the seventh level T71 drum appears. In general, the appearance of drum Americans made some French tanks simply unnecessary, and this fully applies to the T71. He is better French tank in dynamics and review (400 meters). The drum holds six shells with a penetration of 175 mm for a sub-caliber (it is the base one for the T71) and a one-time damage of 150 units. Thus, the damage from the drum is 900 units. The light Frenchman is better only in size, but this cannot be called a decisive advantage.

Next comes T69, who at one time was a real level eight imba. At that time, his cumulative shells pierced 300 mm, and this was even before the change in the mechanics of their action (they did not work on the screens). Now the T69 is a well-balanced machine. The top gun can penetrate 173 mm with a regular projectile (this is the lowest rate among medium tanks of this tier), but it is equipped with a 4-round loading drum. One-time damage is 240 units, so the damage from the entire reel is 960 units. HEAT shells penetrate 250 mm, but do not forget that any screen reduces their effectiveness to almost zero. It is worth noting the rather fast reload of the drum (27 seconds) and the short time between shots inside the drum (2 seconds), so four shots can be fired in 6 seconds, which is almost 1000 damage.


At the ninth level is a medium tank Т54Е1, which is a logical continuation of T69. Penetration by an ordinary projectile has grown to 210 mm, but for the ninth level this is frankly not enough. The increase in one-time damage to 390 units is much more noticeable. Instead of HEAT shells, sub-caliber shells with a penetration of 255 mm are now available. The cooldown inside the drum is still 2 seconds, which is a big advantage. The T54E1 is a tier 9 medium tank that can deal almost 1600 damage in 6 seconds.

Which is planned for February 2012, the developers of the World of Tanks MMO game are planning to introduce a part of an alternative tank destroyer with rotating turrets, namely:

  • M8A1 (Tier IV);
  • T49 (V level);
  • M18 (Hellcat) (Tier VI);
  • T25-2 (Level VII);
  • T30 (IX level).

What will be the gaming characteristics of these undoubtedly interesting combat vehicles will be known later. And now a little not tedious stories and real photos:
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M8A1 (Tier IV)

75mm self-propelled howitzer M8 (eng. 75 mm Howitzer Motor Carriage M8) - light self-propelled artillery mount USA during World War II. Created in 1941-1942 on the basis of the M5 Stuart light tank. During serial production From 1942 to 1944, 1778 M8 self-propelled guns were produced, which turned out to be a successful use of an obsolete tank chassis. The M8 was heavily used in combat in Europe from 1943-1945, although by 1945 it was largely replaced by the M4 Sherman tank variant with the 105mm howitzer. According to the test results, I can say that driving the M8A1 is akin to , the same sensations, the same action and drive. I recommend!
M8A1 - modification based on the light tank M5A1 "Stuart"






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T49 (V level)

T49 Gun Motor Carriage: Prototype with 57 mm M1 gun is the first prototype of the M18 Hellcat anti-tank self-propelled gun with reduced armor protection, but high mobility.


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M18 Hellcat (Witch) (Tier VI)

M18 Hellcat (Witch) - M18 Gun Motor Carriage - anti-tank self-propelled guns, "tank destroyer", with reduced armor protection, but high mobility. She was armed with a 76mm M1A1C gun. Designed on the basis of the M-39 armored personnel carrier (AUV).






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T25-2 (Tier VII)

Tank destroyer project based on the T23 tank, which never left the mock-up stage. The vehicle is a kind of American answer to the JagdPanther - slightly worse armament is compensated by a lower silhouette and better mobility. Serb: The schematic for an American level 7 AT (the only one available in the sources) will terrify you. At the same time, in order for a more powerful gun than the standard 90mm gun not to outweigh the tank, we also moved the wheelhouse to the stern. Well, of course, the reservation was added. You will see the result soon.
There is no photo of this tank destroyer.
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Captain Jack Daniels: Americans use the word pilot (pilot), not prototype (prototype). Therefore, the name T28 Prototype does not even look American. T28 tower never existed. It was originally created without a turret, with a cannon in the frontal hull plate. The tower had only a conceptual sketch and nothing more. The purpose of such sketches is to show interested parties approximately (very approximately) what is to be created. If the interested parties agree in principle, then the terms of reference or at least the basic requirements are jointly formed, according to which the prototype is created. The prototype was already without a tower.
There is no photo of this tank destroyer.

Hi all! I want to present you not quite a typical article, however, which may seem interesting to many, namely: an opinion on a passed branch. It will be interesting first of all to those who decide what to download next, and in the event that there are no special preferences. What will you see below? A brief description of each of the nine cars, highlighting bright pros and cons, and of course subjective feelings from its passage, which is also very important, because it is unlikely that many will want to go through the whole branch, wasting a lot of time, knowing that only “cacti” are waiting for you ahead, even if at the tenth level waiting for a very good tank. True, I want to warn you right away that it’s rather hard to say something about the first levels, because after playing only 10 fights, the sensations remain rather faded and inexpressive. However, this is unlikely to bother anyone much, because low-level cars go through quickly, and many generally start playing only from the fifth level.
So, we will talk about a branch of American tower anti-tank guns. Well, let's get started.

We start with T18. Even at this level, a pleasant surprise awaits us: this PT is able to bend very well. We have excellent second level frontal armor- 51 mm, good speed - up to 48 km / h, and a good choice of guns, among which we can distinguish 75 mm Howitzer M1A1 - a high-explosive gun with 175 average damage, which practically guarantees "one-shots" of the same level opponents. In general, a very pleasant car, and the only negative may be that it is passed too quickly, after all, the second level. However, no one bothers to leave it just for fun. T18 can be safely called a sandbox storm, playing it is a real pleasure.

Next comes the T82. It is also a rather interesting car, which also has good mobility - the same 48 km / h, but, unfortunately, unlike its predecessor, it does not differ in armor. However, the armor is completely redeemed by excellent weapons: there is a high-explosive bomb with insane damage, capable of killing even higher-level targets with one shot, or an accurate and very penetrating 57mm cannon. It will be much more difficult to play on this PT than on T18, but if you use it correctly, the bend is guaranteed. And it’s more than pleasant to kill a KV-1 with two hits on a third-level AT.

Next comes M8A1 - not so bendy, but still a pretty good PT. It is from her that the PTs with the tower begin, and go like this until the very end of the branch. The M8A1 is no longer as remarkable as its predecessors: it does not have an imbovy land mine, not excellent armor. However, adding up all its advantages, of which there are many (excellent speed of 58 km/h, a rotating turret, and a gun with a good combination of armor penetration, accuracy and damage per minute), you can understand that in skillful hands this tank can easily pull out battles. Moreover, at the next levels it is worth getting used to just such a gameplay: a cardboard anti-tank gun with a good weapon and a turret.

Having finished with M8A1, we enter the world of bending. The next vehicle, the T49, has everything you need to destroy the enemy, and is probably the most atypical of all the ATs in the game. Much more like a firefly - maximum speed 61 km / h, low silhouette, except that the review let us down - only 350 meters, but with optics, and at such a speed, in some cases it is possible to highlight. And don't forget about the rotating (albeit extremely slowly) turret, and a good choice of guns, among which you can choose either a gun with higher damage, or a more accurate one with excellent damage per minute. The only thing that makes us very different from a firefly is that it is very difficult to spin someone due to the too slow turn of the tower, but it fully pays off. excellent choice guns.

Next comes the well-known M18 Hellcat, which is considered by many to be almost the best tank destroyer in the game. And, although it is just as atypical for the PT class, like the M8A1, it has more than enough pluses, and there is something to love it for. We still don’t have armor, moreover, it’s even less than that of the M8A1, but there’s not much difference in this, they still pierce both all the same and always, but in the case of the M18, there is at least a small chance of not penetrating into the tower - in forehead 76 mm. With mobility, everything is not as good as before, but not bad either. Although the maximum speed is indicated as 72 km / h, in reality we will drive around 50 km / h, which is also very good. It is also worth taking into account a good overview - 370 meters, and excellent aiming angles -10 .... +20. And of course, one cannot but mention an excellent weapon - 160 mm of penetration and 240 one-time damage, coupled with excellent accuracy, make for an excellent weapon. Adding up all the pluses (and this PT has practically only them), we get an excellent car, having played it a couple of times, it immediately becomes clear why everyone loves it so much.

Next comes T25/2. Also a very good PT, but the M18 is still a little losing (with a discount on the levels of battles, of course). The first thing that catches your eye is the significantly increased size, that is, now you should not count on the fact that we will not be noticed right away. However, everything else remains the same. Remaining true to tradition, we don’t have armor, but at least land mines won’t take us head-on, and you can rely on the gun mask in general - it can quite often reflect shells from not very serious guns. The speed is not so great anymore - the maximum speed is 56 km / h, but in reality, as always, the average speed will be much lower, but still, together with the ST, we are quite capable of driving. With the rest, everything is the same as before - the tower barely turns, the aiming angles are still just as good, and the gun as a whole is not bad, except that the penetration is disappointing - only 170, which, when playing with ten levels, does not go anywhere. However, it all depends on the style of play, and perhaps someone might like the T25/2. This PT no longer drags like the ones that came before it, but it is not difficult to master, and it will not be a problem to pass it, and even some fun is guaranteed.

And on this we move on to the most delicious and interesting - 8, 9, and 10 levels.
At level 8, we have the T28 prototype, and it's really out of line. After the previous machines, it will be quite difficult to play on it, it is very different from them. We get the long-awaited, and by the way, very good armor, but we pay for it with speed. And how we pay... Playing on this T28 prot, you will envy even the owners of British PTs, even they will overtake you. So, top speed *drumroll*… 18 kilometers per hour. Yeah, after the previous PTs with their speed, it will be a real torment. However, if you have patience, it becomes clear that T28 prot. very good: the frontal armor perfectly saves from enemy projectiles (of course, until they go to gold), and the gun does excellent damage. Plus, the tower also rotates, though not completely, but most often it is enough. It is worth mentioning the gun separately: we have average accuracy, but excellent breakdown (248) and good damage (400), and even a good rate of fire, so we have an excellent gun. By the way, about booking: it is good only in the frontal projection, on the sides, stern and roof, we will endure even from land mines, let alone artillery. As a conclusion to this machine, we can say that it is very peculiar, and you will have to put a lot of self-control to pass it, but just like in the case of the T25 / 2, it has quite pronounced advantages that do not allow the game to fall into the sludge on it . Yes, there is also a transition from it to an alternative branch of American PTs, although in this case you will have to endure such a speed for another 2 cars.

Having rolled back the painfully slow T28 prot., we get the long-awaited T30 - a very interesting, and in skillful hands, a very bending car. Opening it, we return to the origins - we again have no armor. To understand this, just look at it. appearance- and outwardly, it is almost indistinguishable from the T34 and T29, and their armor is also the same, and the T29 breaks through quite often even at the seventh level, to say nothing of 9 and 10 - our 102 mm there do not save even from fireflies. And given our not too high mobility - the maximum speed is 35, but in the game it is around 25-30 and the lack of armor, as well as the presence of powerful artillery on high levels, it is clear that the position must be chosen very carefully. But if in the case of the hull, we have nothing to show, then our turret holds the damage as it should - they can only penetrate into the commander's turret, but it is very difficult to hit it. And our most important advantage is the tool. In terms of numbers, it is almost similar to the Object 704 gun, and that is exactly what it is - completely crazy numbers: 276 penetration and 750 one-time damage, although the accuracy is 0.39 and the charge is about 16-17 seconds, which makes you carefully aim and choose the moment for a shot. Given these advantages, "tanking with a turret", or moving out from behind cover to exchange shots, we can deal crazy damage per game. T30 is a great car, but, as always, it has its drawbacks and advantages. With the right choice of position, she can very well pile on opponents with powerful splashes. After the passage, pleasant sensations remain, and the desire to leave the T30 in the hangar for pleasure.

And now we finally get what we have been going for so long - anti-tank guns with armor and heavy load mobility, a turret and an excellent weapon. And the T110E4 does not disappoint - indeed, everything is true, in terms of speed, of course, we are a little behind the same T110E5, but this is not critical. The tower rotates only 180 degrees, so what, we are PT, we should not have a tower at all! And the armor is just as pleasing, the numbers seem to be small, however, substituting the body with a rhombus, dancing, it is often quite difficult to break through the T110E4, but she does not have such a problem - after all, three hundred penetration and 850 average damage can surprise anyone. And do not forget about a solid margin of safety - 2000 hp. The only thing that disappoints is the same long reload time of the gun (16 seconds), and rather mediocre accuracy, it is quite easy to miss with this gun. But given all the other benefits, this is the least we can pay. And again, you can play it as a typical heavy with an eye to a long reload, which brings its share of pleasure to the gameplay. The T110E4 is a very pleasant car to handle, which is worth finishing this thread, especially since it also brings mostly positive emotions to this passage.

Well, in the end, I would like to say something like a conclusion about the branch itself: for me personally, absolutely all the cars were pretty in their own way, and there was not a single one that I really would not like to play on. Starting from the second and ending with the tenth level, it was interesting to play, and I did not want to abandon pumping, as sometimes happens in other cases. In general, this is probably one of the best branches in the game in terms of balance, and if you do not know what to download next, I could advise it.

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