Stalker golden ball completion is the best weapon. All achievements in the golden ball are completed

Date added: 08/05/17 Views: 18079

Description

Description:

The modification "Golden Ball: Completion" turned out to be a very interesting, and also a little confusing modification. This article contains tips on quests that take place in the Cordon location.

Question: Where is the key to Gopher's house?
Answer Near the house, in the bushes, in a backpack

Question: How to get into a closed house in the newcomer village?
Answer Jump from the neighboring house and climb through the attic

Question: How to get out of a locked house?
Answer The key is in the safe. Password - 1812

Question: Where to drag the corpse of a stalker at the Cordon?
Answer First, drag him to the fire, where the Stalkers’ hideout is located, then take him to the cemetery

Question: What to do with the controller on the ATP?
Answer It is highly recommended to kill him quietly with a knife, to do this we go to the left into the bush and try to make sure that the zombies do not notice you (I succeeded 5 times)

Question: Where can I get the doll?
Answer: In the house near which the Wolf originally stood, there will be a doll in one of the rooms

Question: How to talk to the Wolf at the mill?
Answer Go to the window

Question: I eat something and start vomiting, what is it?
Reply The loaves are now crap. This is departure. Treated by drinking water and normal food

Question: I caught an infection, what should I do?
Answer Buy a cure for the plague (Skidan costs 5k)

Question: Where can I find spare parts for the cannon on Skidan’s instructions?
The answer is In the Landfill. In the vehicle cemetery, the corpse of a foreigner has a broken rifle. You give it to Skidan

Question: Where is the place that the GG sees after putting on the Mask?
Answer: A place opposite the newcomer village. There is a backpack with a note and a weapon in the stones

Question: Where to look for Vitalik’s Khabar in the Village
Answer: The backpack lies in the chimney of a destroyed building

A very good mod for the first "Stalker": present common sense, logic, intrigue, interesting plot. The mod itself is quite large (I finished it in about a week in the evenings, despite not bothering too much with the side missions). The atmosphere is appropriate. The maps are similar to the original ones, but not quite the same: either modified or taken from some kind of hodgepodge (I haven’t played all the mods, so I can’t say for sure).

Now about the painful part.

There are a lot of bugs. Really - too much. Moreover, the third patch has already been released. And the first Stalker himself often crashed, the same mod literally crashes out of nowhere: I talked to a sergeant in the army warehouses - it crashed consistently, killed one of the enemies on the Brain Burner - it crashed consistently. Moreover, even streamers on YouTube who have gone through this video mod speak directly about this: where and when you will fly out. And this is very disappointing. Because the game is good.

Slightly less offensive bugs are when you see grammatical errors in the texts of dialogues. But here you can understand: your fingers dance across the keyboard, you don’t see all the mistakes.

And now the amazing thing: this mod (quite a big mod!!!) was developed by one person. And one more thing - the movement of characters on the cards. Well, several people helped them with tests and voice acting. Amazing! Because a LOT of work has been put into this game!

The second unpleasant feature is the scripted nature. The biggest advantage of the original stalker was that you could complete the game without bothering too much with quests. There were a couple of missions that you couldn’t do without (especially in the 3rd part), but in general it was possible to run through all the maps without any problems. You could not kill anyone, but you could kill everyone, you could complete missions, or earn money by carrying swag. It was possible to kill warriors, Svoboda, Dolgovtsy, and STILL reach the Monolith. This is not the case in the Golden Ball. There is a line of quests that you still have to go through. Because otherwise other quests will not open. Essentially, this is not a shooter with quest elements. This is a quest with first-person shooter elements. If you haven’t done something, haven’t talked to someone, you can run around the map until you’re blue in the face - in most cases you won’t receive the next quest. You won’t be able to run from Cordon to the Chernobyl Nuclear Power Plant without talking with key figures: at Cordon you will get stuck on the railway, at the Landfill - on the minefield in front of the Bar.

This, by the way, also applies to most individual quests: you can find a box, but it does not open until you talk to the key character. The result is a lot of empty running around.

Separately, I would like to say about the murdered Yuri at Agroprom: he died, but the quest was not canceled, he was lying dead, and there was a mark on him. As a result, I didn’t get into the dungeon, got stuck, and lost 2 days to replay (I looked on YouTube why it died, and what should have been done to prevent it from dying)

Third feature: I didn’t complete half of the quests. This is because often there are no hints, or the hints are not particularly user-friendly. In the Bar, many times you had to run from a key item to a key character, and back. It's annoying.

Although I agree: the Stalker’s approach is “run wherever you want - everything is open, then we’ll deal with the tangle storylines"This is a rare hemorrhage.

The fourth feature: you may not be able to get to some locations at all. I never got to the Outskirts of the zone, and I only looked into the Wild Territory: the entrance was closed with bars, I thought that later there would be a quest to get there, but no, it’s no longer possible to go back. And it's a shame. Because the first game could have been run in all directions.

Accordingly, I didn’t go to Yantar to see the scientists either.

More or less adequate navigation is Cordon - Landfill - Agroprom - Dark Valley. The rest work on the principle of “just forward!”

It’s especially offensive about the “Eye” artifact: in theory, it was supposed to create teleports, at least within the same map. In fact, this feature only worked in the Landfill and in the Dark Valley. It's a shame.

In general, there are a lot of good features that, in principle, could improve the game, but were not fully deployed: teleporters, radios, walkie-talkies (there were already 3 of them in my backpack. But no use), a guitar, a radio (which in theory it was supposed to report about the enemy's snoops, but it never reported anything), a completely unnecessary tape recorder with cassettes (I threw it out of my backpack in the Bar) ...

Transport is also present, you can repair it and drive it, but in fact, to assemble the car you need to run, and there is nowhere to drive: an anomaly upon anomaly. In fact, it was only possible to fit into the armored personnel carrier, and only because without it you couldn’t get to the Bar.

There were many storylines that were never completed. For example, on the roof military base Agroprom found a hologram of people above the artifact. I found the reason for her appearance in the notes, but it would be interesting to “free” them. However, perhaps I just didn’t get to this quest.

Separately, I would like to say about weapons: they exist... but everything is somehow in passing, or something... I saw cool examples on YouTube. But you won’t be able to carry them in your backpack (you run out of steam very quickly. Even if there is 30-40 kg of free space left), and if you throw them away, you won’t be able to go back and pick them up. And it's a shame. I never found either an SVD or a custom M16 with a silencer that fired single shots, and the screw cutter was only found at the Chernobyl Nuclear Power Plant.

All improvements (sights, silencers, grenade launchers) are added only after reading the documentation. Which, of course, I didn't find. And this is also offensive. In Stalker, such things were duplicated: if you didn’t find them in one place, they were there in another. Perhaps it’s the same in the Golden Ball... but the optionality of some locations (I wrote about this above), as well as endless hiding places (which you can’t find without cheats!) make the search process not particularly exciting. In total, I found 4 sights, 2 silencers and 3 grenade launchers, but never used them.

At the beginning there is also “homemade”, but this is completely useless crap. It doesn't actually kill anyone.

And then there are turrets. The coolest thing is that on the Cordon you can shoot her down with a pistol, but in the Dark Valley they are immortal. There are also portable turrets, but I haven't found any.

Characters.

They are no different in intelligence. Everyone is climbing into the anomalies (the dude who set up the trajectories is a sham he yu!). At the same time, the key characters are immortal, and the enemies always die immediately.

Spawns right under your nose - yes, this is also present in large quantities. Especially in the Agroprom swamp.

In general, the Zone in the Golden Ball is extremely deserted. In the original Stalker there were many characters with whom you could trade, or get additional quests, or just information. There is nothing like that here, only those who perform some action according to the plot, or enemies. There are only two types of human enemies: either military (in the beginning) or “agents”. A bit boring.

She is not developed at all. There is practically no point in buying anything (the range is neither wide nor deep), you only use what you find. Selling something to someone is also almost impossible: there is a buyer only on Cordon (but you can’t get to him), the other characters have no money. I sold only one artifact in the entire game, and that was the cheapest one. I haven’t sold a single weapon at all. I simply unloaded a lot of swag from my backpack right on the road (ammo, weapons, and artifacts). Because converting it into at least something is impossible. And this is another reason why there was no point in looking for hiding places.

Artifacts.

There are many of them and they are different. And it's cool. But in fact I only used 3-4 of them. The “Eye” hung uselessly on his belt for half the game. Streamers on YouTube used the artifacts to the fullest. For example, I didn’t find even half of it. But they had some kind of “doll” that gave clues, and I followed increased complexity, I figured it all out myself.

In general, the passage left me with a twofold feeling: it was interesting to play, but the unfriendly interface was annoying. There weren't enough people, and there wasn't enough freedom of movement. This mod is worse, but much better than many others I've played.

But the fact that only a dozen people made it is worthy of praise! Games are just hellish work.

Z.y. Special thanks to the YouTube channel" Top Secret", who completed this game and figured out the quests, otherwise I would have abandoned this game a long time ago.

Back in 2015, the development of an interesting story mod “Golden Ball - The Adventures of Zhekan” began, which showed great promise of becoming a truly landmark project. But the development of the mod took a long time, all the Stalker fans waited a long time for the release, and it didn’t come! Production of the mod was curtailed, and the buggy and unfinished beta version of the modification went online. Players complained about constant crashes, script failures, broken saves, and crude gameplay. The mod was a failure because it wasn't really finished.

But the end of 2017 pleased us - the development of the mod was resumed and brought to its logical end. The new product received its final name - “Golden Ball. Completion." Now we have a product that claims to be the best story mod of the year! Let's talk about the features of the game.

Key Features:

A new, unique stalker plot.
The bookish atmosphere of Roadside Picnic.
17 updated locations with new objects.
Well thought out variety of quests.
The music and sound parts have been updated.
Wide selection of weapons and armor.
A new quest doll character who helps us with advice.
Decent dialogues that enhance the atmosphere of what is happening.
New anomalies and mystical mutants.
New system use and improvement of artifacts.
A modified survival system, unlike other mods.
The mystery and mysticism of what is happening.
Lots of interesting small gameplay changes.

The main disadvantage of the mod is its low stability. When playing, be prepared for crashes, save more often with special saves through the game menu. The mod was created by only one person, so you can understand what caused this shortcoming.

Download the mod “Golden Ball. Completion » from Yandex disk.

Download the mod “Golden Ball. Completion" from Google Drive.

Sound patch for those who do not have sound in the game.

The mod is unpacked and then installed on the original game ““, version 1.0006. If necessary, a sound patch is placed on top.

Video review of the modification:

About the article:
In addition to the branched plot, various achievements were introduced into the modification Golden Ball: Completions, which increase the skills of the Main Character in a given situation

Gunsmith

You are a true gun lover! Having studied a sufficient amount of educational material, you have gained the skill of installing additional add-ons (sights, silencers, under-barrel grenade launchers).

Collector

You are a real artifact hunter! Having found all the types of artifacts found in the Zone, you have become familiar with their characteristics. This will allow you to receive artifacts from anomalous zones more often.

Rogue

You are a true thrill seeker! Having gone through all the most dangerous anomalies of the Zone, you have strengthened your character and increased your authority. This will allow you to go through the most dangerous places without risk to life.

Warrior

You are a real fighter! By destroying the leaders of all major societies in the Zone, you showed who is boss here. This will increase your authority and allow you to earn more income from selling artifacts.

Patriot

You are a true citizen of your country! By providing invaluable assistance to the military in the fight against the dangers of the Zone, you have provided a significant security service. This has raised your authority and will allow you to receive regular free help from the army in the form of weapons, ammunition and provisions.

Komsomolets

You are a real Komsomol member! By preserving one of the symbols of communism, you showed your respect for socialist values. Now some previously useless cobblestones you find in the Zone can turn into valuable artifacts right in your hands. For the Motherland, for Lenin!

Black Digger

You are a real treasure hunter! Having excavated a sufficient number of graves belonging to various good and not so good people, you increased the anomalous energy of the “Bashka” artifact, which pointed you to such exciting activity. Now this artifact has become very beneficial features and changed appearance, becoming the "Abnormal Skull".

Butcher

You are a real butcher! Killing on the sly dangerous enemy with a knife, you have proven that you can wield this weapon better than many others. Now your skill with knives has increased and the effectiveness of close combat has improved so much that you can deal with most opponents with one blow.

Sniper

You are a real sniper! By destroying more than 20 enemies with rifles and other sniper weapons, you have increased your skill in handling this type of weapon. You now have the ability to shoot more effectively using weapons of the " sniper rifle" and "powerful sniper rifle."

For those in borscht!

You are a cruel person! Having destroyed 10 enemies with direct shots from a short distance using a sawn-off shotgun, you have earned the reputation of a brutal killer.

Scout

You are a cautious and cold-blooded intelligence officer. By sneaking past all of the Scientist's agents in Underconstruction without ever revealing yourself, you have increased your stealth skill.

Curious

You are a curious person. After spending your time collecting seemingly useless items, you gained the ability to transform one artifact into another using an anomalous artifact album.

1. Gunsmith

You are a true gun lover! Having studied a sufficient amount of educational material, you have gained the skill of installing additional add-ons (sights, silencers, under-barrel grenade launchers).

2. Collector

You are a real artifact hunter! Having found all the types of artifacts found in the Zone, you have become familiar with their characteristics. This will allow you to receive artifacts from anomalous zones more often.

3. Rogue

You are a true thrill seeker! Having gone through all the most dangerous anomalies of the Zone, you have strengthened your character and increased your authority. This will allow you to pass through the most dangerous places without risking your life.

5. Patriot

You are a true citizen of your country! By providing invaluable assistance to the military in the fight against the dangers of the Zone, you have provided a significant security service. This has raised your authority and will allow you to receive regular free assistance from the army in the form of weapons, ammunition and provisions.

6. Komsomolets

You are a real Komsomol member! By preserving one of the symbols of communism, you showed your respect for socialist values. Now some previously useless cobblestones you find in the Zone can turn into valuable artifacts right in your hands. For the Motherland, for Lenin!

7. Black Digger

You are a real treasure hunter! Having excavated a sufficient number of graves belonging to various good and not so good people, you increased the anomalous energy of the “Head” artifact, which pointed you to such an exciting activity. Now this artifact has acquired very useful properties and changed its appearance, becoming an “Abnormal Skull”.

8. Butcher

You are a real butcher! By stealthily killing a dangerous enemy with a knife, you have proven that you can wield this weapon better than many others. Now your skill with knives has increased and the effectiveness of close combat has improved so much that you can deal with most opponents with one blow.

9. Sniper

You are a real sniper! By destroying more than 20 enemies with rifles and other sniper weapons, you have increased your skill in handling this type of weapon. You now have the ability to shoot more effectively using Sniper Rifle and Power Sniper Rifle weapons.

10. On those in borscht!

You are a cruel person! Having destroyed 10 enemies with direct shots from a short distance using a sawn-off shotgun, you have earned the reputation of a brutal killer.

11. Scout

You are a cautious and cold-blooded intelligence officer. By sneaking past all of the Scientist's agents in Unfinished Construction without ever revealing yourself, you have increased your stealth skill.

12. Curious

You are a curious person. After spending your time collecting seemingly useless items, you gained the ability to transform one artifact into another using an anomalous artifact album.

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