The evil within 2 additional quests. "Union Growth" email

The Evil Within 2 is a game that immediately, without warming up or preludes, gives the gamer a hefty slap in the face with the words: it will be hard. The user is thrown into a nightmare creation of a perverted mind with a pistol and a couple of bullets - survive as best you can.

Surprisingly, it is true: The Evil Within 2 turns out to be even more difficult than at first glance. Although, it would seem, where else? But to complete the story, you need to be flexible and use everything strengths character: somewhere to go stealth, somewhere to use traps, somewhere to crawl around the city in search of ammunition. In general, it won't be easy. We have prepared some useful tips for fans of the second part to simplify the passage and not have to change your chairs every half hour of the game. Are we watching?

Head back to the coffee and crafting havens

A priority place to visit when exploring a new location. Every home has a coffee maker that can be used to restore health. Machine tools - The best way crafting, where you can assemble new items more efficiently.

What to do on the new map?

Ignore the main story and go do side missions. The fact is that the main tasks lead to certain points in the campaign without returning. It may happen that you will not receive any warning in this regard and weapons with collectibles may disappear forever. So take a break from the campaign and complete the side quests.

Save your ammo with stealth kills

Even if the situation does not require silent action, you can take advantage of an unexpected stab in the back, ambush a strong enemy, and so on. This is a good saving on ammunition, which is always in short supply in The Evil Within 2.

Smash statues for cabinet keys

Crafting materials and collectibles along with keys are the most valuable things that can be found in the open world. The keys to the cabinets are in strange statues depicting a female figure. They are quite difficult to recognize at first, but after the first two or three broken statues, the search will go like clockwork. Found master keys can be used in the Mirror Room.

In the third chapter you can find 3 weapons

Technically even four. There will also be a shotgun in the third chapter, but the other three items will make your life in the game much easier. These are a pistol with a laser sight, a crossbow and a sniper rifle. The gun lies in the Auto Repair Shop on a corpse by the fence.

The crossbow is in the southwest corner of the map on a crate next to Mobius' truck.

The sniper rifle lies on the roof of the building to the left of the Union Visitor`s Center directly opposite the southern shelter. To repair it, go northwest and look for a garage with a workbench where the weapon components are located.

Use a shooting gallery

It is available after completing Chapter 3 in the room with the nurse as a mini-game that can be played at any time. Bonuses after victories in the shooting range are keys to lockers and gel for upgrades. An excellent auxiliary tool.

Unlock the Bottle Break perk as early as possible

An excellent perk that helps Sebastian run away from enemies using the sound of a broken bottle.

Kick vending machines

Do you see a vending machine in front of you? Gut it for useful loot. Very often there are components for weapons, cartridges and bolts, green gel for upgrades.

Use the environment

The open world in The Evil Within 2 is littered with dangers and traps that can be used against enemies. Shooting a shock bolt into a pool of water can shock multiple enemies at once. The gas escaping into the atmosphere explodes with a single bullet. Red barrels can be broken, the oil pouring from them can be set on fire and the monsters can experience Vietnamese hell.

The Evil Within 2. Walkthrough (2)

  • general information .
  • Passage of episodes :
    Chapter 1. Into the fire.
    Chapter 2. Something went wrong.
    Chapter 3. Resonance.
    Chapter 4. Behind the scenes.
    Chapter 5. Waiting.
    Chapter 6. On the hunt.
    Chapter 7. Thirst for art.
    Chapter 8. Premiere.
    Chapter 9. New evil.
    Chapter 10. Initially hidden.
    Chapter 11. Reunion.
    Chapter 12. Bottomless abyss.
    Chapter 13. Stronghold.
    Chapter 14. The Burning Altar.
    Chapter 15. The end of this world.
    Chapter 16. Purgatory.
    Chapter 17. Exit.

5. Waiting

Union City Hall

On the way to the city hall on the left in the gazebo fragments of memories (9/24).

On the right side of the dead agent we find syringe pouches.

In the center we approach the gates of the city hall, take a photo document (17/40).


Boss: Guardian

In the square in front of the city hall, we will be attacked by a multi-headed girl with a saw. Now we are fully armed and can fight back. You can kill the boss, or you can immediately run past him.

In the square on the right there is a flammable barrel, and on the left there is a puddle of fuel, we explode them near the boss. The side fences have separate rooms where we can temporarily hide from the monster, but only for a few seconds. For winning we will receive 5000 gel.


The main entrance to the city hall is closed, so we blow up the car on the left side and go to the back entrance. We make our way through the basement into the building.

We meet Agent Harrison, he will explain to us how to turn on the stabilizer and die.

There is a document on the table near Harrison (18/40).

We pass through the empty rooms and go up to the second floor.

In the room we will see a picture with a woman, and next to it there is a place for shooting. On the left we take a rose and a necklace from the table, put them on a mannequin and in a vase in front of the camera. We turn the mannequin forward so that everything matches the picture. We approach the camera, set the focus to the middle position and take a picture. The scenery in the background will turn into a real corridor, we go there.

At the end of the corridor there is an inscription from the photographer for us to appreciate the masterpieces. We examine the paintings, an image of Lily will appear.

In this corridor on the table we will find the document (19/40).

Along the corridors we get to the development room, there is a document (20/40) in it.

We find ourselves in the hall where the monsters we killed are displayed, near the door there is a note - document (21/40).

We get to the room with the emitter and start its restoration. At this moment the photographer appears, slows us down and introduces himself, his name is Stefano Valentini. He leaves us alive, but sends his monster.


Boss: Obscura

This is a four-legged body with a camera instead of a head. There are 90 seconds left before the emitter restarts, but the monster can stop time with flashes. We must distract him so that the installation continues to work. You need to shoot directly at the camera lens on your head; it is better to use explosive bolts. When the time runs out, the monster will die, and the room will turn from a museum into an ordinary city hall.


Union City Hall

In the city hall on the 2nd floor. We leave the hall where the boss was, right in front of us is the opening to the first floor, to the left of it we enter the door, on the office desk we read the report - document (22/40).

We get out into the street through the front door. We look at the sky, the giant eye-lens has moved to the next island. We contact O'Neill, he will tell you how to get there.

6. On the hunt

"Network": transition tunnels - western

We return to the shelter, go to the network, the tunnel has been restored there. On the left we examine two rooms, collect resources, find pouch (pistols). On the right we pass through the cable channel.


"Network": production premises

We go down the stairs. In the lower corridors there is an incomprehensible moving white gel on the walls. There is more and more of it.

On the way we will find a room with a film projector and a slide (4/11).

A monster will appear in the large hall made of white gel; we quickly run past it on the right side.


Asylum Hoffman

We look at the monitor with CCTV cameras, after which we will meet with agent Yukiko Hoffman. We are discussing how best to neutralize the maniac.

The shelter premises have 1 red gel.

In the tracking room on the table we will find a document (23/40).

We use a free computer, it contains a document (24/40).

7. Thirst for art

From the shelter we rise to the business district through the post office building.

There is a dead military man at the exit from the post office - fragments of memories (10/24).


Stock

The closest building to the post office is a warehouse. It's locked. We'll find the key a little later in the southern alley. When we get back here, we'll take the inside from the case. long-barreled shotgun.


There is a coffee shop between the post office and the theater. You can't go inside, but you can go up to the roof, there's a locked chest there.


Theater

Judging by the signal, the photographer is in the theater, we examine the entrance to it. It is impossible to go there; the path is blocked by two paintings. At the location we must find the depicted sculptures and destroy them.

From the cliff near the theater you can go to the northern lane. There are 2 slow strong enemies. At the end of the lane pouch (shotguns).


Refueling

The next building is a gas station. There are several monsters around her.

There are a bunch of burnt bodies in the backyard of the gas station, we'll do a scan around them, we'll find them. fragments of memories (11/24). After this, a boss will appear from the bodies - a multi-headed Guardian. It’s better to retreat to the south, where you can find and blow up barrels of fuel so as not to waste a lot of ammo.


Train

There are two carriages standing on the edge of the eastern cliff. There's nothing interesting inside, except for two monster dogs.


Roadhouse

Nearby you can find pouch (sniper rifle), we are looking for a communicator.

Inside the diner we examine the owner’s corpse, listen fragments of memories (12/24). The building will be locked, and a ghost of a girl will appear inside. We run past her into the corridor that appears at the exit.

We end up in a hospital with couches in a circle. We go through several doors, we will always return to this room. To find the right path, you need to look in the mirror, there one of the doors is illuminated, and we enter it. Let's find ourselves in the night version of the room where a ghost will fly. Unnoticed by her, we look in the mirror and find the right door.

Returning to the diner, we select the slide (5/11).


Add. task: Out there

To the west of the diner there is a large courtyard behind a fence, we go there through the southern gate. Inside, a black agent is shooting back from a crowd of possessed people, we help him. There are cartridges scattered in the corners of the territory, there are as many as three barrels of fuel, we use them to burn the crowd. There will be 2 waves of enemies.

When we deal with the enemies, we enter Sykes's hideout. This agent is a programmer, he offers one more task - to turn on the server in the basement of the “network”. In return, he will unlock all locked chests, there are 3 in total in the level.


Add. task: Back in touch

We return to the basements, the second time there will be no white gel there. We activate the computer, and the chests will immediately become available:

1 near the computer, inside there are 8 cartridges and 50 parts.

2 on the roof of the coffee shop, inside there are 10 cartridges and 35 parts.

3 in Sykes's hideout, 75 parts inside and pistol with silencer.


Devil's personal bar

In the bar on the far table is the Bartender's Diary - document (25/40).

In the bar we find the first picture of the photographer, we find ourselves inside it. To enter the hall with the sculpture you need a key. We follow him along a straight corridor, and return through the side rooms, where there are several ordinary enemies. Everyone can be killed without being noticed.

There are a lot of electric trip wires inside the hall. We go along the right side, approach the statue from behind, and destroy it.


South Lane

In the southern alley we find a dead military man - fragments of memories (13/24). He has it in his pockets warehouse key. But as soon as we examine this body, another multi-headed Guardian will appear nearby. There is also a barrel here to quickly destroy it.


Hotel "Obitel"

In the farthest building in the south we go up to the second floor and find the photographer’s second painting. First you need to get the key, and then quietly pass by the Obscura; here it is useless to kill it. Inside the hall we pass by the electrical cables and walk along the left side, closer to the center.

Series The Elder Scrolls, Fallout, Doom, Dishonored and Wolfenstein. Taking this fact into account, the developers have added many hidden secrets and Easter eggs to The Evil Within 2, which to one degree or another make us remember other Bethesda Softworks games.

Corvo mask from Dishonored

You can find the mask of Corvo Attano from the stealth action series Dishonored already in the third chapter. The mask lies in an abandoned train, on the seat farthest from the entrance. Be careful, the train is full of enemies and traps, so before going to the mask, stock up on supplies and nerves.


Panzerhound from Wolfenstein

While playing through The Evil Within 2, take note of one thing: important rule- Always check trucks for supplies. In them you will find many useful and interesting items. One such item is the Panzerhound - the Armored Hound from the Wolfenstein series. You can find the Easter egg during the third chapter in a truck outside the Treadwell Trucking location. The item is in the box.


Quake rocket launcher

During the third chapter, there is a rocket launcher from the Quake shooter series. You can climb up to the house using planks from the barn leading to the roof. The house is located near the hotel.


Bubblehead from Fallout

You may find an Easter egg during Chapter 6, but be prepared to backtrack. When you meet the Hunter for the second time, run into the vault. Between two boxes you can find Bubblehead from the Fallout series.


Doom figurine

A figurine from the Doom series can be found during the passage of the seventh chapter. While in the Union Business District, find the body of a Mobius employee. Right next to the corpse there is a bunker in which the Easter egg lies.


Trophy from The Elder Scrolls

When you start Chapter Twelve, after Sebastian wakes up, search the office upstairs in the house. Trophy from the series The Elder Scrolls is on the table.


Cup from Prey

In Chapter Thirteen, at the hotel, search the reception desk. There you will find a cup from the sci-fi shooter Prey.

  • Passage of episodes :
    Chapter 1. Into the fire.
    Chapter 2. Something went wrong.
    Chapter 3. Resonance.
    Chapter 4. Behind the scenes.
    Chapter 5. Waiting.
    Chapter 6. On the hunt.
    Chapter 7. Thirst for art.
    Chapter 8. Premiere.
    Chapter 9. New evil.
    Chapter 10. Initially hidden.
    Chapter 11. Reunion.
    Chapter 12. Bottomless abyss.
    Chapter 13. Stronghold.
    Chapter 14. The Burning Altar.
    Chapter 15. The end of this world.
    Chapter 16. Purgatory.
    Chapter 17. Exit.
  • 13. Stronghold

    "Network": production premises

    Having come to our senses, we learn that Torres has died. We take her weapon - assault rifle. This shelter has 1 red gel. Theodore's fortress appeared in the middle of Union; to get to it, we go through the previous location.


    Business district

    The whole area is overflowing with monsters. We kill ordinary ones to obtain the gel. It is better to avoid the two flamethrowers; they take too much ammo. But if we can kill them, we’ll get a flamethrower cylinder for each one. We connect 2 cylinders with a faulty flamethrower, and we get a new weapon - a flamethrower. New secrets also appeared at the location.

    We'll find you in a locked warehouse 2 special details.

    We'll find it inside the train.

    Near the diner you can find pouch (sniper rifle).

    Near Sykes's hideout there is pouch (shotgun).

    Near the hotel "Obitel" there is pouch (assault rifle).


    Add. task: The last step

    We arrive at Sykes's hideout. He is about to leave Union via an experimental facility. On his instructions, we go down into the dungeon to the experimental wing, kill several possessed people inside, and solve the puzzle with the switches on the panel. In the last room we use the installation, Sykes will disappear, leaving us a reward - slide (10/11) and double barrel shotgun.

    We return to Sykes’s hideout, on the table near the TV we find a paper note - document (37/40).


    We get to the Abode hotel in the south. Hoffman comes there after us. Together with her we are preparing for the journey through the fire to the stronghold. In the dialogue, we refuse to go in order to first collect a couple of items at the hotel.

    In the hotel, on the table there is Hoffman's diary - document (38/40).


    Path through the fire

    Hoffman will come with us and use a special device to protect us from the wall of fire. We protect her from attacking fire monsters.

    At a certain moment, the force field of the installation will begin to narrow, we stand still and shoot back from a dozen enemies. There will be another such moment a little later.

    At the end, Hoffman will die, and we will be thrown inside Theodore's church.

    14. Burning altar

    Church hall

    In the church there are some resources on the sides, in the center there is a document (39/40) on the table.

    There is a fork in the next room. On the right there is a dead end with a mirror for saving, we will find it there pouch (assault rifle). To the left is the main path with a long staircase.


    locked hall

    We enter a large hall with bridges, here we are locked in with several fiery enemies, we can kill all of them silently. We examine the hills on the ground where the golems came out from, there may be resources there.

    On the left in the corridor we can go down to separate room. We burn two ordinary enemies, and when we enter and take all the items, two will attack us fiery enemy. In the corridor, press the lever to open the gate in the main hall.

    When we defeat all the enemies in the hall, we go up the spiral staircase. Up on the table we take 1 red gel.


    Corridors with valves

    On the way, gas pipes with escaping flames will interfere with us; we turn the valves to close them. Some pipes need to be turned off by shooting at the dampers, usually they are located under the ceiling.

    On the right side of the table we will find Theodore's Scripture 2 - document (40/40).

    We go to the far right corner, we will find pouch (pistols).

    We reach a locked staircase, you need to press all the levers around, turn all the valves. Here we will be attacked by several dog monsters.


    Upper hall

    We go up the stairs to the hall with the fiery cross.

    We are not in a hurry to enter the doors, first we go down the vertical ladder into central pit, we will see how Theodore gave the task to the photographer - fragments of memories (20/24).

    We meet Theodore again. He will send the illusion of Lily to us again, but this time the feeling of guilt will not work. Then he uses our forgotten fears - the bosses from the previous part of the game.


    Boss: Sadist. We find ourselves in a narrow corridor, a maniac with a chainsaw is chasing us. Here you just need to dodge in time and attack from behind. After this, we saw the enemy.

    Boss: Guardian. We find ourselves in the basement of the safe-head. We run in circles, collect ammo, and attack him from afar. He will appear again and again, and in the end two Guardians will attack at once. But eventually the safe will fall apart.

    Boss: Laura. A multi-armed girl appears. Up close, she kills in one shot, so we constantly run from her. We don't waste ammo, we need to drive her into a fire trap. We choose a moment while she is not nearby and alternately turn the two valves. After that, we lure her to the center, stun her with an electric or cryo bolt, and quickly press the lever. The girl will burn in the fire.

    To get the achievement, you need to kill Laura with your flamethrower. He doesn't have much health, so first we fire 5 shots from a magnum on normal difficulty, and then finish him off with a flamethrower.

    Having defeated all the bosses, we return to Theodore. It will not be possible to kill him; Mira will appear and do it for us.

    15. The end of this world

    Building debris

    We have defeated all enemies, but now a new danger has appeared - our wife Mira. Her white gel filled the entire world of Union, crushing it into smaller pieces. We follow Mira through the rubble of buildings. When we go lower, we look into the side room, there 1 special item.


    Battle on the road

    We go out onto the road and fight with the white possessed. They are much stronger than ordinary enemies, but are easily killed with this technique: we shoot at their legs, and when they fall, we trample them.

    1 fight. Several enemies.

    2 fight. A dozen regular enemies.

    3 fight. A boss will appear - a large double monster with a pillar. We shoot him at the red dot in the center and explode the barrels near him. For winning we will receive 10,000 gel.

    We catch up with Mira, and together with her we fall into her reality.

    16. Purgatory

    Memories of Mira

    We appear in the white desert. At the top of the hill we see our house, where Mira hid her daughter Lily, we gradually climb there. Along the way, we watch several memories, tracking them with the communicator.

    Kidman, Mira, Torres and Theodore come up with their plan - fragments of memories (21/24).

    Mira plans to become the core instead of her daughter so that she can be released - fragments of memories (22/24).

    Mira saved her daughter, but Theodore claimed his rights to her, began to attack, and destruction began in Union - fragments of memories (23/24).

    On the way to the house there is a piece of our police office, we save in it. Nearby we find 1 red gel.

    Mira hid her daughter in her reality, and took part of her power to protect her - fragments of memories (24/24).


    Boss: Mira

    Right in front of the house we meet Mira, she turns into a huge monster made of white gel. A shotgun is useless here due to long distances, it is better to have a supply of pistol ammo and sniper rifle.

    1st phase. First we shoot her in the stomach, soon the armor will collapse, revealing a vulnerable heart underneath. At this time, the boss attacks with his hands, you need to watch their movement and step aside. When we inflict a lot of damage, blood will flow out of it, which will turn into red spiders. We trample spiders to replenish our ammunition.

    Phase 2. Vulnerable points will appear behind her shoulders. We wait for a blow with our hand, we dodge, we shoot at the yellow growth. Having received enough damage, the hand will fall away and grab us. We shoot at the yellow growth on the hand itself.

    Phase 3. We repeat the same with the second hand.

    Phase 4. We shoot the monster in the face. At this time, she will attack with tentacles instead of hands.

    When we defeat, the boss will melt into a white liquid. We enter the resulting lake, take out our wife, she is conscious again and cured of obsession.

    17. Exit

    Sebastian gets to his house.

    At this point, Kidman in the real world begins to carry out his part of the plan. In the control room we shoot back at the Mobius agents. The administrator manages to escape and continues to communicate with us, standing on top.

    The Evil Within 2.Walkthrough

    The main character is a young detective Sebastian. His house is on fire ahead and therefore it is necessary to save his daughter, Lily, as soon as possible. The front (central) door turns out to be blocked, so go through the window with right side. Once inside, quickly go up to the 2nd floor. Sebastian finds his daughter in the children's room. Soon all this turns out to be a nightmare and in fact the man was unable to save his daughter at the time.

    Sebastian comes to his senses already in the bar. 3 years after the events that occurred at the Mayak hospital, special agent Kidman comes to him. Over the past years, the main character managed to get on the trail of the Mobius organization, which is behind all these experiments on merging consciousnesses with the STEM machine.

    Kidman reveals that Sebastian's daughter is actually alive, but is being used as the central intelligence in new system"STEM". The system, in turn, worked perfectly, but just a week ago it began to malfunction abruptly, and now “Mobius” offers the hero to eliminate the consequences of these problems in order to save Lily (daughter). So the hero has to plunge back into the gloomy virtual world, which is created from thousands of thousands of human memories and consciousnesses.

    After running around in the dark for a bit, you soon find yourself in an office at the police station. Kidman will contact you in a few seconds. Carefully examine the drawing and photographs of Mobius agents who have disappeared and who now need to be found: the group commander - William Baker, responsible for combat interactions- Miles Harrison, responsible for technical support - Liam O'Neill, STEM programmer - Julian Sykes, responsible for psychoanalysis - Yukiko Hoffman.

    Chapter - 2: “Something went wrong”

    The Evil Within 2. Walkthrough

    "Police station"

    It's time to leave your office. On the table, the first thing you will definitely pay attention to is black cat- This is Kidman's cat. The first ♦ will lie near the cat "" (1/11). Nearby, look closely at the film projector: on it you will see the collected photos. To save the game, you need to use a special communication device located in the suitcase - this is a police terminal. As for memories, you still need to use a mirror to move between them, so nothing complicated.


    "Museum"

    Once in the main character's house with his daughter and wife, you will soon be transported to the museum. There will be a picture of doors hanging on the far wall - go to it and after that the same door will appear behind you. Come inside. Go to room number “102”, where inside you will find the first agent - William Baker. The special agent's body froze at the moment of the murder right in front of the camera. A little further ahead in the red room there will be the first ♦ "" (1/40). Take the document and now go to the far room on the right to move the shelving aside and go into the corridor.

    "House with Stairs"

    There is a telephone hanging on the wall on the right side - answer the call. In response, someone simply laughs. On the 2nd floor you need to crawl under the rubble, and then pick up the second ♦ on the table "" (2/40). Next, go higher - to the 3rd floor, where there is a room with red curtains. In the next room there will be such a picture: a maniac photographer kills a person with a knife and at the same moment photographs it, and the body once again freezes in a dying state. In just a few minutes you will have to hide from the maniac behind the sofas on the left. Don't worry, he won't find you, so he'll leave this room soon.

    "Twisted House with Stairs"


    Through the corridor, which is hung with paintings, return back to the house with the stairs. Upon arrival you will notice that it has already changed. Go up to the 2nd floor and go into the hall in which there is a sculpture of a many-armed young lady (girl), where you then crawl through the grate to the other side.

    As a result, you will now find yourself in a room where many corpses are suspended. A red eye will be drawn on one of the walls, and on the opposite side near the wall there will be a camera: approach it and after that a door will appear in place of the red eye. Go through the doors and the hero will be photographed.

    Now, near the next glass, carefully examine the body. And get ready, because very soon a multi-headed monster-girl with a saw in her hands will burst into Sebastian. From it, first run around the boxes, and then break out into the corridor and then run forward along it. At the end, you will have to quickly find your bearings and jump over the fence: the key that is responsible for the “Forward” movement + the “E” key. However, this is not the end: now you need to quickly climb into the ventilation shaft. Crawl quickly to the next room: the monster will not leave you behind, so it will continue to pursue, but now the photographer will throw a knife. Therefore, if you fall into the clutches of a monster, fight and run away at the first opportunity (when this very “opportunity” appears). In the end, thanks to your efforts, Sebastian will escape and he will now have his first weapon - «» .

    "The First Abandoned House"

    This time you will find yourself in a house on the very edge of the city. Inspect all the rooms carefully - there will be one syringe in the bathroom. When leaving the house, be very careful, because there will be a second weapon - «» . In addition, at this moment, if you pre-ordered the game, then you will receive additional starting items. In the new location, go inside the locked room on the left to pick up the third ♦ inside. "" (3/40). When leaving this house of the main character, also be sure to look at the photo if you want to get the fourth ♦ "" (4/40).

    "Second Abandoned House"

    And on the street, the first thing you do is just run to the next house. Along the way, you can take one herb, which will lie on the right side of the house. There will be a corpse lying in the car nearby. In addition, at a certain moment you will notice an unknown woman running into the house nearby. A little later, when you are inside, it turns out that she has turned into an possessed monster, so you will have to kill her. As a reward you will receive 200 gel. Be sure to go up to the 2nd floor because the 4th gunpowder is there. After this, you can safely go back outside (there will be grass on the right side right next to the house).

    "Shootout"


    Continue along the road. Very soon you will find yourself in a city called “Union”. At the same moment, you can already hear shots from afar: several special agents are firing back at the possessed, and one of them still manages to escape inside a nearby building.

    So, there will be a lot of possessed people ahead, so I recommend acting as secretly as possible. The enemy who comes running can be killed secretly from behind. After that, make your way further, sticking strictly to the left side, hiding behind the cars along the way. In the bushes nearby you can find a little more grass in the amount of 2 pieces. In nearby cars you can find useful resources. Now you need to get to the monster that is eating the corpse in order to kill it and get 500 gel for it. After it, you need to get to the next monster: the goal is a monster that is breaking into the house. Secretly kill him from behind, go inside the building and do not forget to barricade the doors behind you.

    Chapter - 3: "Resonance"

    WalkthroughThe Evil Within 2

    "O'Neill's Refuge"

    Inside in the bathroom, in the cabinet (hanging) there will be two syringes. To talk with special agent O'Neil, go down to the basement. And although he is just a technician who does not know how to fight, he promises to help, namely, to help with communications. During the dialogue, talk about all available topics. Thus, you will receive an additional task: «» . Inside the room, I definitely recommend collecting all available resources. By the way, in the same place there will be a save terminal, a workbench for creating items, and a coffee machine for restoring the main character’s health.

    In any case, in the corridor you will see the ghost of a nurse and a mirror. Once at the police station, you can find a short excerpt with Sebastian's memory of the Lighthouse. Sit down in the chair, and a nurse named Tatyana will appear next - this way you can make improvements thanks to the collected green gel.

    "Southern part of the city"

    The Evil Within2. Completing side quests

    It's time to go back outside. From the outside, the first thing you will notice is that the city is gradually beginning to collapse and, for example, the road along which you walked before is no longer there. Now you have a huge section of the open world in front of you, where you can go in any direction. The enemies you encounter here will be extremely dangerous, and ammo is very limited. So I recommend starting to collect various garbage, constantly returning to the shelter and creating ammunition for himself at the workbench.

    On the right side on the far street there will be a lone enemy wandering: wait until he drags the corpse into a pile, then kill him carefully from behind. There will be several useful items on the boxes around - be sure to take everything. You can throw bottles at your opponents' faces, and then calmly finish them off with a knife, but in this case you need to act quickly and not hesitate.

    "Church"

    First of all, I recommend getting to the church. Three opponents will be waiting inside the hero at once, so if there are no cartridges, then immediately run back and try to eliminate each one one by one on the street. On the altar inside there will be one syringe and nearby, if you look carefully, you will find another herb. There will be a figurine hidden behind the altar, and if you break it you will get "" (1/32).

    "Tourist centre"

    After the church, go to the tourist center, where there will be no enemies inside. Inside there will be one herb and four units of gunpowder. Behind the tourist center there will be a stationary enemy. Inside the tourist center there is a fifth one on the table. "" (5/40). There is another one on a bench right in front of the tourist center. "" (2/32). The three-story building will be locked from the outside, but it will be possible to enter through the roof. There will be a new weapon inside - «» . In addition to the weapon, there will be a sixth "" (6/40).

    "Crossroads with armored personnel carrier"

    After a thorough search of the tourist center, go to the crossroads, where Sebastian will come across three opponents, one of which will be mobile: you can pass by him along the wall on the left side. However, if you kill enemies, then you can pick up 3 cartridges from the corpse of the killed agent.

    Following the intersection there will be a military armored personnel carrier, and behind it there will be another new weapon - "Guardian". In addition to weapons, you can also find there: 2 electric bolts and 2 harpoons. I recommend immediately shooting an electric bolt at the puddle that is located behind the fence in order to lure many monsters to you. But keep in mind that electricity will not kill enemies, but will only stun them, so you will have to finish them all off. This way, you will save yourself a lot of problems, and then you can find 3 more cartridges in the dead end behind.

    "Crimson's Supermarket"

    There are more cartridges on the roof of the supermarket, but to do this you will have to kill one stationary enemy at the top, and to climb onto the roof you need to go around the building on the right side. On the left side near the supermarket there will be two shadows - in this place you will need to use the radio station to hear the military conversations - this is how you will get the first "" (1/24).

    "Eastern part of the city"

    Completing additional tasks inThe Evil Within 2

    "Cider Avenue, No. 322"

    Move along the eastern street, where almost all the houses will be locked, although you can still enter some. Houses that are available for search can be identified by audio signals yellow color at the top left of your screen. So when you see such an icon, use the communicator for which the “G” key is responsible. After this, track the signal and get a new mark on your map.

    Inside you will see negotiations between the next military men, who will tell the hero that there is an arsenal in this place - this is how you get the second "" (2/24). There will be a syringe in the bathroom (in the cabinet). The building also has a basement, when you go down into it you will come across two computers - use them. In connection with these actions main character moves to another part of this virtual world. Along the way you will meet several monsters, but now there will be much more ammo.

    Now, in order to break open the doors, you need to substitute one sound wave for another on an oscilloscope. To shorten your way back, I recommend shooting an electric bolt at the shield. In a dead-end room there will be a silver case, and inside - «» . And near the shotgun in the corner there will be a figurine, inside of which the third one is hidden "" (3/32). And as soon as you take all the useful items and things, return back to the main virtual reality.

    Continue along Cider Avenue. Then you will come across a rather large two-story building, but you won’t be able to get inside, but at the end of the balcony of this building there will be one syringe and a useful item for a shotgun - «» . In addition, on the way there will also be a cunning trap from a maniac photographer: the main character will be unexpectedly attacked by a zombie in slow motion. In the end, on the platform in front of the two-story house, the corpse will have another useful item, but for pistols - «» .

    "Cider Avenue, No. 336"

    Near this house, Sebastian will suddenly hear the frightening screams of an unknown woman - move towards the screams. You can pick up the seventh inside "" (7/40). Soon the house becomes terribly cold and several women appear - after which the hero ends up in a hospital with two rooms. Make your way past the spirit and be sure to take the key card near the couch to unlock the doors further down the corridor. When you get rid of the disturbing spirit, you can find a second one on the table "" (2/11). And let me remind you that all the slides found can be reviewed at the police station, after which you can talk about all this with Kidman. For each slide you find you will receive 700 gel.

    "Cider Avenue, No. 344"

    This house can only be entered from the garage. You won't be able to find anything particularly important inside, except for resources. And one more important point in this house: when you go inside, the doors will slam and after that one enemy will attack the main character.

    "Cider Avenue, No. 345"

    Go inside a fairly ordinary house. In the back room, find a couch - behind it there will be a request for examination of the main character - "" (8/40). As soon as you take the document, the house will immediately close and it will be impossible to leave - Sebastian begins to be drawn further and further into personal memories. So when he finds himself in the past, turn on the TV and watch the hero’s appointment with a psychologist. In the bedroom on the bed be sure to take the ninth "" (9/40). After that, go to the kitchen and inspect the tap, then go to the back room and finally to the bathroom. At a certain moment, the hero will find himself in the corridor of the Mayak hospital, where at the end the third one will lie "" (3/11). After all these events, return back to the ordinary house and be sure to take one harpoon and one red gel near the TV.

    "Western part of the city"

    The Evil Within2. All additional tasks

    "Trains"

    It's time to search and clear western part cities. In this part of the city there will be trains on the tracks and there will be two of them in total. In the carriage that is turned, there will be another «» . There is a car parked near the same carriage white, and right behind it is a figurine, inside of which lies the fourth "" (4/32).

    The first and second train cars on the left can only be entered from the middle, and there will be only one enemy inside. At the southern end of the train there will be regular resources, and at the northern end of the train, on the last seat, the first unique item will be «» . There will be another monster sitting inside the third and fourth cars, so it’s better not to go inside without ammunition. In the fifth car of the left train you can find one red gel (at the dead end of the north car) and a girl's shadow: use the communicator to get the third "" (3/24). The second and third trains on the right have nothing interesting or useful, except for a couple of enemies.

    "Treadwell Transportation"

    Near the supermarket there is a fairly large fenced area, inside of which there will be several cars. There will also be several enemies wandering around (four in total). You can throw a bottle at a white van, and when the enemies gather near the source of noise, simply blow up an explosive red barrel nearby. Trucks will contain useful resources. There is a lever near the fence in the northern part - pull it, a passage will open into the building, where more resources will lie. However, another part of this building will be securely locked.

    "Auto repair shop"

    There is a car repair shop in the northwestern part of the city. Moreover, it is from this place that the largest unknown signal will come. Near the workshop there is a parking lot immediately behind the fence: you will be able to get into the parking lot using boxes. Inside, examine the corpses that lie in the center and thus you will find a new weapon - «» . However, when you take up a weapon, the enemy will attack Sebastian. Be sure to check out the house Green colour, which is located opposite the same auto repair shop: on the porch of the house there will be another figurine, and inside - "" (5/32).

    The entrance to the workshop is only open on one side. Inside you can listen to the military man's conversation and it turns out that he blocked the way to the basement - "" (4/24). Inspect the nearby electrical panel. You will have to solve a fairly simple puzzle: you need to find two correct switches based on the amount of energy. The answer is the 2nd and 4th switch. Once the puzzle is solved, you can turn on the car lift (under the car lift you can open the hatch and listen to another conversation - "" (5/24)).

    Carefully crawl under the building next door. Soon you will come across a code door, where the corpse of an agent will lie nearby, and he will already have a map of the city’s security system. In addition, the map will contain a table with values. Take a close look at the locked door number - “B-34”. If you look at the table after this, then you will find the correct code - «» (there is also a possibility that the code is generated randomly, so if it does not work, then you will have to look for the code in the table yourself). In any case, behind the door there will be a lot of useful things: 6 cartridges, one first aid kit, 20 parts and one special part. Also nearby, don’t miss the “Request for Cleanup” - this is the tenth "" (10/40).

    Additional task: “Unusual signal”

    The Evil Within2. Completing additional tasks

    When you find the warehouse located directly below the auto repair shop, go back to the tourist center, because this is where the doors leading to the basement have opened. In the basement you will find that the military man was caught and killed by a maniac photographer - this is also part "" (6/24). It's on the table nearby «» and because of it, three additional important points will appear on the map, which will be located in the northern part of Union. And don’t rush to leave immediately after this, because there will be an eleventh one on the table "" (11/40).

    The conditions for completing the “Unusual Signal” task are that as soon as you collect 6 fragments of military memories, the task will be completed. All that remains is to return back to O'Neil and tell him everything. As a reward you will receive 150 parts to improve your weapon. So if you followed this walkthrough, you can go back to your character and finish this quest.

    "Northern part of the city"

    The Evil Within2. All the secrets in the game

    "Garage"

    The last thing you should do is move along the northern street from west to east. The first house you come across will be locked, but in the backyard of this house there will be a garage, and inside «» . So if you previously found a broken rifle on the roof of a three-story building, then now you can make a full-fledged and working weapon.

    "Northern Refuge"

    The second house you come across will also be locked on all sides, but near the doors to the garage there will be a panel and an electric bolt hanging: shoot the electric bolt at the panel and the doors will open. Inside, the hero will find a dead military man hiding, who was killed by the ghost of a girl - another "" (7/24). There will be another one on the table in the same place. "" (12/40).

    "Pit stop"

    On the road that leads north you can see a sign in the distance with the following words - “Pit Stop”. There will be a figurine under this sign, and inside - "" (6/32). Get closer to the diner in the middle of the road and you will notice the spirit of Lily (the main character's daughter). Follow her steps inside. Soon you will come across a locked service room, but there will be a hatch in the wall on the left side. Once inside, you will find a girl's doll. Then, from the outside, carefully inspect the dump directly behind the building and thus receive a completely new signal.

    "Search for Daughter"

    Move to the building, which is located in the center of the northern street, where you will again find traces of the girl. After this, you go to the building, again in the center, but on the western street - there are also traces of your daughter here. Eventually, all these tracks will lead you to a warehouse called Treadwell's Shipping, which you should have already visited. Inside the fence, find a wooden partition - it can now be removed. The stairs will soon lead to a dead end. Walk between the boxes, kill the next monster along the way and then climb higher up the now vertical stairs.

    At the top, first of all, take the door on the side "" (13/40). In the second door on the side there will be a second Lily doll: watch the girl’s memories and see how she was caught by a maniac photographer. On the way back, try to catch the maniac's spirit, although your attempts will be in vain. Outside, the main character will be attacked by completely new monsters, most likely reminiscent of some kind of dogs.

    Now it’s time to return back to O’Neill: he detected the signal from Sebastian’s daughter, albeit on a different piece of Union. To get to that part of the city, you will need to go through the second layer of this world - through the “Backstage”. In the end, O'Neill also gives the hero «» for this operation.

    Chapter - 4: "Behind the Scenes"

    WalkthroughThe Evil Within 2

    Comrade O'Neil gives the main character the password that is needed for the computer in the northern shelter, so it's time to go there. If you move to a key place along the eastern street, then you will be able to notice how the monsters are chasing another woman. So if you kill all the monsters and save the woman, then you can talk to her inside the house.

    "Network": Management Department

    Using the computer, you will find yourself in underground tunnels. Near the model of the city lies another "" (14/40). A little further there is a door with an oscillogram: you adjust one wave to another and that’s it. Gradually all the doors around will begin to open, so I recommend hiding in one of them, because more and more monsters will appear in the center. In the room to the north is a dead-end room, and in it «» , so pick up the valuable item and go through the southern doors.

    "Network": Tunnels - central passage

    So, you pull the lever and go down into the drained canal. There are cartridges in the dead end on the left side. You should climb somewhere else. A little further you will find a gas leak, but if you put on a gas mask, it won’t be scary. Along the way, it will be possible to quietly and unnoticed kill one ordinary enemy, and I highly recommend not shooting. In the corridor further you will come across a non-working electronic door - follow the wires. And if you go from the electronic door to a dead end on the left side, then you will find "" (7/32).

    There will be a huge monster wandering in the corridor and you won’t be able to kill it unnoticed the first time, so it’s better to walk past it. Of course, it's unnoticeable. In the back room, you will now need to configure the electrical panel in the following sequence: 1st, 2nd and 4th switches. After that, you can go back to the electronic doors.

    Behind the electronic doors lies a new one "" (15/40). Move further until you come across a cliff, where you will see the shadow of another military man: scan him and get new ones "" (8/24). In order to get over this cliff, you need to carefully crawl into the second hatch of the ventilation shaft. In the last room, use the nearby computer.

    "Refuge"

    And finally, you will find yourself in a completely new shelter. Use the mirror to make a shooting gallery appear in the hospital bay, where you can complete small bonus tests. In total there will be: 4 shooting competitions and 1 casual competition (collecting colored targets). If you manage to collect 2,500 points on a very hard challenge level, then you will receive "" (8/32). If you collect 70,000 points at the casual level of the challenge, then you will receive another "" (9/32).

    Chapter - 5: "Waiting"

    The Evil Within2. Where can I find all the documents?

    "City Hall"

    Finally get to the surface and first of all, on the left side in the gazebo you will get "" (9/24). But on the right side, from the corpse of a dead special agent, be sure to take «» . There will be a photo in the center right next to the city hall gate - this is another "" (16/40).

    Boss: "Guardian"

    The Evil Within2. Passage of all Bosses

    In a vast square right in front of the city hall, the main character is attacked by a multi-headed girl with a saw. You could have met her before, but then you just had to run away from her, but now you have to fight her. Besides, now you are fully armed and you can give her a worthy rebuff. I’ll note a couple of important points that will help in battle: on the right side there is an explosive barrel that can be blown up next to the Boss; on the left side there is a puddle of fuel, which can also be used in battle (or it is better to use both the barrel and the puddle at the same time). In addition, there are fences on the side, and in them there are separate rooms, inside of which you can hide from the monster, although this will only last a couple of seconds. As a reward for defeating the Boss you will receive 5,000 gel.

    The central entrance to the city hall will be closed, but on the left side you can blow up a standing car and thereby open the way to the back entrance to the city hall. Further along the basement, make your way inside the building. Soon Sebastian meets special agent Harrison, and next to him on the table will be "" (17/40).

    Move further through the empty rooms, and then at the end go up to the second floor. In the first room there will be a painting of a woman hanging, and next to it there will be a place for filming. On the left side, take a necklace and a rose from the table: hang the necklace on the mannequin, and place the rose in the vase right in front of the camera. After this, the mannequin will need to be turned forward so that everything corresponds to the picture with the woman discussed above. Once you have everything ready, go to the camera, set the camera's focus to the middle position and take a photo. As a result, after all these actions, the scenery in the background will form a corridor, so you can move on.

    At the end of the opened corridor there will be an inscription from that same maniac photographer, so that you supposedly appreciate his masterpieces. As you examine the paintings, a picture of Sebastian's daughter will soon appear. Also in this corridor on the table there will be "" (18/40). In any case, move forward along the corridor until you reach the photo development room, where another "" (19/40). In the end, move forward into the hall where all the monsters that you killed will be displayed, there will be a new note near the doors - "" (20/40).

    Move on. As soon as you reach the room with the emitter, start its restoration. And at this moment, the photographer himself will finally appear. The photographer slows down the protagonist and introduces himself as Stefan Valentini. Moreover, although he leaves the hero alive, he leaves behind a monster.

    Boss: Obscura

    Walkthrough of all Bosses inThe Evil Within 2

    An obscura is a four-legged body that has a camera instead of a head. Despite the fact that there are 90 seconds left before the emitter restarts, the monster is able to stop time with the help of its flashes. Therefore, your main task in battle is to distract him so that the emitter continues its work of restarting. When you attack Obscura, you need to shoot exactly at the camera on the head, and it is best to use explosive bolts in battle against this Boss. As soon as the allotted time expires, the monster will begin to rapidly die, and the room from the museum will turn into an ordinary city hall room.

    "City Hall"

    It's time to go down to the first floor of the city hall, because some rooms have opened below that were tightly locked before. First, go through the doors opposite the doors that lead to the basement (where you actually came from). In the corner of this room there will be a figurine on the table, and inside "" (10/32). You can examine other rooms, but there will be nothing useful in them. In any case, go back out onto the street through the central doors of the city hall. On the street, turn your attention to the sky: a giant eye, resembling a lens, has moved to the next island. So it’s time to contact O’Neil, who in turn will tell you how to get to the next section of the city.

    Chapter - 6: "On the Hunt"

    The Evil Within2. Location of all documents

    "Network": Tunnels - western passage

    It's time to head back to the shelter to go online, since the tunnel there has been restored. On the left side, examine the rooms and collect resources there, including a new «» . On the right side there is a cable channel, and through it you can reach a dead end on the right side, where, looking up, under the ceiling you can find "" (11/32).

    "Network": Production premises

    Go down the stairs below. In the corridors below, on the walls there is an unknown, but mobile white gel, and there will be more and more of it. Also along the way you will come across a room with a film projector, inside of which there will be "" (4/11).

    In the large hall, a monster will come out of that white gel and it is better to run past it on the right side so as not to waste your energy and ammunition. Immediately after the white monster, when you find yourself in the safe room, behind the drawers on the left side there will be an item - «» , which is a reference to the Fallout games.

    "Asylum Hoffman"

    Look at the security cameras, and then meet with special agent Yukiko Hoffman. Discuss with her how best to neutralize the maniac photographer. A few important things in this place: one red gel; in the surveillance room "" (21/40); on a free computer "" (22/40).

    Chapter - 7: "Thirst for Art"

    Location of all documents inThe Evil Within 2

    "Stock"

    Straight from the shelter, go up to the business district through the post office. At the exit from the post office there will be a corpse of a military man - "" (10/24). The closest building to the post office is a warehouse. However, it will be locked with a key. You can find the key a little later (in an alley in the south of the city). And when you return back here, you can take a new weapon from the case inside - «» . There is also a coffee shop between the post office and the theater, which is also locked, so you won’t be able to go inside yet, but you can climb to the roof, where there will be a locked chest.

    "Theater"

    If you believe the signal, the photographer is now in the theater, so first of all, inspect the entrance inside. It won't be possible to go inside yet, because the path will be blocked by two paintings. At this location you will need to find the depicted sculptures and then destroy them. On the left side of the paintings there will be a cliff, and behind the fence there will be "" (12/32). From the cliff near the theater you can go to the northern small alley: in addition to two slow but strong enemies, at the end of the alley you can find «» .

    "Refueling"

    Next important place should be your refueling station. There will be a couple of monsters walking around the gas station. There are a bunch of burnt bodies in the backyard of the gas station - you need to scan around them if you want to get more "" (11/24). And then a new Boss will emerge from the corpses - a multi-headed Guardian. I recommend escaping to the south: in this place you can find and explode barrels of fuel so as not to waste a large number of cartridges.

    "Train"

    In fact, the place is not particularly notable: the train is located on the edge of the eastern cliff and will have two cars. There will be nothing interesting or useful inside, except for two creepy monster dogs.

    "Roadside Snack"

    You can find it right next to the building «» . However, something else is much more important now - communicators. On the north side of the roadside diner, look for a green building: near this building, right behind a metal sheet, there will be a figurine hidden, and inside "" (13/32).

    One way or another, you have to go inside the diner. Inside, first of all, examine the corpse of the owner of this establishment and listen to new "" (12/24). After listening to the memories, as usual, the building will be instantly locked, and the ghost of an unknown girl will appear inside. A corridor will appear at the exit, so run straight there past the ghost.

    After this, Sebastian appears in the hospital with couches around. No matter what doors you enter, you will still return to the original room. Now the main thing is to get into the night version of this room to look in the mirror. If you do everything correctly, then the ghost will appear again and at this time you will have to evade it for some time. Only after this you will be able to exit through any doors. If everything works out, the main character will return back to the diner and you can pick up a new one "" (5/11).

    Additional task: "Out there"

    The Evil Within2. How to find all slides

    On the west side of the diner there is a fairly large courtyard just behind the fence - go there through the southern gate. Inside you will notice how a black special agent shoots back from the advancing crowd of possessed people. I recommend helping him in this matter. There will be cartridges scattered around the corners of the yard. In addition, there are barrels with dangerous fuel on the territory, so if you use them correctly, then quickly destroy the crowd of possessed monsters. There will be two waves in total, so you shouldn’t relax after the first attack.

    As soon as you manage to fight off the enemies, enter the hideout of special agent Sykes. Sykes is a programmer and he offers to complete the task. The essence of the task is that you need to turn on the server in the “Network” basement. In return, if you complete his instructions, he will unlock absolutely all the locked chests that are on this level (there will be three in total).

    Additional task: “Back in touch”

    The Evil Within2. How to find all documents

    If you go back to the basements, then now the white living gel will no longer be here. Therefore, you can safely activate your computer and the chests will immediately become publicly available. Location of chests on this level: the first chest is located here near the computer, and inside there will be 8 cartridges and 50 parts; the second chest is located on the roof of the coffee shop, and inside there are 10 cartridges and 35 parts; the third chest is located in Sykes’s hideout, and inside there are 75 parts and a new weapon “Pistol with a silencer.”

    "The Devil's Private Bar"

    When you find yourself at the bar, first of all go to the table where the bartender's diary will be - "" (23/40). The bar will also have the photographer’s first picture, which you will actually end up in next. To enter the hall in which the sculpture stands, you will need a key. For the key, move along a straight corridor, and return back along the side of the room, simultaneously destroying several standard opponents. You can kill them all unnoticed, so no difficulties should arise.

    There will be quite a large number of electrical streamers inside the hall. Follow the right side and you will soon find yourself behind the statue. When you find yourself in place, then all that remains is to destroy the statue.

    In the alley in the south there will be a corpse of a military man, and from it you can get "" (13/24). In addition, in the pocket of a dead military man there will be «» . The only problem is that as soon as you examine the corpse, another multi-headed Guardian will appear next. For this reason, there is a barrel in this place to quickly destroy the monster.

    Hotel "Obitel"

    On the south side, in the farthest building, go up to the 2nd floor and you will come across the photographer’s second painting. The first step, as usual, is to find the key. Then you will need to carefully make your way past the Obscura, because in this place it is generally useless to fight with it. Inside the hall, be careful, because there will be a lot of electrical trip wires in this place, so walk along the left side, a little closer to the center.

    Chapter - 8: "Premiere"

    The Evil Within 2. Walkthrough

    After destroying two key paintings, you can go inside the theater. It will be empty all around, so feel free to immediately go up to the 2nd floor. Now in the theater hall, Sebastian meets the photographer Strephan face to face and instantly finds himself in a location with rubble.

    Pay attention to the top: a huge eye will be watching all your actions from above, so at this stage you will have to try to move unnoticed from cover to cover. You can get caught and it’s not fatal, but only if it doesn’t last long (a couple of seconds).

    Very soon you will find yourself in the development room, where you can collect useful resources and one red gel. Inside the museum, go down to the floor below. In the last room you will have to fight Stefan.

    Boss: Stefano Valentini

    How to get to Stefano'sThe Evil Within 2?

    You should not be happy that the enemy is armed with only a knife, because he will move very quickly, and appear for almost an instant, after which he will disappear again. The most effective weapon in this battle - a shotgun and more ammunition for it. Why a shotgun? It's simple - there's a greater chance of hitting the enemy. In addition, the huge eye on top will also not remain idle, so at any convenient opportunity it will hit three completely with its tentacles different directions, so it’s best to stay close to the walls on the sides. In addition, if Stefano tries to take a photo of the main character, try to quickly react and run as far as possible, otherwise he will greatly slow down the hero and he will become too vulnerable. Therefore, after the victory, Sebastian will meet his daughter, Lily. The only problem is that she will get scared and run away to Mira, who has turned into a monster because of that very living white gel.

    Chapter - 9: "New Evil"

    The Evil Within2. How to find all the fragments of memories?

    Castellanos now appears at his home police station in personal account. An interesting point is that an altar has appeared, so go up to it and instantly find yourself in unknown catacombs.

    "Catacombs"

    In the catacombs, first of all, carefully examine the dead end on the right side and directly in front of you to collect all the useful resources. The main path at this point will lead down. Under the stairs there is a hole, and at the end there is a separate designated room with two monsters. A little further ahead there will be two more holes, in which this time there are already resources.

    Get to the room where the prison cells are located and you will see that many of them contain possessed people. A little further there are locked doors and a round-shaped mechanism. Moreover, if you are attentive, then you will understand that this mechanism lacks leverage. So you have to find it in order to move on. So turn around and go into the room on the right side to pull the lever from the nearby mechanism. The only problem is that when you pull the lever from the other mechanism, the chambers with the possessed will open, so you will have to fight your way back. I recommend carefully inspecting all the cameras, if you don’t want to miss the next one "" (14/32).

    Anyway, when you get to the required mechanism, insert the lever, pull it and go through the opened gate. Next there will be a corridor with a large number of doors. Now you should go through the nearest doors on the left side to find a bunch of boxes inside, behind which a secret hole is hidden. The hole, in turn, will lead to a locked room next door, where they will already be lying the following items: 8 rounds, 3 shot and a corpse that will get up in just a couple of seconds. And in the far room on the right there will be a shadow of an unknown woman - these are new "" (14/24).

    "Underground Temple"

    Go down the stairs even further. After passing the corridor, enter a dark room. It will soon turn out that this is actually a crypt and three fiery opponents will appear near the hero. There will be ammo scattered around, so shooting the creepy creatures won't be difficult. Although the room is so dark that you can hide and try to kill enemies unnoticed from behind, this can only be done when there is no fire on them.

    One way or another, go out into the large hall, where you have to solve a new puzzle. There will be 4 round-shaped mechanisms on the balcony. The essence of the puzzle is that the circles on the floor must be rotated so that the resulting symbol of the cross is obtained. You should start from right -> left, so that if you catch adjacent fragments, nothing will prevent you from creating the desired symbol. Try to orientate along the cutouts on the floor near the circles. In fact, there is nothing complicated, so when you make the right symbol, the gate will immediately open.

    In the next room, Sebastian will meet Father Theodore, the leader of the sectarians and also the second psychopath, who seeks to take control of the core. He immediately invites the main character to cooperate, but he refuses, so he instantly flies out of his part of virtual reality.

    Chapter - 10: "Initially Hidden"

    The Evil Within2. Location of all memory fragments

    "Shed in a woods"

    Sebastian comes back to consciousness in a completely new and unfamiliar place. Now he is in an unknown hut, which is beginning to be attacked by hordes of possessed monsters. But you will not be alone - an unfamiliar woman will also shoot with you. You can find some ammunition in the house. There will be a barrel of fuel in the center, but I recommend leaving it for the last wave, because it will be the most difficult. First wave: at the very beginning you will be attacked by no more than 6 possessed people. Second wave: now there will be about a dozen enemies. Third wave: again, a dozen enemies, but this time they will attack from different sides. Fourth wave: at the end, monster dogs will climb inside.

    After you fight off the monsters, you can calmly meet the girl, who turns out to be Torres - she works with Kidman, the hero’s wife Marie and Theodore. The point is that all these people had a plan to fight Mobius, but nothing worked out and therefore now Marie and Theodore have turned into monsters, so they will have to get rid of.

    "Reserve"

    Now you have to go to the next shelter through the wooded area. After passing through the cave, you will see a small camp ahead, which was attacked by fire monsters and one flamethrower. Due to the fact that there will be too many monsters, it is best to eliminate them one by one and silently. And be sure to get to the jeep, because in the back there will be «» .

    "Torres' Refuge"

    When you find yourself in the shelter, immediately contact Kidman and O'Neil. O'Neill suddenly won't get in touch, so you'll need to check on him and find out what happened. At this point, use the last coffee machine. Inside the case there will be a completely new type of shells - «» . On the far table to the left will be Torres' diary - "" (24/40). After the conversation, Kidman left a new one in Sebastian’s personal account. "" (6/11). There will be one special item lying at the exit of this hideout, so don't miss it.

    Chapter - 11: "Reunion"

    In the hideout, find Torres' diary (documents 27/40) lying on the table. By the way, from the information in the diary you can understand what exactly prompted Torres to take part in the operation to rescue Lily. Inside the box located in the shelter, you will find the first cryobolt. Pay attention to what Kidman will say in the conversation about some gift left in Castellanos' office. There is a mirror in the next room - move into the office and go exactly to the detective’s office, where the information board hangs. Directly below it you will find a slide.

    Use your computer to return to the Network. Search the room, take the capacitor, which is useful for creating shells for the flamethrower. Go out and you will see a large gate. Interact with the electrical panel on the side and switch all the toggle switches, as they add up to 10 lit lights.

    You will find that Father Theodore has already been here. Immediately turn left, where the burnt corpse is located. Near the door there is a red cabinet with candles - there is a slide on it. Enter the room on the right, where the corpse of a Mobius soldier with a syringe lies. There is a cart here that can be pulled aside to access a supply crate. Go to Hoffman's hideout, but you won't find the girl here. But you will be able to see a fragment of memories (16/24) to find out that Hoffman went to the other end of the laboratory, into the forbidden zone. BE SURE to examine the computer to obtain the Hoffman Notes file (documents 28/40). Go to the restricted area, behind the corridor there will be a corpse of a Mobius soldier with a shotgun pouch.

    Take the elevator down. There are security turnstiles and two dead guards ahead. On the left, through the window, you can see a computer and a room with a mirror. You will have time to visit there, but now, right through the window, you can interact with the computer to get the “Security Protocols” file (documents 29/40). Walk past the laboratory with the flasks, go forward and see another piece of memory (17/24). You will learn that you can only go through the door if you have a cerebral chip. We should find him!

    Face the door that requires the cerebral chip. Go behind the screens on the left, where a corpse lies on a gurney. The STEM Integration Failure report (30/40 papers) will be pinned to the wall. Look around the hall and you will see a door with an electrical panel on the side. It can be opened by shooting an electric bolt here. We'll do this a little later. In the meantime, turn left from the door and you will find stairs leading upstairs. Don't rush to get up! Go left of the stairs to find a small door leading to the morgue. Enter there and turn into the far room on the left. On the gurney, find the Crash Investigation report (Documents 31/40).

    Now open those same gates by shooting an electric bolt at the shield. Run forward along the tunnel and enter the room on the right. Interact with the computer to obtain the "Pit Surveillance" file (documents 32/40).

    Soon the cold will appear again. Try to return the same way, but an unknown woman will attack you. Avoid her by hiding behind pillars and a couch. First try to go to the right, but the woman will throw over a whole pillar, blocking your path. Go left. Here you can even run to go down the steps. But that is not all. The difficulties start from the bottom. You will have to change the direction of movement over and over again in order to get out of the trap and not get caught by the witch. If you are not particularly worried about death, then I would advise you to run wherever your eyes look, because if you die, you will wake up where the witch is last time moved objects - and this is closer to the exit!

    Run forward along the corridor and turn right in the hallway with the wheelchair to find the examination report around the corner on the table (bottom - documents 33/40). Now move to left side hall to find a letter from the chief of police on the gurney (documents 34/40). Ultimately, Castellanos will finish off the piece of himself that was left in STEM after The Lighthouse. You will automatically receive a new-old revolver. Also, don’t forget to pick up the slide from the table near the computer.

    Now go back and go up the steps. After killing the enemies, go to laboratory No. 3. Go to the far room, where an unknown man lies on the operating table. Interact with the computer in the far left corner to obtain the "Agent Case" file (documents 35/40). Now on the same floor, go to laboratory No. 2. Use the communicator to view a fragment of memory (18/24). Search the body of the Mobius soldier to take the syringe pouch.

    Go to laboratory No. 3, which is on the second tier, and go into the room where a person is lying on the operating table. Examine the hanging signs - there will be various code combinations. Try entering each of them at the terminal located at the feet of the dead man. Sooner or later the code will work, and the device will remove the cerebral chip from the employee’s head. Take it, go downstairs and go through that very door. In my case, the code was 0128. Try it, maybe yours will be the same.

    Get to laboratory number 4, where you will meet Yukiko and Liam. The latter will have to be destroyed - a few accurate shots to the head from a sniper rifle will help you with this. Do not forget to periodically use the switches that start the fire extinguishing system. In addition, you can explode nitrogen cylinders. After winning and talking with Yukiko, pick up the faulty flamethrower lying near Liam.

    Enter laboratory #4 and use the communicator to view a piece of memory (19/24). Look around and go forward along the corridor, into the room with the device that Liam asked to blow up. A moment later, Torres will appear. But don't rush. Go around the device and destroy the figurine with the key. After this, talk to Torres about all topics, and then order her to blow up the device.

    Chapter - 12: "Bottomless Abyss"

    You will find yourself in an unknown place where Theodore dragged you. Go to the light source, turn right and go to another one to pick up a pistol pouch. Next, you will need to move around the location, killing opponents. I recommend killing the enemies first, and then turning the lever at the gate. The next location is replete with monsters - you need to get to the stairs leading down. Go down and watch a long cut scene.

    Note. When you see the burning statue, go up to it and take the second page “Submit to Freedom” (documents 36/40) from the altar. Once in the house, leave the bedroom and enter Lily's room. Take the slide lying on the shelves on the left. In the room near the stairs leading down, look for a mysterious symbol. This is another Easter egg. Go downstairs, go to the kitchen and pick up a letter from Mira from the table.

    Chapter - 13: "Stronghold"

    After talking with Yukiko, take the assault rifle lying near the dead Esmeralda. By the way, you will find out why Torres decided to help you save Lily. Go to the computer nearby, Sykes will contact you and an additional quest will begin.

    Side quest: "The Final Step"

    Go outside and you will see an enemy with a flamethrower. It is IMPORTANT for you to kill him, because upon death he will drop one of the two missing flamethrower parts. Also go towards the theater, but turn to the left of it. Go down to the rift and go up to the parking lot on the left. You can use a communicator to make it easier to detect the resonance point. Go to the corpse of the dead Mobius soldier, search his body and take the pouch for the sniper rifle. By the way, this is next to Sykes's hideout.

    Go into it, talk to the man who will point to the computer. Interact with it to move to the experimental sublevel. Kill the enemies in the corridor, and then move through the air duct into the next room. Kill the enemies, get to the electrical panel and do everything you usually do. In my case, it was necessary to lower the first, second and fourth toggle switches. Go to the door to the laboratory, and when you are inside, Sebastian will automatically contact Sykes. After the cutscene and Sykes disappearance, go to the room with the capsule (bathtub) and take the slide from the stand. Take out the double-barreled shotgun from the box in the left corner.

    ATTENTION! If you followed our walkthrough, you've collected ten slides, but there's still one more to go. To get it, return to Sebastian's office and look through each slide, being sure to discuss it with Kidman. As soon as you do this, follow the black cat, which will show the location of the last, eleventh slide.

    By the way, at the location in Union there are several enemies with flamethrowers - kill another one, take the part and make another new weapon in your inventory through handicrafts - a flamethrower. Also in the laboratory with the capsule you can read a report about the emergency exit from STEM. Thus, it remains to be seen whether Sykes managed to escape.

    After completing this side quest, go to Sykes' hideout and find a letter from Sykes on the table (documents 37/40). Go back outside. In the alley with the garbage truck, which is to the right of the Devil's personal bar, lies the corpse of a soldier with a pouch for assault rifle. You can find another pouch for an assault rifle on a corpse lying behind the Abode Hotel. Also, don’t forget to visit the Devil’s personal bar to find a figurine with a key in the corridor where Stefano’s painting was. Go inside the Abode Hotel, after which Sebastian will contact Hoffman. After your conversation with Hoffman, take your time and look around. On the table opposite the fireplace is Hoffman's diary (documents 38/40). Easter egg. Go behind the reception desk and find the mysterious mug. Think about what game you could see this in?

    When you're ready, tell Hoffman about it. Follow the girl, periodically killing opponents. Pay attention to containers that fall under the protective sphere and replenish your ammunition in time. You can take some ammunition from Hoffman herself from her belt. Eventually you will overcome the wall of fire.

    Chapter - 14: "Burning Altar"

    Go forward, collecting various resources, go up the steps and be sure to take the writings of Theodore I from the altar (documents 39/40). Open the door ahead, from here you can go left or right. First, go right, into the room with the mirror, and on the table you will find the last pouch for the assault rifle. Now go left and you will find yourself in a hall with suspended burning cages. Fiery opponents will appear, which you, fortunately, will be able to shoot.

    Next you need to pay attention to the two available passages. In any case, they are connected to each other. First, go to where the fire pipes are visible. Approach the grid, behind which the fire is visible, and go down the steps to the right of it. Shoot the opponents behind bars, and then pull the lever. After a while the grate will rise. Search the room, and then return upstairs, because the second grate should also rise.

    Go through the other doorway, follow the corridor to the right (there will be a cylinder with liquid nitrogen) and in the room near the wall, find the same lever (it’s not so easy to notice). Pull it. You will see the gate you need open. Follow them and up the steps. Turn the valve to turn off the fire, and then go a little higher up the steps. Enter the room on the left and take the writings of Theodore II (documents 40/40) from the table ahead.

    Climb up and shoot the small lever at the top to turn off the fire pipes. You should remember this mechanic from the first part of the game. Move along the right wall to find a door. When you get close to it and try to open it, enemies will attack you - kill them. Behind the door on the table is the penultimate shotgun pouch.

    Next, make your way through several fiery barriers, kill the monsters and take the elevator to Theodore. When you get up, don't rush! Open the communicator and use the stairs at the back of the room to go down into the pool of blood. Here you will find a piece of memory (20/24). Watch the cut-scene, at the end of which you will have to remember all the monsters you saw in the first part.

    First, run away from the crazy guy with the chainsaw, then watch the video, at the end of which go up to him and cut him in half. Press the E key several times. Next, kill the butcher with a safe for a head three times. After three deaths, a cut-scene will start, and another reptile will crawl out of the safe. You can simply shoot her, or lure her into the fire - it's up to you. After this, watch the cutscene.

    Chapter - 15: "The End of This World"

    Go through the door to see what happened to the world. Here you just need to pursue Mira, killing ordinary monsters and one thug. It is advisable for him to shoot at the red spots in the center of the body.

    Walk forward through the snowy area and use the communicator near the pillar to listen to a piece of memory (21/24). Go right and listen to another piece of memory near another pillar (22/24). After that, move right to tall building to view the next piece of memory (23/24). Go up towards the house, watch another piece of memory (24/24) and follow up, where a cut-scene will start.

    Here the battle with Mira will begin, who will turn into a real monster. It's actually quite simple (in theory). First you must shoot in the abdomen area, where the glowing organ is visible. After it explodes, destroy one of Mira's arms. This hand will grab Sebastian, but all you have to do is shoot its glowing part with a pistol several times. After that, destroy the second arm, and then deliver several accurate shots to the head. All this time it will be possible to replenish supplies by destroying frozen opponents and killing spiders.

    Chapter - 16: "Exit - Final"

    In this chapter everything is much simpler. You need to get to the house and go up to the second floor, to Lily’s children’s room. At the same time, you will have to control Kidman, who must destroy several Mobius soldiers. Otherwise final chapter games are a long cutscene.

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