Divinity original sin complete walkthrough. Quest: Warming up the Crowd Divinity: Original Sin

At the End of Times, Zixzax will greet you with cries that the fruits of your labor will bring salvation, a new portal has opened - to the First Garden, and Leandra and the Unclean One are one step away from letting the Demon of the Void into Rivellon, and you are one step away from to stop them. In front of the portal to the First Garden, Arhu is waiting for you, who will tell you that behind the portal a disgusting emptiness awaits you. The cat tried to go as far as he could, and now he warns you that you will need great courage to go further. Zandalore and Icara are also waiting for you on the stairs. The wizard will say that behind the portal awaits a world that has not been revealed to mortal eyes for ages, where Astarte was born and the Source arose. Leandra has infiltrated there and plans to summon the Void and defeat Astarte with the help of her army of death knights. Zandalor and Icara are going to follow you. In addition, Zixzax will warn that after entering the portal, your heroes will not be able to return to external world, so complete all remaining tasks and check the equipment of your squad members before entering the portal.

Once you are ready, go to the portal. As you enter the portal of the First Garden, you will see darkness and strange vines surrounding a narrow passage. Moreover, the voice of the Unclean One is constantly heard, saying that your heroes are traitors who cannot even save themselves, that they failed before, and will fail now. At the end of the tunnel there is an enchanted portal of Leandra, who will ask if you have heard the tale of two deserters and do you know that it is about you? If you agree that you are deserters, you will move on, otherwise you will find yourself near the entrance to the tunnel, and will have to continue until the portal hears the desired answer.

You will find yourself in a strange place that looks a lot like a tavern." king crab“Seisila, but it’s like his mirror image. This tavern is called “Yixvelorok Bark” with all the ensuing consequences. Most likely, Leandra is having fun with you. The Unclean One stands behind the bar and offers you a drink. Booze in this establishment is blood. The Evil One offers to watch how the world hangs on the last thread of time, and how the Void approaches. In one of the rooms of the tavern you will see Leandra and Zandalor, and the events of that ill-fated night are constantly replaying before your eyes. Chests and barrels contain the remains of human bodies, all objects explode upon your touch, and lighting candles leads to a fire. You can only get out of this nightmare through the portal, which is located behind the locked door of one of the rooms. The key to this door can be found in the basement of the tavern.

After passing through the portal, you will find yourself in an equally strange place. In one of the rooms you will meet the Ischel crab, who considers himself a king. Behind the crab there is a mound in which a chest is buried. Moving between rooms of this strange building is carried out using portals. In the next room you will see something reminiscent of the Saisil clinic, but the patients and the doctor have now switched places. In another room there lives a strange fisherman; in the corner of the room a fish smokes, sitting in a basin. After the fish disappears when touched, a passage will open, which was previously closed by a magical barrier. Then a long corridor will open in front of you, at the end of which there is a locked door. Opening it is quite a difficult puzzle.

From this door, go back along the corridor, on the right side there will be an exit to the street. Here you will see a group of people standing near Astarte’s body and lamenting that Astratra is no more, she was destroyed by betrayal and cowardice, and now Astarte’s soul is burning in fire. There is a cemetery nearby, but each grave contains a poisonous trap. You need to burn Astarte's body; in the pile of ashes there will be a key to a locked door. Now you can leave the unfortunate room.

Along the way, you will meet the ghost of General Alessia, who was once a comrade in arms of your heroes. The evil spirits have turned her memories against you, and now she too is prophesying your defeat. After this, you will have a fight with the Unclean One, who will call on several Voidwalkers for help. Having defeated them and sent the Unclean One to the underworld, you need to destroy the Horror Crystal. This is the way out of the Last Nightmare.

Your heroes will find themselves in front of the stairs leading to the First Garden, and this was a terrible nightmare inspired by Leandra.

Fresh Divinity: Original Sin is full of surprises and may seem like an overly complicated game for a beginner. If as a child you didn’t sit all night long playing Fallout or Arcanum, and the best RPGs in your life were Dragon Age and, then you’ll have to get used to some of the features of Original Sin. This modest guide will help you not get confused at the beginning of the game and quickly get into the right shape to complete it.

Play the way you like

Like most other RPGs, Original Sin begins with a character creation process. In this game there are two of them by default - if you’re not used to it, you can get stuck at this stage for a good hour.

  • Make sure that the hero’s physical characteristics correspond to the set of abilities you have chosen.
  • We advise you to accept a warrior and a mage into the group, who can be found in the first city. Lady owns two-handed weapon and a rich set of related skills. The magician wields the elements of water and air. To increase the effectiveness of the party, create characters that will not duplicate the abilities of their colleagues.

Otherwise, don’t constrain yourself, play the character you like, or use one of the ready-made templates. There are no strong and weak here - there are just different ones. It's a win-win lottery: no matter what decision you make when creating a hero, Original Sin will find a common language with you.

Focus on specific skills and don't get distracted

Formally, Original Sin does not tie your heroes to specific classes. Once you start playing as a mage, you can turn him into a warrior as the game progresses. But it’s better to abandon this idea. It would be more correct not to waste the points received when increasing the hero’s level on all sorts of experiments, but to focus on one thing. Divinity has quite complex battles, and the more clearly the roles and functions of the adventurers are distributed, the better.

The same rule applies to social, technical and combat skills. If one of the heroes can talk to animals and pick locks, and the other can repair equipment and trade, then you did everything right. If you're dealing with two battle mages who can't even heal each other, then something needs to change.

Except physical characteristics and skills, Divinity heroes have perks. These are character traits, biographical details or some other nuances, the right choice and combinations of which can direct the game in an unexpected direction.

For example, the list includes the “Zombie” perk, which allows the character to be treated with poison, but makes standard healing potions and spells inapplicable. At the very beginning of the game, you will often be against the undead, who splash buckets of poison around them. The “Zombie” perk given to one of the heroes will help to dramatically seize the strategic initiative.

Choose your perks wisely and try not to waste your time on ones that simply increase stats or give extra skill points. You can develop both of these every time your character gains a new level. The opportunity to assign a new perk is given too rarely to simply flush it down the toilet.

Save often

Losing one of the heroes or the entire party in battle is a normal practice even at the beginning of the game. Therefore, try to save often, and most importantly, on time. Any battle at a random moment in time can turn out in an unpredictable way, so saving the game during the battle is also useful.

Don't waste your time

Original Sin is able to forgive rash actions, but only at the beginning of the game. If you decide to rob a merchant at the market, he will reprimand you and ask you to put the stolen goods back in place. If you respond with rudeness, he will call the guards, and a massacre will begin, which will definitely end not in your favor.

In addition, each noticed misconduct reduces your reputation, and it becomes more difficult to play. All inhabitants of the Divinity world have an attitude parameter towards your adventurers. If this indicator is too low, then the prices of goods will be inflated, and the strength of your social skills and the chance of persuading a character in an argument will be underestimated.

If you decide to test the strength of the Original Sin system, then it’s better to save first.

Make the most of the elements

Combat in Divinity: Original Sin is designed in such a way that most abilities can be used at every turn, and only a few spells need to cool down for a while after being cast. The magician Jahan, who can join the party in the first city, masters the magic of water and air - he has the ability to cause rain and shoot lightning from his staff at the very beginning of the game. Use this as often as possible!

Rain has a lasting effect, and makes all enemies more susceptible to frost and electricity. Remember that a charge of electricity, released in time into a puddle in which a group of enemies is standing knee-deep, can save your life. Enemies slip on frozen puddles. Surfaces covered with acid will ignite.

But keep in mind that you can easily fall victim to your own pitfalls.

Open every door, go to every forest and go down to every basement

In Original Sin, it's hard to resist the urge to look into every dark corner: even if you're strictly focused on the task at hand, you're bound to get caught up in random twists and turns. Don't worry about the integrity of the story. Divinity knows how to distract you with little things, but you will never find yourself collecting rare mushrooms on the opposite side of the map from the main action.

Buy master keys and invest development points for one of your characters in the ability to use them. Carry a sword that you don't need in battle to break open chests and doors that you can't open.

The geography of quests in Divinity is such that the solution to a task given a few hours (or days) ago can sometimes be found in a completely unexpected place. Original Sin constantly leads the player by the nose and works according to its own logic.

Divinity: Original Sin's quests are packed very tightly into the game, and their solutions are often located close to each other. Therefore, if you can’t see point-blank where this damned amulet is for talking cat, then most likely you just haven’t studied the area and what the characters are telling you carefully enough.

Improvise crafts and read books

There are an endless number of books with spells, new skills and potion recipes scattered throughout the game world. Don't be lazy to read everything you can find. After a couple of hours of playing, a huge amount of junk will accumulate in your inventory, from which you can collect disposable items yourself, rather than spending money on them in cities. Look for books with instructions and don't be afraid to make mistakes. Even if the experiment does not end well, in a minute you will find another mountain of ingredients for the product you are looking for.

Remember that books are the only source of new skills for all classes.

Find your bearings

After you have completely explored the first city of Cysil, there will be a sufficient number of tasks to explore the area outside the walls. Be careful: there are several gates leading outside the city, you need to exit through the western ones. The sign will say "West Gate".

In general, in the opening of Original Sin there is a small problem with orientation, so the easiest way to do this is to move the cursor over the enemy and look at the number of his level. If it's equivalent to or a couple of numbers higher than your heroes' level, then you're going in the right direction. If the enemy’s level is three to five numbers higher than yours, then you need to go the other way.

We hope that these tips will help you overcome the difficulties that an unprepared player may encounter in the opening of games of this scope and depth. The main thing in Divinity: Original Sin is to take your time and study the game slowly. Otherwise, you can do everything here that is provided for by the mechanics. Just don't forget to save in advance.

Having met Captain Aures for the first time in his house, we learn that the city is surrounded by the dead. The Source Seeker needs to find out the reason for their appearance. The Invasion of the Undead quest in Divinity Original Sin is directly related to 3 more story quests: Reward for Cowardice, Missing Archaeologist, Legionnaires in the Church.

On the way to the church we meet two legionnaires remaining from Aures’s former detachment. All the warriors have been killed and now the cursed place is guarded by the dark magic of the Source.

Divinity Original Sin: Invasion of the Undead

In the church, we disrupted the ritual of the cult followers; one of them managed to go down to the basement.

In the secret tomb we meet the doctor Teliron, who said that he summoned the undead to Cysil at the request of Pythia.

In the desecrated church, we killed King Brakk and now must report this to the captain.

  • Reward: Reputation +1, +13,500 XP

Cycil Divinity: Original Sin (Invasion of the Undead)

Having entered Cysil, we go to the pier and use the Rain scroll to extinguish the burning ship, for which we gain experience. On the pier behind the rope there is a chest if you took a character with Aerotheurgy and the Teleport spell (I recommend taking it to all characters, this 1st level magic is one of the most powerful and useful in the game - throwing enemies including bosses away from magicians or just throwing water into fire, etc. ). We move on after talking with 3 sailors and get the quest Sailors without a ship.

We run to the tavern on the way to the market, do the Fish Thief quest - watch the market and get the necessary Property :). Near the entrance to the tavern we speak with Mendiy, who recruits us into the Magnificent Five - we agree, we receive the quest The Magnificent Five. In the tavern we can add 1st warrior companion Madora. If we took the talent Animal Lover, we talk to the cat Unsinkable Sam and receive the quest Cat's Love.

Next to the tavern is the town hall and go there. We speak with the cat Maxine. After talking with Charlene, we get the quest Tom Who Wanted Adventure. we talk with Cecil - we get the quest Cecil's Great Staff, go up to the 2nd floor and join Jaan - a magician of water and air.

We return to the market: we find work for the sailors by talking with Captain Jack, and we learn from the merchant Bertia that her sheep is missing. We enter the hospital where we help Evelyn choose who to cure, we find ourselves in the End of Times. After visiting the End of Times, we have the opportunity to quickly move around the world and 2 useful teleportation pyramids - we can go on a journey.

We return to Saisila harbor and talk about the work we found. At the warehouse we do the Rare Enchantment quest. We go to the fair from Cedric and take the quest Warming up the Crowd - if we can persuade Gallagher to work for Cedric, then Radshinald will move away from the talking head and we can pick it up later without aggro. Near the burnt house we talk to the Beggar after receiving the Property.

At the legion's headquarters, Captain Aurey gives us the quests Missing Archaeologist, Reward for Cowardice, Legionnaires in the Church. You can buy books for the Militia from Captain Aurey. On the second floor When talking with Arhu, we receive the quest Unsuccessful experiment of Arhu, he gives us a universal controller for the robot and instructions for its use are on the table - we take it. Arhu sells books Pyrokinetics and Geomancer. We find the parchment sister 1 in the chest near the wall.
We run to the funeral home in the diary on the 1st floor and find out that the undertaker’s corpse has disappeared. We go up to the 2nd floor and interrogate him to find out who he suspects most. According to him, Evelyn behaved very strangely. We go to the cemetery along the way and take the quest Blood Feud of Elves and Orcs from Eglander. We dig up Jake's grave in the coffin of which lies a dead sheep (Jake's dog constantly says that it smells wrong if you took the animal friend talent), we give the sheep to Bertia at the market.
We go to the tavern where we tell Sam the cat about Maxine and get the task of finding his collar. We examine the crime scene and find 1 more fragment in the chest; a note signed by the GF. On the second floor we meet with Eglander, who instructs us to kill the orc Victoria in the city hall in the library. We go to the library where we persuade her to give the amulet as proof of the completed task; everything ends peacefully, or we kill the orc or elf.

numbers mob level

Through the northwestern exit (without a gate) we leave the city, we meet the 1st group of undead, you can kill them yourself, you can lure them to the guards. We head right to the well - this is the first opportunity to get chests.
We kill a group of a skeleton fireman and 3 simple ones - the group can be defeated simply by throwing the fireman at other skeletons using Teleport until it explodes or simply chop it up. Large and small areas of land are perfectly extinguished by the magic of Rain. We explore a cave and an abandoned house.

Leaving the house, we go in search of the archaeologist, find him and accompany him to the gate, after which we return to the place where he was found and explore the basement, after which we go towards the lighthouse. Along the way, searching the corpses, we find orders from the legion and clear the undead to the western portal. After clearing the building near the portal in the basement, we do the quest Strongman, strength 9+ is required to move the lid of the sarcophagus and break the ball for 30 seconds. Further towards the lighthouse we find two surviving legionnaires.

Near the lighthouse there is a boss with minions, you can kill them quickly by throwing barrels of oil on them using Teleport, the oil will light up if the puddle reaches the torch that is burning there, after which we quickly kill the boss so that he does not resurrect his assistants. In the basement we find the ghost of Sampson who admits that he deliberately sank the ship with his beloved, we begin the quest Lost Love at the lighthouse. We tell the legionnaires what happened at the lighthouse and go to Aurey for a reward.

We go to the hospital, take the key to Evelyn’s house in her backpack and search the house. In Evelyn's house we find her diary from which we learn that she has a secret shelter and a scroll with a spell to manifest it. Let's follow Evelyn's trail.
Coming out of the northern gate of Saisil, we go north, we find the entrance to a cave in which we find surviving adventurers. we help them kill the undead and the robot itself, you can just try to kill everyone, but you can use the controller: turn off the weapon, self-destruct or bersec. I turned off the weapon and scored - all the adventurers were alive. We find Tom's body with a letter from Charlene, now we can tell our sister about Tom's fate and finish the quest Tom Who Wanted Adventure. We exit the cave on the other side.
We go to the statues of Saisil in the north and open the cave by killing the demons of the four elements, which are caused by hitting the altar with the corresponding element, fire-fire, etc. After killing them, the prison opens, we talk with the magician inside, the talking statues quest is completed.

On the beach we are attacked by Dietmar, from whom we eventually take the Staff of Pergamon. We find Evelyn's refuge (it can be seen on the map) and use the retinues to reveal the entrance. Inside there is 1 sick sectarian, a group of orcs, a group of sick sectarians and Evelyn herself with a crowd of demons. After clearing all of the above, he finds zombie Jake who tells how he was killed. In the legion prison (basement of the legion headquarters) we find a surviving adventurer who began working for the legion after completing the quest Unsuccessful Experiment of Arhu.

From the harbor to the west we go to the shore with the orcs, where we meet a mysterious stranger. Next sits a wailing orc who says that he buried his brother in full armor - the mourning orc quest. You can kill the orc and dig up the grave, I left it alone. Graves near totems and the grave of an orc's brother can be found with high perception.

We kill a group of orcs and a group with the boss Glurbarg the Terrible there is a lot of oil around, if it is difficult it will help. We enter the Black Bay.
Inside are the corpses of orcs. We cover the electrostatic trap with a barrel or box and finish off the skeletons fighting the orcs. We'll leave the ominous level 20 gate alone for now. We go further, covering the traps with boxes, after killing the Spawn of the Source, we explore the rooms with traps, in one of the rooms we meet Billy Gar, who begins the quest Another crazy magician.

Two ways to pass before entering the room: divide the group and press the button with a character who did not speak with Billy; if there is a character with developed telekinesis in the group, you can try to press the button with him - not a single character who participated in the conversation can leave the place otherwise there will be an explosion.
Further there is a room in which there is a lot of golden dishes, the key to the door to the pier on which Lillian and her headless father are standing - we receive and complete the Headless Nick quest when we return here with our heads. Also in this room is the entrance to the 2nd floor. At the bottom left in the corner is a lever that will move the picture behind which is a button that opens the entrance. In the cave we immediately find a 20lv chest, the key to which is located a little further near the old ship; crabs attack along the way. There are several buttons around the hall with harmful and beneficial effects, press them and open the entrance to the pirate Pontius, from whom we take the key and from his chest the bloodthirsty for which the orcs were rushing. Finished the Crabs vs. Skeletons quest. Using the portal, we return to the beginning of the dungeon and open the Ominous Gate. Behind the gate we kill the Nightmare of the Source, where we find Sam’s Collar, we also find Desdemona nearby - we tell her about Samson at the lighthouse. We port to the lighthouse and finish the quest Lost Love at the Lighthouse, getting experience and a reward. In the Saisil tavern we give the collar to Semu.

Now you can go to the eastern part of Cysil to the Withered Gardens. You can enter there in 2 ways through a place filled with mucus (simple - set it on fire and extinguish it with rain) and more difficult through a house with traps (you still have to go through the house - there are chests there).

You can get the key to a lava chest by raising telekinesis to 3, but chests cannot necessarily be destroyed with magic or weapons. We find one of the treasures required perception 8. We kill the Bone Baron and his assistants, go to open the eastern portal and visit Teliron’s secret laboratory, where we learn that it was he who organized the invasion of the undead on Cysil and revived King Brakk. We find a well near the church, receive the quest Brothers of the Wells, go to the fairy land, gut the chest and ask to return us back to the Brother of the Well.
We are located near the lava fields - that’s where we’ll go, it’s advisable to buy water magicians and make staves with a water strike to your level, it’s a good idea to buy books for summoning fire and water elementals. In front of the fields we find two skeletons into which the legionnaires have turned (we inform Aureyus), we receive the quest Legionnaire's Testament. The mobs rush primarily at the summoned creatures, so they will be of great help. In a battle with the Fire Twins, the main thing is to quickly kill the idol that resurrects skeletons. Rain is very useful in fire fields.
We open the portal near which we find the stone, another room opens in the End of Times.
We go to the cemetery where we kill the madman with a cloud of bombmobs (teleport the 1st one into the pile and that’s it). We find the ghost Ebenezer who does not want to rest, the quest Preaching of Earthly Endeavors, we learn from the cat Sam about his dark past, after which we leave them in this world or send them to the hall of echoes for punishment (they will attack).
In front of the entrance to the church there are statues that don’t want to let us in - we either convince or slow down and kill. In the church, we deal with 4 sectarians and open the passage under the altar by pressing the buttons behind the paintings.

In the room behind the gate we find a secret door and dig up a treasure (perception 9-10). We go down into the tomb where, having the amulet of the murdered Evelyn, we remove the barrier. Behind the barrier we find the dying Teliron and Jack from whom we learn the truth about the undead and other things. We go into the crypt and kill King Brakk with his 3 mini-boss assistants. A chest with a level 20 magic lock can be opened with the Magic Lockpick scroll.

If you are having problems with walkthrough of the game Divinity Original Sin, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Divinity Sin. In the most difficult places we add pictures that can help you. Walkthrough Divinity read on our website.

Quest Murder Mystery

Reward: 8250 experience

So, the first quest in your journal will be this task. You must solve a mysterious murder case. But first you need to get to the city, the path to which is blocked by a horde of orcs. In the dungeon you will undergo training. Follow along and watch cut scenes that show how the necromancers leave the crypt. When they notice you, they will summon the undead. The opponents are easy, you can deal with them without much effort.

Now follow further or return to the tomb. There is a tutorial inside that will teach you the basics of the game. In addition, you will find some gold. Once you find the tutorial, you can easily find the way out of the dungeon. If you choose another path and go left, then after a while you will find a bridge. Talk to the drunken guards, deal with them, or let them escort you straight to the city walls. If you kill them, you can search their corpses for loot. If you leave them alive, they will help you deal with the orcs.

There will be a battle on the beach, in front of the city gates. Go through the bridge, a cut-scene with an orc ambush and the actual battle with them. First of all, kill the shaman who is healing his companions. Pay attention to the barrel of oil standing in the middle of the battlefield. If you use fire on it, it will explode and cause damage to the orcs standing nearby. Don't forget that the shaman himself can blow up this barrel.

After the battle, go to the city gates and meet with Master Arhu, a man who knows the details of the murder case. He will ask you to meet him and Captain Aureus in the northeastern part of the city. Once you reach your destination, go up the stairs and talk to the cat that Arhu has incarnated as. Find out about the night the murder happened. Arhu will tell you that you must meet with the gravedigger and examine the corpse.

On the ground floor, talk to the captain, who will allow you to examine the murder scene, as well as receive several side missions. So, first go to the local tavern where the murder took place. Advisor Jake's room (in fact, he was killed) is located on the first floor; the guard will open the door for you as soon as you report the captain's permission. When the door is opened, you will be attacked by a magical discharge that does not harm you.

You have to open the chest, and if you don't have a master key, then just break it, which will just take you a little more time. In addition, here you can find a stone for the quest “The Story of The Stones”. If you have not yet accepted this quest, then touching the stone will teleport you and the quest will begin automatically. After reading the letter from the chest, you will receive a new task - “The Story of The Stones”, which will be completed as soon as you see the corpse. Go to the funeral home, which is located to the northeast, in the room on the left, find notes from which you will learn that the corpse was stolen. The gravedigger suspects four people of this: Mayor Cecil, Captain Aureus, healer Evelyn and Esmeralda, the wife of the murdered man.

Now you must complete the quest "The Councillor's Wife", which you will find below.

After completing this task, go to Evelyn, but her master Teliron will say that she disappeared in an unknown direction, in a hurry. He will tell you where Evelyn's house is, where you should now go. .but first, take Evelyn’s bag from the next room, near the window, and find the key to the house inside. Enter Evelyn's house, open the chest on the right and find a spell to enter the secret laboratory. On the shelf a little further you can find Evelyn's journal, which says that the secret laboratory is located in the north.

The laboratory itself is located on the northern beach. It is important that this spell was used on you. Leave the city through the eastern gate, go north and you will soon be attacked large group undead. After defeating them, enter the cave they were guarding, where you will find one of the bosses additional quest The Fabulous Five. After you destroy it, exit through the other passage and go to the eastern beach. Explore the Southern Cliffs until your partners say you are there. Use the spell on yourself and open the entrance to the laboratory.

A cultist will be waiting for you inside. Kill him quickly before he raises the alarm, and take the key from the corpse. If he manages to get to the orcs, they will attack you. After killing the orcs, go down one level, where the battle will begin. You will encounter Evelyn and a dozen cultists. In addition, the woman will summon zombies, which, after death, explode and spray acid in a circle. If one of your heroes has the Zombie ability, then you will win a lot. The most important thing is to kill Evelyn as quickly as possible. Let the one with the stronger damage attack her while the others cover her.

After the battle, talk to zombie Jake and he will tell you who killed him. Mission complete.

Quest The Councilor's Wife

Reward: 1800 experience

After you have visited the scene of the murder and opened the chest, reading the letter of the murdered man, you receive a quest according to which Jake’s wife is considered a suspect. You can find Esmeralda in her store. Having shown the letter to the guard, he will be surprised that besides him, Esmeralda has another lover. Esmeralda will tell you that this fact is not evidence of her involvement in the murder.

To make sure of her innocence, we go up the stairs and find a key in her apartment. Go up the stairs and open the nearby door. Through the basement to find books on how to plan a murder, they are lying on the table. Return to the next room and climb into the basement through the secret door. There is meat hanging to the left of the stairs - remove it and you will find a switch. Click on it and the door to the secret room will open. Demand an explanation from Esmeralda. She will say that the book and knife belonged to her husband, who slaughtered pigs. The wife of the murdered man will say that it would be better if you suspected Evelyn in everything.

You can ask the captain who will or will not arrest Evelyn. Continue through the previous quest.

Quest Talking statues

Reward: 3400 experience

On the way to the city at the very beginning of the game, you can find notes on a corpse. From the magazine you will learn that the mysterious statues gave this unfortunate man the ability to fly, but this turned out to be untrue. You decide to solve this mystery, but first you need to get to the city. When you are in the city, move north, find the entrance to the cave and see several enemies there. Deal with them, use fire and acid from the enemy. Now go inside where you will meet the robot who is the boss from The Fabulous Five quest. Below you will learn how to fight him. After defeating the robot, go to the other entrance and head west. Eventually, you will reach four talking statues.

To complete this quest you need to use water, fire, earth and air spells. Every time you use one spell, a fire, earth, water or air demon will appear. By themselves they are rather weak, but remember that a fire spell on a fire demon will work as a heal, etc. In addition, after death, demons leave various kinds of traps - a fire demon - fire, an earth demon - sprays acid, etc.

Quest Entertainment for the public

Reward: 125 experience

At the market you can meet Reginald, who entertains the crowd by showing a talking head. After talking with Gallagher, who is one of the representatives of the cheering crowd, you will learn that Reginald paid him for all this. Now go to the other side of the square, where you will meet Cedric, who has no spectators. Tell him that Reginald paid Gallagher for the fake crowd, and he in turn will ask you to bribe the people.

During the conversation, use your best attribute to convince him to switch sides. If you succeed, Gallagher will work for Cedric. Return to Reginald, tell him that his corrupt employee is now gone. He won’t take it to heart, and the quest will end there.

Quest History of Stones

Reward: New cameras

The imp asks you to find more stones that Evelyn used. The more stones you find, the more chambers will be open to you. To leave this room, look through the telescope, after which you will hear from Imp how to open the door to the main hall. Talk to the woman who is sitting nearby. Talk to Imp again, he will give you a portable portal that will allow you to travel to other pyramids.

After using the pyramid, you will find yourself in a bathtub with a bathing woman. To leave, you need to use the symbol on right side screen and teleport to another location. After you return to the city, you can use the pyramid to find the second stone. If you are playing in co-op, then leave it to another character and keep the original for yourself. Thanks to this, you will be able to port to each other at any time.

You will find the first stone during the “Murder Mysterious” quest, in the tavern, at the crime scene. Then you will unlock the “Hall of Heroes”, in which you will find all your comrades who are no longer traveling with you. You will find the second stone to the east of the city, where there is a crowd of fiery undead. Continue along the road, and when you pass the Magma Monster, you will notice a stone on the road. Thanks to this you will unlock "Residential Neighborhoods".

Quest The Scaredy Pact

Reward: 4250 experience

The leader of the guards will share with you rumors that the old Lighthouse is infested with ghosts. He sent several of his men there, but for a long period of time they never returned. You must find out about their fate. Go towards the western gate, you will soon be attacked by the undead. Kill them from a distance, because... those explode after death with acid. In the first house you will find the corpse of a guard, who was sent to the Lighthouse. Follow the road west and fight another batch of undead. Some of them have bombs attached to their backs. Don't let them get close to you. As a rule, they explode in one shot. Make your way through the farm and house until you meet two other surviving guards. They are too scared to visit the lighthouse.

Continue along the road until you reach your destination. Before entering, fight the mini-boss, his dogs and archers. The boss himself is easy to kill, but getting to him is more difficult. In addition, the second difficulty is that he can revive his units that have already been killed by you. Therefore, send two people to kill the boss, and the other two to distract the dogs. After killing the Lighthouse Guardian, deal with ordinary enemies who now have no one to revive.

Once inside, you will meet Samson, a ghost who will give you the task “Lost Love At the Lighthouse” and tell you his story. Now return to the two guards, tell them what you saw, or you may not. If you tell them your story, they will return to the captain and take all your credit for themselves. Then you can interrupt them and tell the captain what really happened. The guards will be punished. If you don't tell them anything, they will go to the Lighthouse on their own. One way or another, the quest will be completed as soon as you return to the captain.

Quest Lost love at the lighthouse

Reward: 3075 experience

You will receive this quest from the ghost of Samson, who is at the lighthouse and will tell you about his love for one woman. You must find her. Return to the city and exit through the southwest gate, near the harbor. There will be corpses of an orc and a man, follow the footsteps of a large orc and his retinue. The fight with this enemy is described below in the quest “Crabs vs. Skeletons”. Then enter the cave. Inside you will witness the fight between skeletons and orcs. Engage in battle or wait for them to finish each other off. Then find the key belonging to the pirate leader ( Lower level) in the quest "Crabs vs. Skeletons". Find the ladder that is located a meter away from the battlefield and go up it. When you notice the remains of dragons, you know that you are moving in the right direction.

Finally, you will reach an area where you will be attacked by a huge crab. Kill him with ease, because... he is no different from other enemies. Raise the loot, because... you need it for the quest “Kitty love”. Take a few steps forward, then you will see a crab much bigger size, which is the boss. He has a very strong "water attack" skill, which he will use in battle on close range. In addition, he summons regular crabs. Use fire and electricity against the boss. After destroying it, move forward and talk to the ghost of the woman you meet here. Direct her to Samson, return to the Lighthouse. Decide whether they will leave together or separately.

Quest The Missing Archaeologist

Reward: 3100 experience

Aureus asks you to find a missing archaeologist, whom he sent to explore underground ruins in the middle of the forest, to the northeast. Exit through the North Gate, turn left. An archaeologist named Wulfram is hiding in one of the abandoned houses.

The archaeologist will ask you to accompany him to the city. If you agree, then keep up with the man. In addition, you will have to fight the undead. It is best if you have a “tank” on your team, then let him run in front. After you reach the city, go to the tavern and talk to the archaeologist there. Even if he dies, you need to inform the captain about it. He won't be happy with your work, but the mission will be completed. If you refuse to be accompanied by an archaeologist, you may not expect a reward.

Quest Cat's love

Reward: 3350 experience

To receive this quest, your character must have the "Pet Pal" skill, which allows him to communicate with animals. The cat will entrust you with this quest. If, of course, you can communicate with him. Go to the King Crab Inn, find the cat named Sam and talk to him. He will ask you to find out why the cat named Maxine is not interested in him.

Other cats and cats can be found in the library. It turns out that Maxine doesn't want to date Sam because... he is already too old and this may affect his ability to reproduce. Go back and tell Sam this. You need to find a beautiful collar for him.

The collar can be collected from the crab in the Black Cave after you defeat it in the previous task. The cave is located on the beach, near the western entrance to the port. There are orcs nearby. Inside the cave, skeletons fight orcs. After the battle, pick up the key from the corpse of the pirate leader in the Crabs vs. Skeletons quest. There is a massive door on one of the walls. Open it with the key, go down, examine the remains of the dragons. Move in this direction. Coming soon giant crab. Surround him and attack. As soon as you kill a crab, its collar will fall off. Take it. There is also another, more ferocious crab here, which you killed in the previous task described above.

Quest The Fabulous Five

Reward: 2975 experience, joining the guild

Before entering the tavern, you will encounter Mendinus, who will invite you to join the guild. If you accept his agreement, you will be given the task of destroying the robot operating in the northern cave. Leave the city through the eastern gate, go north, kill the enemies guarding the entrance to the cave. Kill one crab, it will explode with acid, throw fire. Inside you will meet a soldier who will ask you to help him fight the robot. Here you will receive an additional task, according to which you need to save as many soldiers as possible.

The boss himself is confident on his feet, but has a weakness to freezing. Use rain and cold spells to freeze the robot. The robot uses fire attacks, and the complete opposite is water. Use this fact. When the robot is frozen, it cannot attack you. Therefore, your chances of saving soldiers increase.

After you kill the boss, go to Cecil's office, then to the tavern and complete the "Fabulous Five" quest.

Quest Cecil Mighty Stuff

Reward: 3825 experience

Cecil will ask you to find for him a powerful relic that was stolen from him. You need to start your search with Conrad, who is collecting goods at the docks. Conrad is on a huge preserved ship, with one of the sailors. He will say that he doesn’t know anything, but someone on his team may have heard something, and you should ask them about it yourself.

Sailor Marv says that during the attack, Captain Ditmar ran with a package under his arm. After you inform Conrad about this, he will say that the captain should be on one of the beaches. Look for him there. Go past the cave where you completed the Fabulous Five quest and onto the beach north of town. How to defeat enemies on the way is written in the chapter above. After you go through the cave, get to the teleport point to the west, and from there to the beach. Dietmar is there with two of his sailors. As soon as you approach, he attacks you. Sam uses an invisibility spell, but you can easily deal with the other two enemies. After defeating Ditmar, he will drop his artifact, and you can return it to Cecil. You can decide whether to give the artifact away or keep it for yourself.

Quest Crabs vs Skeletons

Reward: 3150 experience

On the beach west of the city you will find the corpses of orcs. There is also a strange cave there. The entrance is guarded by a giant orc. Kill him. The first obstacle inside will be the electric field. To turn it off, place the barrel on the device in the form of a circle in the middle of the field. Follow further and meet an orc bleeding. Next there will be a battle between the undead and the orcs. Wait until they finish each other off.

Having won the battle, go down through the clouds of smoke and get to the boss. Firstly, the boss is resistant to cold and is also quite mobile. Do not stand close to each other with your partners, because... he will attack you with his strongest weapon - a water attack. Use fire against the boss, do not pay attention to ordinary crabs.

After defeating him, enter the room behind the corpse, find the painting under the table, break it, pull the lever and find a hidden button. Press the button and a hatch appears in another part of the room. Go down through it to the lower tier. Below you will find mines and crabs that need to be killed. Either path will lead you to a chamber in the center, where there are several levers. You need to find the right lever, because... the wrong choice will attract the wrath of the cave on you in the form of fiery jets, ball lightning, etc.

This lever is alone on the stairs to the right, on the outside of the room. Among the ferns.

Thanks to this lever, you will unlock the path forward and find the boss - the Skeleton Captain. Of course, his retinue will be with him. Kill the boss first, because... he revives the dead. Destroy the barrel in the center. Undead are resistant to acid. Take the blood crystal from the chest on the ship. This is a nice addition to the quest reward.

Quest Headless Nick

Reward: 4100 experience

After completing the Crabs vs. Skeletons quest, search the room in the center and find a key near the table that will open the next door. Go through the corridor and beware of the traps on the boards. Throw something at them to check. At the very bottom you will find several exploding zombies standing in a huge oil puddle. You can blow them up.

Below you will find the ghosts of Father and Daughter, where the father is beheaded. The girl asks to find her father's head. If you've looked around the city, you've seen Regenald in the square, entertaining the crowd with his talking head. Return to the city, find this Reginald. If you completed the quest “Entertaining the Crowd,” then the man will give you his head without any problems. To convince the head that it needs to go with you, you will need to defeat it in battle. Once you do this, return to the cave and give your daughter her father's head. The quest will be completed.

Quest Elves and Orcs: Blood Feud

Reward: 1075 experience

First meeting with Elgandar

An elf named Elgandar is located near the cemetery, he will ask you to meet him on the first floor of the King Crab tavern. Go inside, go upstairs, look into the room with open door and listen to what the elf will tell you. He wants you to kill Victoria, a female orc who is on the first floor of the library. She is believed to be a member of the tribe that killed Elgandar's family.

You have several options:

1. You can convince Victoria to return the amulet that the elf wants as proof that the female orc was killed.

2. You can kill the elf and inform Victoria about your feat.

3. You can kill Victoria and take the amulet. Just hit her, don't release CTRL so she starts attacking you.

4. You can have the elf arrested. Take the bloody amulet, you will need two master keys. Give this to the captain. Return to the elf and see that he has been arrested. Inform Victoria about the arrest.

"Talking Statues"

Reward: 3400 experience

On the way to the city, at the beginning of the game, you will notice a corpse, and next to it a journal. From it you will learn that a certain statue gave him the ability to fly, which is not particularly noticeable in this body. Save this secret until you arrive in town.

Once in town, go north and find the cave entrance. The entrance is guarded by ten enemies. Deal with the enemies and the robot that will be in the cave. The robot is needed on the assignment “The Fab Five”. After defeating the robot, exit the cave using the other exit and go west. At the end of the path you will come across four talking statues.

To complete this task, you need to use water, fire, air and earth spells on certain types of statues. Each time you use the correct spell, an elemental will appear. They are not particularly strong, but remember that spells of their element will not hurt them, but will heal them. In addition, the elemental leaves harmful areas after death.

After you cast your spells correctly and kill the four elementals, you will see the entrance to the cave. A captive wizard will sit in the cave. Talk to him and complete the task.

"Brothers - wells"

In eastern Cysil, south of the church, you will encounter (X=435, Y=315) a wishing well that will ask you to find your brother who is in Haberheim. This quest can be completed in Act 2 when you find the path to Haberheim. After killing King Boreas (X=240, Y=255), there will be one of the statues on the server wall of the room, with which you can speak and answer the question about the real name of the king. Answer: Luurean. If you answer correctly, you will remove the barrier. Go there and, using an invisibility potion, bypass the guards and pull the lever, this will allow the whole group to move on. There will be a lot of treasures in the hall and a spell that will transfer the second well to the first. Use this spell near the second well. Return to the first one for your reward.

"Warming Up the Crowd"

Reward: 125 experience

At the market you will meet Reginald, who is entertaining the crowd with a talking head. Talk to Gallagher, who is standing in the crowd and shouting the most. You find out that Reginald is paying him for this.

Now go to the opposite side of the square, where Cedric will be without spectators. Report that Reginald bribed one person from the crowd. He will ask you to bribe this very person. We return to the ringleader and use our best conversation skills to convince him to go over to Cedric’s side. If you succeed, Gallagher will work for Cedric.

Return to Reginald and tell him that his employee has started working for a competitor. He will get angry and leave his place. The task ends here.

"Who Summoned the Skeleton King / Invasion of the Undead"

Reward: 13500 experience

We receive the task in which you must find the source of the plague from the commander or immediately after leaving the temple. However, you won't be able to complete it until you complete the Murder Mystery mission. You will receive the Rex quest after killing Evelyn in the Murder Mystery quest. Don't forget to take her amulet.

Now go to the church and fight the sectarians there. To find the passage to the lower level, you must find and move four paintings, and then press the buttons behind them. The key to the gate is located next to one of the benches against the wall. Go down into the open passage and go through the barrier with the help of Evelyn's amulet. You will see a scene of conversation between Terilion and Zombie Jake.

In the next passage there will be King Braccus Rex.

Tactics: you will need level 7 or 8 characters. The higher the better. You should not immediately fly into the room. Separate the characters from each other (transfer the icon to any space), hide (C) and disperse to the corners of the room to block the characters he calls. As the main character, burst into the room and talk to the king. The battle will begin and he will summon his minions. It will turn out that you will not be able to be covered by mass abilities and they will attack one by one or simply run around the room between targets and you will easily kill them. After killing Braccus, go to Aaures for a reward.

"Journey of the Seeker of the Source"

Awards: new rooms in your shelter.

An Imp located at the End of Times will ask you to find and remove the stones like that, that Evelyn had. The more you find, the more numbers will be unlocked.

To get out of here, look through the telescope, and then Imp will open a portal in the main hall. He will hold short excursion at this place.

After this, we talk with the woman, and then again with Imp, who will give us a teleportation pyramid.

After using this pyramid, you will be transported to a room where a woman is taking a bath. Don't forget to pick up the second pyramid. You will need it later.

The first stone can be found in the tavern, at the crime scene during the “Murder Mystery” quest.

The second stone can be found from the skeleton pirate captain during the mission “Crabs vs. Skeletons.”

The third stone can be found in the eastern part of the city, where you will encounter hostile fire undead. Follow this path all the time and after passing the huge magma monster, you will be able to see a stone lying on the road.

The fourth stone is in Evelyn's apartment.

The fifth stone is found in the hideout of King Braccus Rex, which is located in the basement of the church. You will gain access there after completing the Murder Mystery mission.

The sixth stone can be found during the Initiation quest after completing all the riddles.

The seventh and eighth stones can be found after completing the Initiation quest - look inside Loik's hideout, located in Silverglen Church.

The ninth stone can be found in Boreas' treasury.

The tenth stone can be found in the temple you need to go to to get Leandra's blood.

The eleventh stone can be found in the Hiberheim prison.

The twelfth stone can be found after destroying the totem in the goblin village, in the forest of Luculla.

The thirteenth stone can be found in the Maradino Cave, required for the quest “Frederick's Bloody Stone”.

The fourteenth stone can be found in the "Temple of the Dead" during the search for Cassandra's grave.

"Reward for Cowardice"

Reward: 6000 experience (if you say that the soldiers cleared the lighthouse) / 3000 experience (if you say that you did it).

The captain of the legionnaires told about the old lighthouse. He sent several of his soldiers there, but there was no news from them for a very long time. He asks you to check the beacon.

Go to the western gate, where you will be attacked by undead. In the first house you will find the corpse of a legionnaire who will have orders regarding the lighthouse. Follow the road to the west and fight the undead. After passing the farm and the house, you will finally meet two surviving soldiers who are afraid to go to the lighthouse and ask for your help. The boss at the lighthouse is not very durable, big problem delivered by his henchmen. Try to kill the boss as quickly as possible, and then take care of the rest of the pack.

Also, you can enter the lighthouse and meet the ghost of Samson there, who will give you the quest “The Lost Love of the Lighthouse” and tell you his story. Return to the legionnaires and tell them what you saw at the lighthouse. Return to the city and watch a scene of dialogue between the legionnaires and the captain. You can confirm their words, or you can say that they are cowards. One way or another, the task will be completed.

"Lost Love at the Lighthouse"

Reward: 3150 experience

Inside the lighthouse there will be the ghost of Samson, who is grieving the loss of his beloved. Desdemona will be in Black Bay. To get to her, you first need to kill Captain Pontius, and then use the key to open the passage to Desdemona and kill the huge crab next to her. We talk about the villainy of her lover and return to the lighthouse to decide the fate of the ghosts. Influence Desdemona's decision and complete this task.

"The Missing Archaeologist"

Reward for complete completion: 3100 experience

Aures asks you to find the archaeologist he sent to study the underground ruins in the forest to the northwest.

Archaeologist Wulfram will be hiding in one of the abandoned houses.

He will ask you to take him to the city. If you agree, he will start walking and you need to be close to him to protect him from enemies. After you escort the archaeologist, he will be in the tavern.

Even if he dies, you must inform the captain early. He won't be happy with this, but the task will be completed. You will not gain experience if you refuse to accompany the archaeologist.

"Cat Love"

Reward: 1590 experience

In the King Crab Tavern you will find a cat named Sam (requires the Animal Friend perk to talk to him). He misses Maxine, the mayor's cat, and asks for your help. Maxine, in turn, says that she cannot be with Sam because he is a tramp. We return to Sam and he mentions the collar. The collar can be found at the bottom of the Black Bay dungeon. To gain access there, you will need to kill the captain and take the key from him that opens the lower part of the dungeon. Kill the crab there and take the collar. Give it to Sam and go to the mayor's office to listen to the cats' dialogue to complete the task.

"The Fab Five"

Reward: 2975 experience

A representative of the Fab Five near the King Crab tavern will offer us a place in their guild, promising wealth and fame. We agree and receive the task. It is necessary to destroy the faulty robot that Arhu created. We go to the cave (X=275, Y=375) in the northern part of Saisil. There will be guild members inside asking for help. The battle with the robot can be simplified if you purchase a robot control panel from Arhu. We press the buttons: “Angry”, “Angry”, “Sleeping” and eliminate the robot, all that remains is to deal with the undead. After the battle we return to the city for a reward from the mayor of the city. The mayor says that he has already paid the guild and they have left the city. This completes the task.

To complete the quest “Arhu's Failed Experiment,” go down to the basement in the building where Arhu is located and find the treasury.

"Cecil's Great Staff"

Reward: 4500 experience

The mayor will ask you to find a powerful relic for him. He will suggest starting a search at the docks. We go to Konrad at the docks, who is on his ship. He will say that he knows nothing about the staff and will advise you to talk to the crew.

Marv will say that during the attack, Captain Ditmar fled with some package under his arm in an unknown direction. We speak again with Conrad, who will suggest that Ditmar may be on one of the beaches.

Dietmar is located at the following coordinates (x:53 y:328). Let's deal with him and his minions. We go to the mayor with the staff and decide whether to give the staff or not. One way or another, you complete the task.

"Crabs vs. Skeletons"

On the beach west of the city where the orcs and their corpses are, you will find a strange cave. The entrance to it is guarded by a giant orc that shoots magic bolts.

The first obstacle inside is the electric field. We place the barrel on the button in the middle of the field and move on.

Next you will meet an orc who is bleeding, and a little further you will see battles between the undead and orcs. I recommend waiting until one side wins and then finishing off the survivors. You will still receive experience for those killed.

After that, we go down and meet the boss. After defeating the boss, go into the room behind him. In the room, pull the lever next to the painting. This will make a hidden button appear. Press it and a hatch will appear in the other corner of the room.

We go down to the lower level. Below we will encounter crabs and a riddle. You need to pull the right lever to move on. The correct one will be on the right and it will be hidden in the ferns. Pull it and unblock the passage. Go there and fight the skeleton captain. First of all, kill him so that he does not resurrect the enemies you killed.

Don't forget to pick up the bloodstone from the chest on the ship. Using it, you will unlock the next room in the “End of Times”.

By killing Pirate Pontius, you complete the mission.

"Headless Nick"

Reward: 4100 experience

When completing "Crabs vs. Skeletons" in the central room, there will be a key in the chest that opens the door. Open the door and go down the trees. Pay attention to traps, blow them up from afar. At the very bottom you will encounter exploding zombies standing in a puddle of oil. Blow them up from afar, and if you can't, use Rain to prevent them from exploding near you.

A little further you will meet the ghost of the daughter and father. The daughter will ask you to find her father's head. If you've explored the city, you'll remember seeing a talking head on one of the jokers. Return to the city and first complete the “Warming Up the Crowd” mission. Now you need to convince the head to come with you. Once you succeed, return to the cave and give the head to your daughter to complete the task.

"Blood Feud of Elves and Orcs"

Eglander, the elf you encounter in the graveyard, will ask you to meet him on the ground floor of the King Crab Tavern. Go upstairs and talk to the elf. He wants you to kill Victoria, a female orc who can be found in Mayor Cyseal's library.

You have several options for completing this task.

You can convince Victoria to give up the amulet so that we can show it to the elf as proof of her death. You can kill Victoria and take her amulet. Hold down Ctrl and start hitting her - after that she will enter the battle. You can tell the orc that you will try to stop the elf. In this case, you need a pickpocket skill (2+) to steal the blood amulet. After that, hand it over to the legionnaire commander and come to the elf to see his arrest. We return to Victoria and inform her about the arrest.

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