Walkthrough of Resident Evil. Full text walkthrough of Resident Evil HD REMASTER Conditions for obtaining additional weapons in Resident Evil: Revelations

Resident Evil 7 is not a copy of Outlast, as many repeat. You don't have to constantly run and hide like in this game. Although the Baker family is quite a serious opponent, it is still possible to cope with them. Moreover, in the game there are opponents in addition to Bakers, who can be killed using a variety of weapons.

Some weapons can be found simply by going through history. The rest need to be opened in a rather specific way. For example, the most best gun, a powerful shotgun and a grenade launcher are weapons that you can simply miss while playing Resident Evil 7.

In this article we have described all the weapons that can be found in the game. Naturally, the information presented below contains spoilers, since it will be written there where and how to find this or that weapon of death by the enemy. However, the entire plot will not be told here from cover to cover, no.

Resident Evil 7 guide: weapons in the game and their locations

Melee Weapons

Axe

You can find this lumberjack tool on the first floor of the Guest House. You won't be able to miss it, since you'll have to pick it up during the plot twists and turns. A fairly simple weapon, which is, in fact, quite expected from an Axe. Using an ax is very effective at blocking enemy attacks, which is essential for your survival.

Folding knife

You can find this type of knife in the Main House on the first floor. Just like in the story with the axe, you will get the Jackknife just by following the story. Before this you will be chased by Jack for a bit, but you will get him. This type of weapon is more suitable for careful research environment, for example, for breaking boxes. In battle, this tiny piece of metal will be of little help. It is only useful against some small opponents or, at the very least, as a last resort defense.

Survival knife

This knife is already more useful than some kind of folding knife. Still not the same lethal weapon, like an Axe, but fighting an enemy with a Survival Knife will be much easier. The tactics of fighting with a Survival Knife are exactly the same as with previous weapons - we block the enemy’s blow and counterattack him afterwards.

A circular saw

Unfortunately, you will not be able to get a circular card during the game. It will be unlocked for you only after completing the game, and not every person will go for the second run. What can you tell us about the Circular Saw? This is a weapon that can cause monstrous damage.

Chainsaw

A truly terrifying weapon, but it is given to you only for a certain time in the game, unfortunately. You can only hold a Chainsaw in your hands during a battle with one of the Bosses, and then it will be taken away from you. It's possible that some modders will be able to bring Chainsaw back into the game on PC.

Firearms

M19(pistol)

Technically, the M19 is the first pistol you'll encounter in the game. You can find it during the prologue in the Attic. Later in the game, you will find this gun broken on the bed in the trailer. It can then be repaired using the Repair Kit. The M19 is slightly more powerful than the next pistol on this list, but it has fewer rounds per clip, which can be a deciding factor.

G17(pistol)

One of the pistols and games you're most likely to spend the longest time with. You can get it during a small brawl in the garage with one interesting enemy. This type of weapon previously belonged to a police officer and is a reference to the Glock 17, which, in fact, can be easily determined by its appearance. It holds 10 rounds in its clip and does less damage than other pistols in the game.

MPM(pistol)

Quite a small pistol that a secret agent could carry. You can find this small cannon on the First Floor of the Wrecked Ship in the Save Room. In terms of functionality, this pistol is very similar to the G17: 10 rounds per clip and exactly the same damage.

Albert-01(pistol)

You will receive this very interesting pistol during the course of the story, almost at the very end of the game. But here's the cool thing about this gun: once you finish the game, a replica of this weapon will appear in your chest, which you can use in subsequent playthroughs of the game. The Albert-01 only holds three rounds, but it makes up for it with massive damage. However, the pistol still uses standard pistol cartridges.

M44 Magnum(revolver)

You can take this revolver for yourself as soon as you get out of the house and enter the yard. Although you will still have to pay 9 Ancient Coins for it. The Magnum fires slowly, but hits with such force that the enemy seems to be hit by a truck. The downside is that the revolver requires very rare and unique cartridges. If you have the required number of coins, then such a gun is simply a must-have.

M37(shotgun)

You will receive this shotgun shortly after you get your hands on the Scorpion Key. The M37 is in the hands of the statue that stands in the Main Hall. Go up to the Second Floor to Grandma's Room. In it you will find a Broken Shotgun. Just replace the M37 Broken Shotgun and take the worker. The M37 has a fairly wide shot spread and holds 4 rounds. Quite a powerful thing, but you need to shoot from as close as possible.

M21(shotgun)

Just that broken shotgun that you left on the pedestal is an M21. Later in the game you will find a Toy Shotgun that can be used to replace the Broken Shotgun. As you progress through the game, you will find the Second Repair Kit, which you can use to bring the M21 back to life. This shotgun holds only two rounds, but shoots much more densely and, accordingly, deals more damage than the M37.

P19(submachine gun)

You can get P19 during the actual plot development. You will have it in your hands during one of the VHS tape recordings. In the present tense you will also be able to hold this PP. P19 is located on the Wrecked Ship in the Captain's Office. The weapon will be in a locked cabinet. You will have to go back a little to get the key, but you will find it quite easily. The P19 is a powerful submachine gun that holds a whopping 64 rounds of ammunition. However, be careful when shooting, as the recoil of the gun is quite strong and you can release the entire clip into the milk.

Homemade weapons

Flamethrower

Naturally, “Flamethrower” means some kind of homemade weapon, since you definitely won't find a military flamethrower in a dilapidated house in the middle of nowhere. You can assemble the Flamethrower from two parts in the Old House on the First Floor. Contains 150 units of gas and is quite convenient to wield in a crowd of enemies.

Grenade launcher

You can find the Grenade Launcher on the First Floor of the Main House in the Supply Room. To open the room you need the Crow Key. Maybe the Grenade Launcher was some kind of side project of Lucas or Jack? The grenade launcher can fire two types of grenades. Of course, they shouldn’t fire grenades in tight spaces.

Remotely detonated bombs

This type of weapon can be skipped, but it is extremely difficult to do so due to the fact that it is literally shoved in your face. You can find bombs in the VHS tape and on the Wrecked Ship. You can install them and detonate them from a remote location. You can also install one of these homemade products directly on the enemy, for which you will even receive an achievement.

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But where and how to get a shotgun in the game Resident Evil 7 will be discussed in our guide. If you follow our recommendations, you can easily become the owner of two shotguns at once.

You should start your search for a shotgun by finding the Scorpion Key. to do this, we go to the basement of the house, in which behind the blue door, among the scattered pieces of someone’s flesh, you can find the key. Having taken the key, we go upstairs to the area of ​​​​grandmother's bedroom, where the goal will be a rather unusual door that needs to be opened.

Once in the bedroom, without hesitation we open the door with a scorpion depicted on it. Having opened the door, we move to the left, almost next to the door there will be a bedside table on which there will be a shotgun. Having taken the weapon, do not rush to leave the room, carefully look around, in addition to the found cartridges for it, you can find several useful items in the passage. It would seem that the goal has been achieved and we have a shotgun, but after a quick inspection it turns out that the weapon is not suitable for shooting and requires repair.

We will not repair it, but replace it with a serviceable one. To do this, you need to go down to the first floor of the house and find the statue of a soldier. A serviceman will have a serviceable shotgun in his hands, all we have to do is change it. Now main character can bravely resist the attacking Bakers.

Now you know how to take a shotgun in Resident Evil 7, but if for some reason you need a second one, you need to go up to the attic and take the same one, but in wood, and repeat the exchange pattern with the soldier statue again. But perhaps you will say that shotgun is broken, why do I need it? You'll be partly right, but the game has special repair kits with which you can easily get your second shotgun in good working order.

At the beginning of the game, you are given the opportunity to choose a character for whom you will play the entire game. There are differences, but not dramatic ones.

Chris Redfield- a character from the original part of the game; by choosing him, you will make your passage much easier. He is strong with weapons and has a larger inventory. But playing as this character has certain disadvantages. For example: when playing as him, you will be completely alone and you will have to periodically search Old keys from locked doors (nothing difficult about that).
Jill Valentine- when you play as Jill, it will be easier for you to solve some puzzles, and with the help of master keys you can quickly open doors. She also has a partner, he can sometimes help you. Nothing will change in the plot itself, and the puzzles will not be different, but playing as a girl can bring you a new gaming experience.

Mansion

After the cutscene, the entire squad finds itself in a huge mansion. The first thing you need to do is check the next room where the shots were coming from. You will find yourself in the dining room, here you can save your gameplay using a typewriter. Go further into the next door, the first zombie will be waiting for you on the left in the corridor. Since you don’t have a weapon, it’s pointless to fight him, so immediately leave and return to the mansion’s hall. You will no longer find your partners in the hall, but they left you a pistol. Pick it up and go to the room on the right. In the room with the statue and the jug, move the chest of drawers and take dagger(with its help you will be able to escape from the grips), as soon as you take it, a zombie will attack you. Having defeated him, move the chest of drawers towards the statue, now you can take from the jug map of the first floor mansion. We return back to the corridor where you met the first zombie, there go through the left door. In the room, pick up the cartridges near the cage, you can also pick up several green herbs, they will be useful to you for treatment. Go into the room with mirrors, zombies are already waiting for you here, kill them and go further along the corridor. Here you will find Golden Arrow (Golden Arrow), examine it in your inventory, this way you will receive tip. Exit through the next door, in this room there is a statue in the hand that is Blue stone (remember this place, you will need to come back later). Throw the statue down and exit through the right door into the hall, then go down the steps below and open the door to the courtyard. Approach the tomb with the drawing, here you need to insert Tip, after that it will open entrance to the tomb. Take it near the wall Book of Curses, examine it in your inventory, on the back of the book you will find Sword Key. Return back to the hall, go up to the second floor along the steps that are on the left. Open the first door at the top key of the Sword, run along the corridor to the last room, take it there Wooden canvas And dog whistle(these are necessary items that will come in handy later). Go through the next door, deal with the zombies in the corridor, go downstairs and go into the room under the stairs. On the floor you will find a note that tells you what to do with dead zombies - they need to be burned. Take the flask in the room and fill it from the canister that is near the typewriter, the room is useful for some items. Having picked up all the things or left them for storage in the chest, leave their rooms and go up the stairs, run along the corridor, turning left and go through the last door. Use near the fireplace Wooden canvas and a lighter, that's how you get map of the second floor of the mansion. Go back out, go down the stairs, and there open the far door with the broken handle. Go through the left door and run further along the corridor until you come to a fork with three rooms. In the first door you will find the Old Key, it is guarded by a zombie, with this key you can open the second door. Behind this door there is a courtyard, here you can take the item you need later - Chemicals, some herbs and a barrel of kerosene. Go back out and go through the door on the left, run straight along the corridor (Cerberus may attack you) to the hall. Return to the statue with the blue stone, behind it open the door using key of the Sword. Go through the next door, it will lead you to the terrace, here you need to use Dog whistle. The whistle will cause several Having defeated the dogs, take them from one - Collar, examine it, it should fall out Coin, after studying it you will receive copy of the Armor key. The whistle will no longer be useful, go back out and open the last door to the right of the stairs, you will find yourself in a corridor with mirrors. A little further there is a door that leads to a room with iron knights, run forward, pick up the original one here Armor key from the platform, and in its place put the copy you received from the collar. Go back to the corridor where the infirmary with the typewriter is located. On the right, open the door with the old key, inside you can take broken shotgun. Leave the room and go to the next door, which opens with the Armor key. Go down the right corridor, in the first room there will be several zombies and an old key in the closet. To the left is a room with a tiger statue. This is where you will find it useful Blue stone, with its help you will receive shotgun cartridges. Go through the far door (don't go out), this will make a shortcut to the dining room. Go back and run straight along the corridor, go into the room with the plant. Use near the pump Chemicals and click on red tap, the path is clear, now at the end of the room you can takeDeath Mask. After that, go to the right wing of the mansion on the first floor (bring with you Broken shotgun). As soon as you reach the corridor, zombies will attack you from the windows at the fork. Go into a room with a falling ceiling, remove Shotgun, but you need to hang a broken one in its place. Exit and go to the next door, at the end of the corridor go through the left door using the Armor key. You will be taken to an art gallery where you have to solve a puzzle.


You need to repaint the paintings in this order:
Recolor the first picture (to the right of the girl's image) Orange color, to do this, click once on the button reverse side.
The middle picture is in violet.
Extreme - in green color.
After that, click on the main picture button. The wall will rise, now you can take over Death Mask, you can also open the door with the old key, this will be a shortcut to the tomb. You can immediately attribute two received Death Masks into the tomb and hang it on the sculptures so that they do not interfere with your inventory. Go back, now you can go to the save room, here to you They left several first aid kits and cartridges. Exit the save room and go up the stairs, there open the nearest room with the Armor key. Behind the door on the right, there is a room containing an Old Key and several useful things. Left door that opens Old key, room with fishing tackle. Here you need to take: Bait, Hook And Bee sample. In inventory, connect together Bait And Hook, hang what you received on the picture where you got it from Bee Sample. A, Bee Sample hang it on the opposite picture, then press the button and pick it upWind Crest. Go along the corridor where you took the Wooden Canvas, open the middle door there with the Armor key and go into the room with the knights. Here you have to solve a puzzle again. To you you need to move the knights back to pick up the quest item in the wall. First move knight with halberd, and then knight with an ax. After them, move knight with shield, the latter will retract automatically. Click on the button in the center of the room and take Mysterious box. We examine it, on it you need to press the side buttons, which are displayed in the sun. Now take the third one from there Death Mask and go out. Open another door with the Armor key, it is located on the same corridor. Behind the door you will meet Rebecca And Richard. The latter needs Serum, it can be found in the medical room, where there is a chest and a typewriter (will be displayed on the map). Take it away Serum and return back to Richard. In the next corridor, open the left door, light a candle on the table and move the closet - here a zombie will attack you, kill him and take him Musical notes. After this, run to the left wing of the mansion, through the dining room with the clock. In the next corridor, go to the room with the piano. In the right corner, move the bookshelf and take A book with melodies. In inventory connect Notes And A book with melodies, You'll get - The melody of the “Moonlight Sonata”. Use it near the piano. Rebecca will come to your aid, but she needs time. While she's trying to play the right tune, go to the dining room and take Emblem near the fireplace. After this, return to Rebecca, the correct game has opened a secret room. Pick it up here Golden Emblem, and instead insert her usual one. Return to the dining room, insert here Golden Emblem through the opening near the fireplace and go to the clock. On the clock you need to set correct location shooter TO the short arrow should point to the armor, A long - for a helmet. Turn the short arrow to the left twice, but leave the long arrow alone. Take Shield key and run to the right wing, to the place where Richard and Rebecca were. In the next corridor there is a door shrouded in cobwebs - you can open it with the key you found. A boss fight awaits you in the storage room - Huge Snake.


The fight is not too difficult, it is enough to hide behind the beams, from the attacks of the snake, but also do not forget to attack it. When you chase away the snake, take the last one Death Mask. Take all the masks with you and go to the tomb, having put all the masks on the chains, the coffin will fall, and a very strong zombie will attack you (a grenade will help against him). Take it in the coffin OctagonalEmblem, after that go to the corridor of the left wing (through the art gallery). Be sure to take it with you Octagonal Emblem AndWind Crest. Open the door to the courtyard, insert OctagonalEmbleminto the opening near the blue door - you can go further.

Gatehouse

Having opened the blue door, you will find yourself in a small room, go down the steps and go out the door to the street. Run forward to the statues in the shape of two-headed dogs. Here you need to solve a simple riddle. All you need to do is point the red arrow to the west. (W), and blue to the north (N). Come in open doors, you will find yourself in a cemetery. On the right side you will find two graves, near the right one use Wind Crest, after that take the ridges that appear - Moon, Stars And Sun. They need to be examined from the reverse side and press the button, this way you will pull out the stripes. Insert all the combs into the left grave, after the operations performed you will receive Magnum. Go further to the old hut. Inside, take the map (it will be hanging on the wall) and Handle(she will be at the end of the hut). As soon as you head towards the exit, a cut-scene will start, after which a monster will appear, you just need to run away from it. Go back to the beginning of the path and open the far door. You will find yourself in the courtyard, where a helicopter pilot will contact you. After finishing the conversation, go through the courtyard with the broken elevator, to the water tank. Near the mechanism (on the left side) use Handle. The water will go down and you can go down. Continue on your way until you reach the Gatehouse. In the room on the right there is a save room ( here you can throw unnecessary things). On the left is room 001, right down the corridor is the bar room, go there. Having dealt with the spiders, look around the room and take Red Book. Come out, here you need to close the hole in the floor, use the box to do this. Go through the next door, there take the card at the end of the corridor and open the door to room 002. In the bathroom, take it from the shelf key 001, go back and open door 001. Collect all useful things for you, and also take from the bathroom control room key. Return to room 002, move the cabinets aside and go down the stairs. Here, throw all three boxes into the water, move on. In the next room you will meet Richard, after watching the cut-scene, run along right side to the Control room (you may have to fight off sharks). Take advantage control room key, go down the stairs. Click on the center button in the room. You need to pump out the water; to do this, turn off the protection system (located on the right) and pull the lever (located on the left). When the pressure drops, go back and click on button #2(or the second valve). Then turn off the security system again and pull the lever. After pumping out the water, open the door at the back; in the corridor you can take shotgun shells. Go to the right door, take the more spacious one Richard's Shotgun from the floor (near the first shark) and move on. Climb onto the ledge, try to take the key near the generator (you won't succeed), throw the generator into the water and turn on the switch. Taking Gallery key, exit the basement through the emergency staircase. Use the key and open the door to the Gallery, it is located near room 002. Run forward, in the left corridor take Insecticide near the body, exit the Gallery and use it near the hole in the wall (where we found the map). The hive is destroyed, go back to the room and pick up key 003, which lies next to the hive. Replenish supplies and take the Red Book, open room 003. Here from the bookshelf take white paper and insert the red one. After this, rearrange the books so that you get an image of a girl. To do this, change the first one to the middle one, put the last one in the third position, and finally, change the second one to the penultimate one. In the next room you will have a fight with Plant 42.


Killing this boss will also not be difficult. Indoors, go up the stairs and fire at the enemy from there. The main thing is to run away from the mucus and sprouts in time, when the plant closes with a shell, you just need to wait and then just finish it off. After finishing the battle, take it Helmet key from under the fireplace. Now you need to return back to the mansion; on the way you may meet Rebecca and Wesker. In the mansion, a short video will start, after which new enemies will appear.

Walkthrough for Jill Valentine:
You will need to know the code, you can get it in the bar room. You need to light the lamps (orange, red and green) and look at the billiard balls (orange, red and green). After that, enter the numbers on the panel that correspond to the color of the billiard balls. Orange – 5, Red – 3, Green – 6.
In the room with chemicals, take four jars. To the left of the door you can find a hint - in what order you need to mix the ingredients to get a mixture to destroy Plant 42.

Back at the mansion

After killing the Hunter, go to the nearest save room (which is located in the right wing. From here, go up to the second floor along the stairs and run along the left corridor to the last room (where you found the map of the second floor). Open the next door Helmet Key, in a room with sliding walls, you need to do everything very quickly. Move the statue forward to the very end of the wall, then run behind the right wall, press the button there, then return back to the statue. Move it to the left onto the platform so that it locks in the opening, jump into the hole. Take it on the floor - BookVolume 1, we examine it in the inventory. Inside you will find Eagle Medal. Read the diary near the stove, then press the button and go down. Go to the elevator's power source and restore the power here. Once in the kitchen, run to the elevator and go upstairs. Turn left, in the far room take Battery. Take the shortcut to the room with mirrors. The items found will not be useful yet, so they can be left in the medical room. From here, go up the stairs and open the next door on the right, using Helmet Key. In the room with the eagle, you you need to get stones from the sculptures that are on the walls, chests of drawers will help you with this. Turn off the lights in the room, run under the eagle and quickly climb onto the chest of drawers, take Red And Yellow stone. Take the resulting stones to the room with the tiger statue for yellow you will receive MO Disk(it will come in handy later). Go to the room where you found the Armor keys, here at the end of the corridor open the door Helmet Key, then another (last) battle awaits you with a huge snake. The tactics have not changed - after shooting, run back and so on until victory. After the cutscene, take it behind the bookshelf Book Volume 2. We examine it in the inventory, you should have Wolf Medal. Take the red stone with you and go to the mansion's hall (ground floor). On the right, open the door leading to the right wing, in the last room with a mirror, take Casket. Unite Red stone And Casket. From the pieces you need to collect Spencer's emblem (To rotate fragments use the Z key).


From take out the boxes Brooch and examine it, it will turn into Key with Coat of Arms. This key opens the door, which is located in the corridor near the save room (first floor of the right wing). After you open the door with the Spencer coat of arms, a cut-scene will start.

A challenge for a good ending! Saving Rebecca

You have little time, do everything very quickly. Turn on the lamp on the table, take it on the shelf on the left The basis of the emblem and go out. Quickly run into the corridor where the save room is located, from here go up the stairs. Rebecca is in the room on the right (where you found dog whistle), but there is no handle on the door, so you will have to enter the room from the back. If you enter the room on time, the Hunter will not have time to get Rebecca. After you have saved the girl, return to the save room, be sure to take: Battery And Handle. After that, go to the backyard. Run through the pond and go down. Paste here Battery in the compartment near the elevator, use the elevator and go up. Go back to the pond and use it near the mechanism Handle. Use the elevator again and go down, now at the waterfall there is a passage to the subway - you should go there.

Caves

Once inside, run to the corridor, here you can discard unnecessary things and save. Go back a little and open the door that is located near the stairs. Take it in the room Key handle on the remote control, then go to the next door. A video will start, after which you can take Hex handle, having received it, return to the corridor where you saved. Use the received handle near the cliff, take the flamethrower from the platform and go to the next room. In it you will have to fight a huge spider, the found flamethrower will help you with this (a shotgun will also work). After dealing with the spiders, remove the cobwebs from the door using a flamethrower. Place the flamethrower on the platform and go into the next corridor. Here with the help Hex Handle turn the bridge to the left room (dodge the boulder). In this room, a puzzle with statues awaits you. You need to move the statue away from the wall in order to be able to move it freely; to do this, move it along the wall towards the entrance and push it until the wall separates, which is highlighted. Opposite this wall are holes for your hex lever. Insert and twist it. If you placed the statue correctly, it should move away from the wall and you can now move it freely. Move the statue onto the platform, it will turn, do this twice so that the statue faces you. After that, move the statue into the hole near the wall, now you can take Cylinder.


Connect Key-Handle With Cylinder, You'll get Cylindrical handle. After solving the puzzle, return to the room with the control panel and insert the resulting handle. You will also need to enter the code - 4, 2, 3, 1. The elevator is running, you can now go down. Go through the far door, there is a monster waiting for you here, but it is better to ignore it. Turn right into the corridor and go into the room with the platform, here move the box onto the platform and lift it. After that, return to the elevator, go down the stairs and throw the box down under the press. Downstairs take Broken Flamethrower and return to the corridor with monster. Pull the lever on the wall, then hang the broken flamethrower on the platform near the door. Run further, pick it up in the last room Casket, examine it in your inventory, you will receiveStone ring. Exit the stairs from the caves, you will find yourself in an already familiar place. Take it in the chest Basis of the Emblem, connect it with Stone ring, get Octagonal Emblem. And return to the mansion again, go through the blue door and take the second one Octagonal Emblem from the platform. So you have two Emblems, with the help of which the path to the laboratory opens. Take the emblems and go to the hall, use them on the door to the basement Umbrella emblems. Take it with you from the chest Eagle MedalAnd Wolf. Continue forward through the tunnel until you reach a drop down. Here you will meet Wesker And monster. After the cutscene, throw off the stone platforms without getting hit monsters. Go further, insert it near the water tank Eagle medals And Wolf, the path to the laboratory is open.

Laboratory

Go down the stairs and you will find yourself in a save room. Go through the next door and run along the corridor, killing various zombies along the way. Take the second one on the table MO Disk, then go down up the stairs to another corridor. Open the left door, then go into the right X-ray room. Here take two X-ray image, hang them on the wall and turn off the lights. You need to align the x-rays so that the organs are highlighted in red (simply in alphabetical order). On the left are organs and their names; take the first letter from each highlighted organ to get the word CELL. On the right you will find a diary with your login JOHN and password ADA. Leave the room and note the door at the end of the corridor. Go in the opposite direction from her and go into the room with the computer. Enter what you received (Room B-3F opens without a password), then open door B-3F (this is not far from the X-ray room). Take it from the table Slide filter, having dealt with the zombies, insert the first MO Disk to the terminal. Go to floor B2 and open the far door B-2F. Take the third one in the room MO Disk, and use it near the projector Slide filter. At the end of the film there is a code - 8462 . Enter it into the nearby terminal, after which a secret room will open. Take it from the table Electronic key. Return to corridor B3 and open the central door electronic key. Move the stand and climb through the hatch into another room. Kill the monsters and go to the next room, through the rightmost hatch. Here use the second one MO Disk, then move the counter and leave. Go through the door and continue down the corridor. In this room you can save and take the last one MO Disk. Come out, open the bottom door. At the end of the right corridor, take empty capsule, and then go through the door at the end of the left corridor. There is a terminal right down the corridor, use the third one on it MO Disk. The door with the combination lock is open, go back to the door with the green lights and pull the levers. Below you will find a camera where it is closed Jill Valentine. Until you help her, go back and open the door of the B-3F, fill the capsule with fuel (the capsule is explosive). Go back to the terminal and paste capsule with fuel. Go through the left door, run along the corridor to the last room where the control panel is located. Apply power to the elevator and return back to the corridor where the save room is located. A little higher along the corridor there is an elevator, and then the first fight with Tyrant. Prepare for battle, and then launch the elevator. After the cutscene, you will have a boss battle. Keep your distance and take several shots until you win. After the fight, raise Rebecca to her feet, and at the end of the room, open the lock using the control panel. Now you need to help Jill (or Chris), to do this, return to the cell where you saw her. Free her and go to the exit from the laboratory. Go up the stairs and open the door near which Jill is standing, pick it up from the floor fuse, it needs to be inserted into the compartment near the elevator. A cutscene will start and you now have three minutes to leave the mansion. Exit the elevator, take flare and use immediately. You will have to fight the Tyrant again, move away from him and see targeted fire. After defeating the boss, you will watch the final video.

The shotgun is one of the most effective destroyers of various undead in Resident Evil 7 Biohazard. In this article you will learn where to find a shotgun in Resident Evil 7 Biohazard and how to repair it.

Shotgun location in Resident Evil 7 Biohazard

First, you must get Skoripo's key from the basement of the house, then go upstairs and use it to open the previously locked door behind the main hall of the mansion. Inside Granny's room and right on the table there will be a broken shotgun. The picture below shows in detail the place where the shotgun lies.

How to repair a shotgun in Resident Evil 7 Biohazard

Now the shotgun needs to be repaired, or more precisely, replaced. To subdue him, follow the shiny soldier statue on the ground floor in the main hall. Place the broken shotgun in the hands of the statue, and take the worker from the passage that just appeared.

Shotgun cartridges

Now you know where to find a shotgun in Resident Evil 7 Biohazard and how to repair it. Shotgun shells can be found in various places, but most often they are found in cabinets and chests of drawers.

It’s much more pleasant to travel through the frightening locations of Resident Evil 7: Biohazard with something weighty in your hands. Of course, a regular wrench will do, but a shotgun will clearly help Ethan survive in more difficult situations. Where can I find it? Now we'll tell you.

Telegraph

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It’s much more pleasant to travel through the frightening locations of Resident Evil 7: Biohazard with something weighty in your hands. Of course, a regular wrench will do, but a shotgun will clearly help Ethan survive in more difficult situations. Where can I find it? Now we'll tell you.

Where to find a shotgun in Resident Evil 7: Biohazard

First, you will need to find the Scorpio key - with its help, the characteristic door leading to Grandmother's room opens. You will find the key in the basement of the house - it is hidden in one of the pieces of meat behind the blue door.

Did you find the key? Great. Go upstairs, open the door with the scorpion and look to the left - there is a broken shotgun on the table next to the door. Half the job is done. And don't forget to look around the whole room - there is some ammo and other useful things here.

All that remains is to get a working shotgun. Remember the shiny soldier statue on the first floor? Go to her and exchange shotguns: put the broken shotgun from Granny’s bedroom into the hands of the statue, and take the statue’s shotgun for yourself.

That's all - now you are ready to meet the Bakers.

By the way, you can get two shotguns at once. If you get the Snake's key and get into the attic, you will find a wooden shotgun there, which can also be placed in the hands of the statue. What to do with the faulty shotgun from Granny's room? It can be repaired using a repair kit.

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